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+// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
+// Copyright (c) 2014-2015 Devon Govett <devongovett@gmail.com>
+// Forked from https://github.com/browserify/browserify-zlib
+
+// deno-lint-ignore-file
+
+import assert from "internal:deno_node/polyfills/assert.ts";
+import { constants, zlib_deflate, zlib_inflate, Zstream } from "internal:deno_node/polyfills/_pako.mjs";
+import { nextTick } from "internal:deno_node/polyfills/_next_tick.ts";
+
+export const Z_NO_FLUSH = constants.Z_NO_FLUSH;
+export const Z_PARTIAL_FLUSH = constants.Z_PARTIAL_FLUSH;
+export const Z_SYNC_FLUSH = constants.Z_SYNC_FLUSH;
+export const Z_FULL_FLUSH = constants.Z_FULL_FLUSH;
+export const Z_FINISH = constants.Z_FINISH;
+export const Z_BLOCK = constants.Z_BLOCK;
+export const Z_TREES = constants.Z_TREES;
+export const Z_OK = constants.Z_OK;
+export const Z_STREAM_END = constants.Z_STREAM_END;
+export const Z_NEED_DICT = constants.Z_NEED_DICT;
+export const Z_ERRNO = constants.Z_ERRNO;
+export const Z_STREAM_ERROR = constants.Z_STREAM_ERROR;
+export const Z_DATA_ERROR = constants.Z_DATA_ERROR;
+export const Z_MEM_ERROR = constants.Z_MEM_ERROR;
+export const Z_BUF_ERROR = constants.Z_BUF_ERROR;
+export const Z_VERSION_ERROR = constants.Z_VERSION_ERROR;
+export const Z_NO_COMPRESSION = constants.Z_NO_COMPRESSION;
+export const Z_BEST_SPEED = constants.Z_BEST_SPEED;
+export const Z_BEST_COMPRESSION = constants.Z_BEST_COMPRESSION;
+export const Z_DEFAULT_COMPRESSION = constants.Z_DEFAULT_COMPRESSION;
+export const Z_FILTERED = constants.Z_FILTERED;
+export const Z_HUFFMAN_ONLY = constants.Z_HUFFMAN_ONLYZ_FILTERED;
+export const Z_RLE = constants.Z_RLE;
+export const Z_FIXED = constants.Z_FIXED;
+export const Z_DEFAULT_STRATEGY = constants.Z_DEFAULT_STRATEGY;
+export const Z_BINARY = constants.Z_BINARY;
+export const Z_TEXT = constants.Z_TEXT;
+export const Z_UNKNOWN = constants.Z_UNKNOWN;
+export const Z_DEFLATED = constants.Z_DEFLATED;
+
+// zlib modes
+export const NONE = 0;
+export const DEFLATE = 1;
+export const INFLATE = 2;
+export const GZIP = 3;
+export const GUNZIP = 4;
+export const DEFLATERAW = 5;
+export const INFLATERAW = 6;
+export const UNZIP = 7;
+
+var GZIP_HEADER_ID1 = 0x1f;
+var GZIP_HEADER_ID2 = 0x8b;
+
+/**
+ * Emulate Node's zlib C++ layer for use by the JS layer in index.js
+ */
+function Zlib(mode) {
+ if (typeof mode !== "number" || mode < DEFLATE || mode > UNZIP) {
+ throw new TypeError("Bad argument");
+ }
+
+ this.dictionary = null;
+ this.err = 0;
+ this.flush = 0;
+ this.init_done = false;
+ this.level = 0;
+ this.memLevel = 0;
+ this.mode = mode;
+ this.strategy = 0;
+ this.windowBits = 0;
+ this.write_in_progress = false;
+ this.pending_close = false;
+ this.gzip_id_bytes_read = 0;
+}
+
+Zlib.prototype.close = function () {
+ if (this.write_in_progress) {
+ this.pending_close = true;
+ return;
+ }
+
+ this.pending_close = false;
+
+ assert(this.init_done, "close before init");
+ assert(this.mode <= UNZIP);
+
+ if (this.mode === DEFLATE || this.mode === GZIP || this.mode === DEFLATERAW) {
+ zlib_deflate.deflateEnd(this.strm);
+ } else if (
+ this.mode === INFLATE || this.mode === GUNZIP || this.mode === INFLATERAW ||
+ this.mode === UNZIP
+ ) {
+ zlib_inflate.inflateEnd(this.strm);
+ }
+
+ this.mode = NONE;
+
+ this.dictionary = null;
+};
+
+Zlib.prototype.write = function (
+ flush,
+ input,
+ in_off,
+ in_len,
+ out,
+ out_off,
+ out_len,
+) {
+ return this._write(true, flush, input, in_off, in_len, out, out_off, out_len);
+};
+
+Zlib.prototype.writeSync = function (
+ flush,
+ input,
+ in_off,
+ in_len,
+ out,
+ out_off,
+ out_len,
+) {
+ return this._write(
+ false,
+ flush,
+ input,
+ in_off,
+ in_len,
+ out,
+ out_off,
+ out_len,
+ );
+};
+
+Zlib.prototype._write = function (
+ async,
+ flush,
+ input,
+ in_off,
+ in_len,
+ out,
+ out_off,
+ out_len,
+) {
+ assert.equal(arguments.length, 8);
+
+ assert(this.init_done, "write before init");
+ assert(this.mode !== NONE, "already finalized");
+ assert.equal(false, this.write_in_progress, "write already in progress");
+ assert.equal(false, this.pending_close, "close is pending");
+
+ this.write_in_progress = true;
+
+ assert.equal(false, flush === undefined, "must provide flush value");
+
+ this.write_in_progress = true;
+
+ if (
+ flush !== Z_NO_FLUSH && flush !== Z_PARTIAL_FLUSH &&
+ flush !== Z_SYNC_FLUSH && flush !== Z_FULL_FLUSH && flush !== Z_FINISH &&
+ flush !== Z_BLOCK
+ ) {
+ throw new Error("Invalid flush value");
+ }
+
+ if (input == null) {
+ input = Buffer.alloc(0);
+ in_len = 0;
+ in_off = 0;
+ }
+
+ this.strm.avail_in = in_len;
+ this.strm.input = input;
+ this.strm.next_in = in_off;
+ this.strm.avail_out = out_len;
+ this.strm.output = out;
+ this.strm.next_out = out_off;
+ this.flush = flush;
+
+ if (!async) {
+ // sync version
+ this._process();
+
+ if (this._checkError()) {
+ return this._afterSync();
+ }
+ return;
+ }
+
+ // async version
+ var self = this;
+ nextTick(function () {
+ self._process();
+ self._after();
+ });
+
+ return this;
+};
+
+Zlib.prototype._afterSync = function () {
+ var avail_out = this.strm.avail_out;
+ var avail_in = this.strm.avail_in;
+
+ this.write_in_progress = false;
+
+ return [avail_in, avail_out];
+};
+
+Zlib.prototype._process = function () {
+ var next_expected_header_byte = null;
+
+ // If the avail_out is left at 0, then it means that it ran out
+ // of room. If there was avail_out left over, then it means
+ // that all of the input was consumed.
+ switch (this.mode) {
+ case DEFLATE:
+ case GZIP:
+ case DEFLATERAW:
+ this.err = zlib_deflate.deflate(this.strm, this.flush);
+ break;
+ case UNZIP:
+ if (this.strm.avail_in > 0) {
+ next_expected_header_byte = this.strm.next_in;
+ }
+
+ switch (this.gzip_id_bytes_read) {
+ case 0:
+ if (next_expected_header_byte === null) {
+ break;
+ }
+
+ if (this.strm.input[next_expected_header_byte] === GZIP_HEADER_ID1) {
+ this.gzip_id_bytes_read = 1;
+ next_expected_header_byte++;
+
+ if (this.strm.avail_in === 1) {
+ // The only available byte was already read.
+ break;
+ }
+ } else {
+ this.mode = INFLATE;
+ break;
+ }
+
+ // fallthrough
+
+ case 1:
+ if (next_expected_header_byte === null) {
+ break;
+ }
+
+ if (this.strm.input[next_expected_header_byte] === GZIP_HEADER_ID2) {
+ this.gzip_id_bytes_read = 2;
+ this.mode = GUNZIP;
+ } else {
+ // There is no actual difference between INFLATE and INFLATERAW
+ // (after initialization).
+ this.mode = INFLATE;
+ }
+
+ break;
+ default:
+ throw new Error("invalid number of gzip magic number bytes read");
+ }
+
+ // fallthrough
+
+ case INFLATE:
+ case GUNZIP:
+ case INFLATERAW:
+ this.err = zlib_inflate.inflate(this.strm, this.flush);
+
+ // If data was encoded with dictionary
+ if (this.err === Z_NEED_DICT && this.dictionary) {
+ // Load it
+ this.err = zlib_inflate.inflateSetDictionary(
+ this.strm,
+ this.dictionary,
+ );
+ if (this.err === Z_OK) {
+ // And try to decode again
+ this.err = zlib_inflate.inflate(this.strm, this.flush);
+ } else if (this.err === Z_DATA_ERROR) {
+ // Both inflateSetDictionary() and inflate() return Z_DATA_ERROR.
+ // Make it possible for After() to tell a bad dictionary from bad
+ // input.
+ this.err = Z_NEED_DICT;
+ }
+ }
+ while (
+ this.strm.avail_in > 0 && this.mode === GUNZIP &&
+ this.err === Z_STREAM_END && this.strm.next_in[0] !== 0x00
+ ) {
+ // Bytes remain in input buffer. Perhaps this is another compressed
+ // member in the same archive, or just trailing garbage.
+ // Trailing zero bytes are okay, though, since they are frequently
+ // used for padding.
+
+ this.reset();
+ this.err = zlib_inflate.inflate(this.strm, this.flush);
+ }
+ break;
+ default:
+ throw new Error("Unknown mode " + this.mode);
+ }
+};
+
+Zlib.prototype._checkError = function () {
+ // Acceptable error states depend on the type of zlib stream.
+ switch (this.err) {
+ case Z_OK:
+ case Z_BUF_ERROR:
+ if (this.strm.avail_out !== 0 && this.flush === Z_FINISH) {
+ this._error("unexpected end of file");
+ return false;
+ }
+ break;
+ case Z_STREAM_END:
+ // normal statuses, not fatal
+ break;
+ case Z_NEED_DICT:
+ if (this.dictionary == null) {
+ this._error("Missing dictionary");
+ } else {
+ this._error("Bad dictionary");
+ }
+ return false;
+ default:
+ // something else.
+ this._error("Zlib error");
+ return false;
+ }
+
+ return true;
+};
+
+Zlib.prototype._after = function () {
+ if (!this._checkError()) {
+ return;
+ }
+
+ var avail_out = this.strm.avail_out;
+ var avail_in = this.strm.avail_in;
+
+ this.write_in_progress = false;
+
+ // call the write() cb
+ this.callback(avail_in, avail_out);
+
+ if (this.pending_close) {
+ this.close();
+ }
+};
+
+Zlib.prototype._error = function (message) {
+ if (this.strm.msg) {
+ message = this.strm.msg;
+ }
+ this.onerror(message, this.err);
+
+ // no hope of rescue.
+ this.write_in_progress = false;
+ if (this.pending_close) {
+ this.close();
+ }
+};
+
+Zlib.prototype.init = function (
+ windowBits,
+ level,
+ memLevel,
+ strategy,
+ dictionary,
+) {
+ assert(
+ arguments.length === 4 || arguments.length === 5,
+ "init(windowBits, level, memLevel, strategy, [dictionary])",
+ );
+
+ assert(windowBits >= 8 && windowBits <= 15, "invalid windowBits");
+ assert(level >= -1 && level <= 9, "invalid compression level");
+
+ assert(memLevel >= 1 && memLevel <= 9, "invalid memlevel");
+
+ assert(
+ strategy === Z_FILTERED || strategy === Z_HUFFMAN_ONLY ||
+ strategy === Z_RLE || strategy === Z_FIXED ||
+ strategy === Z_DEFAULT_STRATEGY,
+ "invalid strategy",
+ );
+
+ this._init(level, windowBits, memLevel, strategy, dictionary);
+ this._setDictionary();
+};
+
+Zlib.prototype.params = function () {
+ throw new Error("deflateParams Not supported");
+};
+
+Zlib.prototype.reset = function () {
+ this._reset();
+ this._setDictionary();
+};
+
+Zlib.prototype._init = function (
+ level,
+ windowBits,
+ memLevel,
+ strategy,
+ dictionary,
+) {
+ this.level = level;
+ this.windowBits = windowBits;
+ this.memLevel = memLevel;
+ this.strategy = strategy;
+
+ this.flush = Z_NO_FLUSH;
+
+ this.err = Z_OK;
+
+ if (this.mode === GZIP || this.mode === GUNZIP) {
+ this.windowBits += 16;
+ }
+
+ if (this.mode === UNZIP) {
+ this.windowBits += 32;
+ }
+
+ if (this.mode === DEFLATERAW || this.mode === INFLATERAW) {
+ this.windowBits = -1 * this.windowBits;
+ }
+
+ this.strm = new Zstream();
+
+ switch (this.mode) {
+ case DEFLATE:
+ case GZIP:
+ case DEFLATERAW:
+ this.err = zlib_deflate.deflateInit2(
+ this.strm,
+ this.level,
+ Z_DEFLATED,
+ this.windowBits,
+ this.memLevel,
+ this.strategy,
+ );
+ break;
+ case INFLATE:
+ case GUNZIP:
+ case INFLATERAW:
+ case UNZIP:
+ this.err = zlib_inflate.inflateInit2(this.strm, this.windowBits);
+ break;
+ default:
+ throw new Error("Unknown mode " + this.mode);
+ }
+
+ if (this.err !== Z_OK) {
+ this._error("Init error");
+ }
+
+ this.dictionary = dictionary;
+
+ this.write_in_progress = false;
+ this.init_done = true;
+};
+
+Zlib.prototype._setDictionary = function () {
+ if (this.dictionary == null) {
+ return;
+ }
+
+ this.err = Z_OK;
+
+ switch (this.mode) {
+ case DEFLATE:
+ case DEFLATERAW:
+ this.err = zlib_deflate.deflateSetDictionary(this.strm, this.dictionary);
+ break;
+ default:
+ break;
+ }
+
+ if (this.err !== Z_OK) {
+ this._error("Failed to set dictionary");
+ }
+};
+
+Zlib.prototype._reset = function () {
+ this.err = Z_OK;
+
+ switch (this.mode) {
+ case DEFLATE:
+ case DEFLATERAW:
+ case GZIP:
+ this.err = zlib_deflate.deflateReset(this.strm);
+ break;
+ case INFLATE:
+ case INFLATERAW:
+ case GUNZIP:
+ this.err = zlib_inflate.inflateReset(this.strm);
+ break;
+ default:
+ break;
+ }
+
+ if (this.err !== Z_OK) {
+ this._error("Failed to reset stream");
+ }
+};
+
+export { Zlib };