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authorDavid Sherret <dsherret@users.noreply.github.com>2022-12-07 12:59:59 -0500
committerGitHub <noreply@github.com>2022-12-07 12:59:59 -0500
commitf4385866f89e0abd3f5f1b0281abf00f1c562be9 (patch)
tree3400cc38b77f1217250d671481a4113e141a80f9 /cli/tsc/dts/lib.dom.iterable.d.ts
parent791e623c321dd9cc73263a64aa848af0111a812b (diff)
feat: upgrade to TypeScript 4.9.3 (#16973)
Updated from: https://github.com/denoland/TypeScript/pull/2
Diffstat (limited to 'cli/tsc/dts/lib.dom.iterable.d.ts')
-rw-r--r--cli/tsc/dts/lib.dom.iterable.d.ts8
1 files changed, 6 insertions, 2 deletions
diff --git a/cli/tsc/dts/lib.dom.iterable.d.ts b/cli/tsc/dts/lib.dom.iterable.d.ts
index cde428dfc..9cd574ca5 100644
--- a/cli/tsc/dts/lib.dom.iterable.d.ts
+++ b/cli/tsc/dts/lib.dom.iterable.d.ts
@@ -46,6 +46,10 @@ interface Cache {
addAll(requests: Iterable<RequestInfo>): Promise<void>;
}
+interface CanvasPath {
+ roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit>): void;
+}
+
interface CanvasPathDrawingStyles {
setLineDash(segments: Iterable<number>): void;
}
@@ -273,8 +277,8 @@ interface WEBGL_draw_buffers {
interface WEBGL_multi_draw {
multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, drawcount: GLsizei): void;
- multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
- multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
+ multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
+ multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
}
interface WebGL2RenderingContextBase {