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package main
import (
"github.com/golang/protobuf/proto"
"time"
)
type Timer struct {
Id int32
Done bool
Cleared bool
Interval bool
Duration int32 // In milliseconds
}
var timers = make(map[int32]*Timer)
func InitTimers() {
Sub("timers", func(buf []byte) []byte {
msg := &Msg{}
check(proto.Unmarshal(buf, msg))
switch msg.Payload.(type) {
case *Msg_TimerStart:
payload := msg.GetTimerStart()
timers[payload.Id] = &Timer{
Id: payload.Id,
Done: false,
Interval: payload.Interval,
Duration: payload.Duration,
Cleared: false,
}
timers[payload.Id].StartTimer()
return nil
case *Msg_TimerClear:
payload := msg.GetTimerClear()
// TODO maybe need mutex here.
timer := timers[payload.Id]
timer.Clear()
return nil
default:
panic("[timers] Unexpected message " + string(buf))
}
})
}
func (t *Timer) Clear() {
if !t.Cleared {
wg.Done()
t.Cleared = true
delete(timers, t.Id)
}
t.Done = true
}
func (t *Timer) StartTimer() {
wg.Add(1)
go func() {
defer t.Clear()
for {
time.Sleep(time.Duration(t.Duration) * time.Millisecond)
if !t.Interval {
t.Done = true
}
PubMsg("timers", &Msg{
Payload: &Msg_TimerReady{
TimerReady: &TimerReadyMsg{
Id: t.Id,
Done: t.Done,
},
},
})
if t.Done {
return
}
}
}()
}
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