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// Test that setting `self` in the main thread to some other value doesn't break
// the world, in particular for events fired on the global scope.
// deno-lint-ignore no-global-assign
self = null;
addEventListener("load", () => {
console.log("load event (event listener)");
});
addEventListener("unload", () => {
console.log("unload event (event listener)");
});
globalThis.onload = () => {
console.log("load event (event handler)");
};
globalThis.onunload = () => {
console.log("unload event (event handler)");
};
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