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# ws
ws module is made to provide helpers to create WebSocket client/server.
## Usage
### Server
```ts
import { serve } from "https://deno.land/std/http/server.ts";
import {
acceptWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
} from "https://deno.land/std/ws/mod.ts";
/** websocket echo server */
const port = Deno.args[0] || "8080";
console.log(`websocket server is running on :${port}`);
for await (const req of serve(`:${port}`)) {
const { conn, r: bufReader, w: bufWriter, headers } = req;
try {
const sock = await acceptWebSocket({
conn,
bufReader,
bufWriter,
headers,
});
console.log("socket connected!");
try {
for await (const ev of sock) {
if (typeof ev === "string") {
// text message
console.log("ws:Text", ev);
await sock.send(ev);
} else if (ev instanceof Uint8Array) {
// binary message
console.log("ws:Binary", ev);
} else if (isWebSocketPingEvent(ev)) {
const [, body] = ev;
// ping
console.log("ws:Ping", body);
} else if (isWebSocketCloseEvent(ev)) {
// close
const { code, reason } = ev;
console.log("ws:Close", code, reason);
}
}
} catch (err) {
console.error(`failed to receive frame: ${err}`);
if (!sock.isClosed) {
await sock.close(1000).catch(console.error);
}
}
} catch (err) {
console.error(`failed to accept websocket: ${err}`);
await req.respond({ status: 400 });
}
}
```
### Client
```ts
import {
connectWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
isWebSocketPongEvent,
} from "https://deno.land/std/ws/mod.ts";
import { encode } from "https://deno.land/std/encoding/utf8.ts";
import { BufReader } from "https://deno.land/std/io/bufio.ts";
import { TextProtoReader } from "https://deno.land/std/textproto/mod.ts";
import { blue, green, red, yellow } from "https://deno.land/std/fmt/colors.ts";
const endpoint = Deno.args[0] || "ws://127.0.0.1:8080";
/** simple websocket cli */
try {
const sock = await connectWebSocket(endpoint);
console.log(green("ws connected! (type 'close' to quit)"));
const messages = async (): Promise<void> => {
for await (const msg of sock) {
if (typeof msg === "string") {
console.log(yellow(`< ${msg}`));
} else if (isWebSocketPingEvent(msg)) {
console.log(blue("< ping"));
} else if (isWebSocketPongEvent(msg)) {
console.log(blue("< pong"));
} else if (isWebSocketCloseEvent(msg)) {
console.log(red(`closed: code=${msg.code}, reason=${msg.reason}`));
}
}
};
const cli = async (): Promise<void> => {
const tpr = new TextProtoReader(new BufReader(Deno.stdin));
while (true) {
await Deno.stdout.write(encode("> "));
const line = await tpr.readLine();
if (line === null) {
break;
}
if (line === "close") {
break;
} else if (line === "ping") {
await sock.ping();
} else {
await sock.send(line);
}
}
};
await Promise.race([messages(), cli()]).catch(console.error);
if (!sock.isClosed) {
await sock.close(1000).catch(console.error);
}
} catch (err) {
console.error(red(`Could not connect to WebSocket: '${err}'`));
}
Deno.exit(0);
```
## API
### isWebSocketCloseEvent
Returns true if input value is a WebSocketCloseEvent, false otherwise.
### isWebSocketPingEvent
Returns true if input value is a WebSocketPingEvent, false otherwise.
### isWebSocketPongEvent
Returns true if input value is a WebSocketPongEvent, false otherwise.
### unmask
Unmask masked WebSocket payload.
### writeFrame
Write WebSocket frame to inputted writer.
### readFrame
Read WebSocket frame from inputted BufReader.
### createMask
Create mask from the client to the server with random 32bit number.
### acceptable
Returns true if input headers are usable for WebSocket, otherwise false
### createSecAccept
Create value of Sec-WebSocket-Accept header from inputted nonce.
### acceptWebSocket
Upgrade inputted TCP connection into WebSocket connection.
### createSecKey
Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header.
### connectWebSocket
Connect to WebSocket endpoint url with inputted endpoint string and headers.
- note: Endpoint must be acceptable for URL.
|