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// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import { ASSETS, CompilerHostTarget, Host } from "./compiler_host.ts";
import { core } from "./core.ts";
import * as dispatch from "./dispatch.ts";
import { getAsset } from "./compiler_util.ts";
// This registers ops that are available during the snapshotting process.
const ops = core.ops();
for (const [name, opId] of Object.entries(ops)) {
const opName = `OP_${name.toUpperCase()}`;
// TODO This type casting is dangerous, and should be improved when the same
// code in `os.ts` is done.
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(dispatch as any)[opName] = opId;
}
const host = new Host({
target: CompilerHostTarget.Main,
writeFile(): void {}
});
const options = host.getCompilationSettings();
// This is a hacky way of adding our libs to the libs available in TypeScript()
// as these are internal APIs of TypeScript which maintain valid libs
/* eslint-disable @typescript-eslint/no-explicit-any */
(ts as any).libs.push("deno_main", "deno_worker", "deno");
(ts as any).libMap.set("deno_main", "lib.deno_main.d.ts");
(ts as any).libMap.set("deno_worker", "lib.deno_worker.d.ts");
(ts as any).libMap.set("deno", "lib.deno.d.ts");
/* eslint-enable @typescript-eslint/no-explicit-any */
// this pre-populates the cache at snapshot time of our library files, so they
// are available in the future when needed.
host.getSourceFile(`${ASSETS}/lib.deno_main.d.ts`, ts.ScriptTarget.ESNext);
host.getSourceFile(`${ASSETS}/lib.deno_worker.d.ts`, ts.ScriptTarget.ESNext);
host.getSourceFile(`${ASSETS}/lib.deno.d.ts`, ts.ScriptTarget.ESNext);
host.getSourceFile(`${ASSETS}/lib.webworker.d.ts`, ts.ScriptTarget.ESNext);
/** Used to generate the foundational AST for all other compilations, so it can
* be cached as part of the snapshot and available to speed up startup */
export const oldProgram = ts.createProgram({
rootNames: [`${ASSETS}/bootstrap.ts`],
options,
host
});
/** A module loader which is concatenated into bundle files.
*
* We read all static assets during the snapshotting process, which is
* why this is located in compiler_bootstrap.
**/
export const bundleLoader = getAsset("bundle_loader.js");
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