Age | Commit message (Collapse) | Author |
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It should be supported according to
[this](https://github.com/gfx-rs/wgpu?tab=readme-ov-file#supported-platforms).
Fixes https://github.com/denoland/deno/issues/26144
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Continuation of work in #25488.
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Signed-off-by: Asher Gomez <ashersaupingomez@gmail.com>
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properties (#24914)
Fixed `GPUAdapter` bugs:
* `GPUAdapter#isFallbackAdapter` being `undefined`
* `GPUAdapter#info` throwing `TypeError`
* introduced by #24783
* `GPUAdapter#info` closing adapter resources
* introduced by #23752
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This removes the need for using `Deno.resources` to close the gpuadapter
resource, while being more spec compliant.
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This PR contains the implementation of the External webgpu surfaces /
BYOW proposal. BYOW stands for "Bring your own window".
Closes #21713
Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno`
namespace:
```typescript
class UnsafeWindowSurface {
constructor(
system: "cocoa" | "x11" | "win32",
winHandle: Deno.PointerValue,
displayHandle: Deno.PointerValue | null
);
getContext(type: "webgpu"): GPUCanvasContext;
present(): void;
}
```
For the initial pass, I've opted to support the three major windowing
systems. The parameters correspond to the table below:
| system | winHandle | displayHandle |
| ----------------- | ---------- | ------- |
| "cocoa" (macOS) | `NSView*` | - |
| "win32" (Windows) | `HWND` | `HINSTANCE` |
| "x11" (Linux) | Xlib `Window` | Xlib `Display*` |
Ecosystem support:
- [x] deno_sdl2 (sdl2) -
[mod.ts#L1209](https://github.com/littledivy/deno_sdl2/blob/7e177bc6524750a8849c25ce421798b2e71ec943/mod.ts#L1209)
- [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29
- [ ] pane (winit)
<details>
<summary>Example</summary>
```typescript
// A simple clear screen pass, colors based on mouse position.
import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts";
const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build();
const [system, windowHandle, displayHandle] = window.rawHandle();
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const context = Deno.createWindowSurface(system, windowHandle, displayHandle);
context.configure({
device: device,
format: "bgra8unorm",
height: 480,
width: 640,
});
let r = 0.0;
let g = 0.0;
let b = 0.0;
for (const event of window.events()) {
if (event.type === EventType.Quit) {
break;
} else if (event.type === EventType.Draw) {
const textureView = context.getCurrentTexture().createView();
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: textureView,
clearValue: { r, g, b, a: 1.0 },
loadOp: "clear",
storeOp: "store",
},
],
};
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
Deno.presentGPUCanvasContext(context);
}
if (event.type === EventType.MouseMotion) {
r = event.x / 640;
g = event.y / 480;
b = 1.0 - r - g;
}
}
```
You can find more examples in the linked tracking issue.
</details>
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Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
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Part 1 of #21713
Changes:
- Remove `.present()` and add a `presentGPUCanvasContext` (not exposed
yet to users)
- Move lazy load logic to `00_init.js`. This can be used to use webgpu
on-demand from future code (OffScreenCanvas)
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Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
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This PR _**temporarily**_ removes WebGPU (which has behind the
`--unstable` flag in Deno), due to performance complications due to its
presence.
It will be brought back in the future; as a point of reference, Chrome
will ship WebGPU to stable on 26/04/2023.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
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These methods are confusing because the arguments are backwards. I feel
like they should have never been added to `Option<T>` and that clippy
should suggest rewriting to
`map(...).unwrap_or(...)`/`map(...).unwrap_or_else(|| ...)`
https://github.com/rust-lang/rfcs/issues/1025
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This commit splits "<ext_name>::init" functions into "init_ops" and
"init_ops_and_esm". That way we don't have to construct list of
ESM sources on each startup if we're running with a snapshot.
In a follow up commit "deno_core" will be changed to not have a split
between "extensions" and "extensions_with_js" - it will be embedders'
responsibility to pass appropriately configured extensions.
Prerequisite for https://github.com/denoland/deno/pull/18080
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Prerequisite for https://github.com/denoland/deno/pull/18080
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There's no point for this API to expect result. If something fails it should
result in a panic during build time to signal to embedder that setup is
wrong.
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Required for #17826
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Co-authored-by: Erfan Safari <erfanshield@outlook.com>
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Co-authored-by: Luca Casonato <hello@lcas.dev>
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* refactor(ops): return BadResource errors in ResourceTable calls
Instead of relying on callers to map Options to Results via `.ok_or_else(bad_resource_id)` at over 176 different call sites ...
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