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authorAaron O'Mullan <aaron.omullan@gmail.com>2022-01-20 15:23:53 +0100
committerGitHub <noreply@github.com>2022-01-20 15:23:53 +0100
commit3ab68bd0a2aff6df12388f2c3b5ed7ae3333a6ca (patch)
tree9a81824deb4e5a2b29c3eeb5a2adaa3e00720c45 /ext/webgpu/lib.rs
parent1cc38f5155bdc5605d74cd959660fa04f782ac63 (diff)
revert(#13402): experiment: wgpu sync (#13439)
Diffstat (limited to 'ext/webgpu/lib.rs')
-rw-r--r--ext/webgpu/lib.rs986
1 files changed, 986 insertions, 0 deletions
diff --git a/ext/webgpu/lib.rs b/ext/webgpu/lib.rs
new file mode 100644
index 000000000..81f84f6bf
--- /dev/null
+++ b/ext/webgpu/lib.rs
@@ -0,0 +1,986 @@
+// Copyright 2018-2022 the Deno authors. All rights reserved. MIT license.
+
+use deno_core::error::AnyError;
+use deno_core::include_js_files;
+use deno_core::op_async;
+use deno_core::op_sync;
+use deno_core::Extension;
+use deno_core::OpFn;
+use deno_core::OpState;
+use deno_core::Resource;
+use deno_core::ResourceId;
+use serde::Deserialize;
+use serde::Serialize;
+use std::borrow::Cow;
+use std::cell::RefCell;
+use std::collections::HashSet;
+use std::path::PathBuf;
+use std::rc::Rc;
+pub use wgpu_core;
+pub use wgpu_types;
+use wgpu_types::PowerPreference;
+
+use error::DomExceptionOperationError;
+use error::WebGpuResult;
+
+#[macro_use]
+mod macros {
+ macro_rules! gfx_select {
+ ($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {
+ match $id.backend() {
+ #[cfg(not(target_os = "macos"))]
+ wgpu_types::Backend::Vulkan => $global.$method::<wgpu_core::api::Vulkan>( $($param),* ),
+ #[cfg(target_os = "macos")]
+ wgpu_types::Backend::Metal => $global.$method::<wgpu_core::api::Metal>( $($param),* ),
+ #[cfg(windows)]
+ wgpu_types::Backend::Dx12 => $global.$method::<wgpu_core::api::Dx12>( $($param),* ),
+ #[cfg(all(unix, not(target_os = "macos")))]
+ wgpu_types::Backend::Gl => $global.$method::<wgpu_core::api::Gles>( $($param),+ ),
+ other => panic!("Unexpected backend {:?}", other),
+ }
+ };
+ }
+
+ macro_rules! gfx_put {
+ ($id:expr => $global:ident.$method:ident( $($param:expr),* ) => $state:expr, $rc:expr) => {{
+ let (val, maybe_err) = gfx_select!($id => $global.$method($($param),*));
+ let rid = $state.resource_table.add($rc(val));
+ Ok(WebGpuResult::rid_err(rid, maybe_err))
+ }};
+ }
+
+ macro_rules! gfx_ok {
+ ($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {{
+ let maybe_err = gfx_select!($id => $global.$method($($param),*)).err();
+ Ok(WebGpuResult::maybe_err(maybe_err))
+ }};
+ }
+}
+
+pub mod binding;
+pub mod buffer;
+pub mod bundle;
+pub mod command_encoder;
+pub mod compute_pass;
+pub mod error;
+pub mod pipeline;
+pub mod queue;
+pub mod render_pass;
+pub mod sampler;
+pub mod shader;
+pub mod texture;
+
+pub struct Unstable(pub bool);
+
+fn check_unstable(state: &OpState, api_name: &str) {
+ let unstable = state.borrow::<Unstable>();
+ if !unstable.0 {
+ eprintln!(
+ "Unstable API '{}'. The --unstable flag must be provided.",
+ api_name
+ );
+ std::process::exit(70);
+ }
+}
+
+type Instance = wgpu_core::hub::Global<wgpu_core::hub::IdentityManagerFactory>;
+
+struct WebGpuAdapter(wgpu_core::id::AdapterId);
+impl Resource for WebGpuAdapter {
+ fn name(&self) -> Cow<str> {
+ "webGPUAdapter".into()
+ }
+}
+
+struct WebGpuDevice(wgpu_core::id::DeviceId);
+impl Resource for WebGpuDevice {
+ fn name(&self) -> Cow<str> {
+ "webGPUDevice".into()
+ }
+}
+
+struct WebGpuQuerySet(wgpu_core::id::QuerySetId);
+impl Resource for WebGpuQuerySet {
+ fn name(&self) -> Cow<str> {
+ "webGPUQuerySet".into()
+ }
+}
+
+pub fn init(unstable: bool) -> Extension {
+ Extension::builder()
+ .js(include_js_files!(
+ prefix "deno:ext/webgpu",
+ "01_webgpu.js",
+ "02_idl_types.js",
+ ))
+ .ops(declare_webgpu_ops())
+ .state(move |state| {
+ // TODO: check & possibly streamline this
+ // Unstable might be able to be OpMiddleware
+ // let unstable_checker = state.borrow::<super::UnstableChecker>();
+ // let unstable = unstable_checker.unstable;
+ state.put(Unstable(unstable));
+ Ok(())
+ })
+ .build()
+}
+
+pub fn get_declaration() -> PathBuf {
+ PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("lib.deno_webgpu.d.ts")
+}
+
+fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
+ let mut return_features: Vec<&'static str> = vec![];
+
+ if features.contains(wgpu_types::Features::DEPTH_CLAMPING) {
+ return_features.push("depth-clamping");
+ }
+ if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) {
+ return_features.push("pipeline-statistics-query");
+ }
+ if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) {
+ return_features.push("texture-compression-bc");
+ }
+ if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) {
+ return_features.push("timestamp-query");
+ }
+
+ // extended from spec
+ if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
+ return_features.push("mappable-primary-buffers");
+ }
+ if features.contains(wgpu_types::Features::TEXTURE_BINDING_ARRAY) {
+ return_features.push("texture-binding-array");
+ }
+ if features.contains(wgpu_types::Features::BUFFER_BINDING_ARRAY) {
+ return_features.push("buffer-binding-array");
+ }
+ if features.contains(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY) {
+ return_features.push("storage-resource-binding-array");
+ }
+ if features.contains(wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING) {
+ return_features.push("sampled-texture-and-storage-buffer-array-non-uniform-indexing");
+ }
+ if features.contains(wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING) {
+ return_features.push("uniform-buffer-and-storage-buffer-texture-non-uniform-indexing");
+ }
+ if features.contains(wgpu_types::Features::UNSIZED_BINDING_ARRAY) {
+ return_features.push("unsized-binding-array");
+ }
+ if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT) {
+ return_features.push("multi-draw-indirect");
+ }
+ if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT) {
+ return_features.push("multi-draw-indirect-count");
+ }
+ if features.contains(wgpu_types::Features::PUSH_CONSTANTS) {
+ return_features.push("push-constants");
+ }
+ if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
+ return_features.push("address-mode-clamp-to-border");
+ }
+ if features.contains(wgpu_types::Features::NON_FILL_POLYGON_MODE) {
+ return_features.push("non-fill-polygon-mode");
+ }
+ if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
+ return_features.push("texture-compression-etc2");
+ }
+ if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR) {
+ return_features.push("texture-compression-astc-ldr");
+ }
+ if features
+ .contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
+ {
+ return_features.push("texture-adapter-specific-format-features");
+ }
+ if features.contains(wgpu_types::Features::SHADER_FLOAT64) {
+ return_features.push("shader-float64");
+ }
+ if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) {
+ return_features.push("vertex-attribute-64bit");
+ }
+ if features.contains(wgpu_types::Features::CONSERVATIVE_RASTERIZATION) {
+ return_features.push("conservative-rasterization");
+ }
+ if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) {
+ return_features.push("vertex-writable-storage");
+ }
+ if features.contains(wgpu_types::Features::CLEAR_COMMANDS) {
+ return_features.push("clear-commands");
+ }
+ if features.contains(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH) {
+ return_features.push("spirv-shader-passthrough");
+ }
+ if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) {
+ return_features.push("shader-primitive-index");
+ }
+
+ return_features
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case")]
+enum GpuPowerPreference {
+ LowPower,
+ HighPerformance,
+}
+
+impl From<GpuPowerPreference> for wgpu_types::PowerPreference {
+ fn from(value: GpuPowerPreference) -> wgpu_types::PowerPreference {
+ match value {
+ GpuPowerPreference::LowPower => wgpu_types::PowerPreference::LowPower,
+ GpuPowerPreference::HighPerformance => {
+ wgpu_types::PowerPreference::HighPerformance
+ }
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct RequestAdapterArgs {
+ power_preference: Option<GpuPowerPreference>,
+}
+
+#[derive(Serialize)]
+#[serde(untagged)]
+pub enum GpuAdapterDeviceOrErr {
+ Error { err: String },
+ Features(GpuAdapterDevice),
+}
+
+#[derive(Serialize)]
+#[serde(rename_all = "camelCase")]
+pub struct GpuAdapterDevice {
+ rid: ResourceId,
+ name: Option<String>,
+ limits: wgpu_types::Limits,
+ features: Vec<&'static str>,
+ is_software: bool,
+}
+
+pub async fn op_webgpu_request_adapter(
+ state: Rc<RefCell<OpState>>,
+ args: RequestAdapterArgs,
+ _: (),
+) -> Result<GpuAdapterDeviceOrErr, AnyError> {
+ let mut state = state.borrow_mut();
+ check_unstable(&state, "navigator.gpu.requestAdapter");
+ let instance = if let Some(instance) = state.try_borrow::<Instance>() {
+ instance
+ } else {
+ state.put(wgpu_core::hub::Global::new(
+ "webgpu",
+ wgpu_core::hub::IdentityManagerFactory,
+ wgpu_types::Backends::PRIMARY,
+ ));
+ state.borrow::<Instance>()
+ };
+
+ let descriptor = wgpu_core::instance::RequestAdapterOptions {
+ power_preference: match args.power_preference {
+ Some(power_preference) => power_preference.into(),
+ None => PowerPreference::default(),
+ },
+ // TODO(lucacasonato): respect forceFallbackAdapter
+ compatible_surface: None, // windowless
+ };
+ let res = instance.request_adapter(
+ &descriptor,
+ wgpu_core::instance::AdapterInputs::Mask(
+ wgpu_types::Backends::PRIMARY,
+ |_| std::marker::PhantomData,
+ ),
+ );
+
+ let adapter = match res {
+ Ok(adapter) => adapter,
+ Err(err) => {
+ return Ok(GpuAdapterDeviceOrErr::Error {
+ err: err.to_string(),
+ })
+ }
+ };
+ let name = gfx_select!(adapter => instance.adapter_get_info(adapter))?.name;
+ let adapter_features =
+ gfx_select!(adapter => instance.adapter_features(adapter))?;
+ let features = deserialize_features(&adapter_features);
+ let adapter_limits =
+ gfx_select!(adapter => instance.adapter_limits(adapter))?;
+
+ let rid = state.resource_table.add(WebGpuAdapter(adapter));
+
+ Ok(GpuAdapterDeviceOrErr::Features(GpuAdapterDevice {
+ rid,
+ name: Some(name),
+ features,
+ limits: adapter_limits,
+ is_software: false,
+ }))
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+struct GpuLimits {
+ max_texture_dimension_1d: Option<u32>,
+ max_texture_dimension_2d: Option<u32>,
+ max_texture_dimension_3d: Option<u32>,
+ max_texture_array_layers: Option<u32>,
+ max_bind_groups: Option<u32>,
+ max_dynamic_uniform_buffers_per_pipeline_layout: Option<u32>,
+ max_dynamic_storage_buffers_per_pipeline_layout: Option<u32>,
+ max_sampled_textures_per_shader_stage: Option<u32>,
+ max_samplers_per_shader_stage: Option<u32>,
+ max_storage_buffers_per_shader_stage: Option<u32>,
+ max_storage_textures_per_shader_stage: Option<u32>,
+ max_uniform_buffers_per_shader_stage: Option<u32>,
+ max_uniform_buffer_binding_size: Option<u32>, // TODO(@crowlkats): u64
+ max_storage_buffer_binding_size: Option<u32>, // TODO(@crowlkats): u64
+ // min_uniform_buffer_offset_alignment: Option<u32>,
+ // min_storage_buffer_offset_alignment: Option<u32>,
+ max_vertex_buffers: Option<u32>,
+ max_vertex_attributes: Option<u32>,
+ max_vertex_buffer_array_stride: Option<u32>,
+ // max_inter_stage_shader_components: Option<u32>,
+ // max_compute_workgroup_storage_size: Option<u32>,
+ // max_compute_invocations_per_workgroup: Option<u32>,
+ // max_compute_workgroup_size_x: Option<u32>,
+ // max_compute_workgroup_size_y: Option<u32>,
+ // max_compute_workgroup_size_z: Option<u32>,
+ // max_compute_workgroups_per_dimension: Option<u32>,
+}
+
+impl From<GpuLimits> for wgpu_types::Limits {
+ fn from(limits: GpuLimits) -> wgpu_types::Limits {
+ wgpu_types::Limits {
+ max_texture_dimension_1d: limits.max_texture_dimension_1d.unwrap_or(8192),
+ max_texture_dimension_2d: limits.max_texture_dimension_2d.unwrap_or(8192),
+ max_texture_dimension_3d: limits.max_texture_dimension_3d.unwrap_or(2048),
+ max_texture_array_layers: limits.max_texture_array_layers.unwrap_or(2048),
+ max_bind_groups: limits.max_bind_groups.unwrap_or(4),
+ max_dynamic_uniform_buffers_per_pipeline_layout: limits
+ .max_dynamic_uniform_buffers_per_pipeline_layout
+ .unwrap_or(8),
+ max_dynamic_storage_buffers_per_pipeline_layout: limits
+ .max_dynamic_storage_buffers_per_pipeline_layout
+ .unwrap_or(4),
+ max_sampled_textures_per_shader_stage: limits
+ .max_sampled_textures_per_shader_stage
+ .unwrap_or(16),
+ max_samplers_per_shader_stage: limits
+ .max_samplers_per_shader_stage
+ .unwrap_or(16),
+ max_storage_buffers_per_shader_stage: limits
+ .max_storage_buffers_per_shader_stage
+ .unwrap_or(4),
+ max_storage_textures_per_shader_stage: limits
+ .max_storage_textures_per_shader_stage
+ .unwrap_or(4),
+ max_uniform_buffers_per_shader_stage: limits
+ .max_uniform_buffers_per_shader_stage
+ .unwrap_or(12),
+ max_uniform_buffer_binding_size: limits
+ .max_uniform_buffer_binding_size
+ .unwrap_or(16384),
+ max_storage_buffer_binding_size: limits
+ .max_storage_buffer_binding_size
+ .unwrap_or(134217728),
+ // min_uniform_buffer_offset_alignment: limits
+ // .min_uniform_buffer_offset_alignment
+ // .unwrap_or(default),
+ // min_storage_buffer_offset_alignment: limits
+ // .min_storage_buffer_offset_alignment
+ // .unwrap_or(default),
+ max_vertex_buffers: limits.max_vertex_buffers.unwrap_or(8),
+ max_vertex_attributes: limits.max_vertex_attributes.unwrap_or(16),
+ max_vertex_buffer_array_stride: limits
+ .max_vertex_buffer_array_stride
+ .unwrap_or(2048),
+ // max_inter_stage_shader_components: limits
+ // .max_inter_stage_shader_components
+ // .unwrap_or(default),
+ // max_compute_workgroup_storage_size: limits
+ // .max_compute_workgroup_storage_size
+ // .unwrap_or(default),
+ // max_compute_invocations_per_workgroup: limits
+ // .max_compute_invocations_per_workgroup
+ // .unwrap_or(default),
+ // max_compute_workgroup_size_x: limits
+ // .max_compute_workgroup_size_x
+ // .unwrap_or(default),
+ // max_compute_workgroup_size_y: limits
+ // .max_compute_workgroup_size_y
+ // .unwrap_or(default),
+ // max_compute_workgroup_size_z: limits
+ // .max_compute_workgroup_size_z
+ // .unwrap_or(default),
+ // max_compute_workgroups_per_dimension: limits
+ // .max_compute_workgroups_per_dimension
+ // .unwrap_or(default),
+ max_push_constant_size: 0,
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct RequestDeviceArgs {
+ adapter_rid: ResourceId,
+ label: Option<String>,
+ required_features: Option<GpuRequiredFeatures>,
+ required_limits: Option<GpuLimits>,
+}
+
+#[derive(Deserialize)]
+pub struct GpuRequiredFeatures(HashSet<String>);
+
+impl From<GpuRequiredFeatures> for wgpu_types::Features {
+ fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features {
+ let mut features: wgpu_types::Features = wgpu_types::Features::empty();
+
+ if required_features.0.contains("depth-clamping") {
+ features.set(wgpu_types::Features::DEPTH_CLAMPING, true);
+ }
+ if required_features.0.contains("pipeline-statistics-query") {
+ features.set(wgpu_types::Features::PIPELINE_STATISTICS_QUERY, true);
+ }
+ if required_features.0.contains("texture-compression-bc") {
+ features.set(wgpu_types::Features::TEXTURE_COMPRESSION_BC, true);
+ }
+ if required_features.0.contains("timestamp-query") {
+ features.set(wgpu_types::Features::TIMESTAMP_QUERY, true);
+ }
+
+ // extended from spec
+ if required_features.0.contains("mappable-primary-buffers") {
+ features.set(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS, true);
+ }
+ if required_features.0.contains("texture-binding-array") {
+ features.set(wgpu_types::Features::TEXTURE_BINDING_ARRAY, true);
+ }
+ if required_features.0.contains("buffer-binding-array") {
+ features.set(wgpu_types::Features::BUFFER_BINDING_ARRAY, true);
+ }
+ if required_features
+ .0
+ .contains("storage-resource-binding-array")
+ {
+ features.set(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY, true);
+ }
+ if required_features
+ .0
+ .contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing")
+ {
+ features.set(wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, true);
+ }
+ if required_features.0.contains(
+ "uniform-buffer-and-storage-buffer-texture-non-uniform-indexing",
+ ) {
+ features.set(wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, true);
+ }
+ if required_features.0.contains("unsized-binding-array") {
+ features.set(wgpu_types::Features::UNSIZED_BINDING_ARRAY, true);
+ }
+ if required_features.0.contains("multi-draw-indirect") {
+ features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT, true);
+ }
+ if required_features.0.contains("multi-draw-indirect-count") {
+ features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT, true);
+ }
+ if required_features.0.contains("push-constants") {
+ features.set(wgpu_types::Features::PUSH_CONSTANTS, true);
+ }
+ if required_features.0.contains("address-mode-clamp-to-border") {
+ features.set(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER, true);
+ }
+ if required_features.0.contains("non-fill-polygon-mode") {
+ features.set(wgpu_types::Features::NON_FILL_POLYGON_MODE, true);
+ }
+ if required_features.0.contains("texture-compression-etc2") {
+ features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, true);
+ }
+ if required_features.0.contains("texture-compression-astc-ldr") {
+ features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, true);
+ }
+ if required_features
+ .0
+ .contains("texture-adapter-specific-format-features")
+ {
+ features.set(
+ wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
+ true,
+ );
+ }
+ if required_features.0.contains("shader-float64") {
+ features.set(wgpu_types::Features::SHADER_FLOAT64, true);
+ }
+ if required_features.0.contains("vertex-attribute-64bit") {
+ features.set(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT, true);
+ }
+ if required_features.0.contains("conservative-rasterization") {
+ features.set(wgpu_types::Features::CONSERVATIVE_RASTERIZATION, true);
+ }
+ if required_features.0.contains("vertex-writable-storage") {
+ features.set(wgpu_types::Features::VERTEX_WRITABLE_STORAGE, true);
+ }
+ if required_features.0.contains("clear-commands") {
+ features.set(wgpu_types::Features::CLEAR_COMMANDS, true);
+ }
+ if required_features.0.contains("spirv-shader-passthrough") {
+ features.set(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH, true);
+ }
+ if required_features.0.contains("shader-primitive-index") {
+ features.set(wgpu_types::Features::SHADER_PRIMITIVE_INDEX, true);
+ }
+
+ features
+ }
+}
+
+pub async fn op_webgpu_request_device(
+ state: Rc<RefCell<OpState>>,
+ args: RequestDeviceArgs,
+ _: (),
+) -> Result<GpuAdapterDevice, AnyError> {
+ let mut state = state.borrow_mut();
+ let adapter_resource = state
+ .resource_table
+ .get::<WebGpuAdapter>(args.adapter_rid)?;
+ let adapter = adapter_resource.0;
+ let instance = state.borrow::<Instance>();
+
+ let descriptor = wgpu_types::DeviceDescriptor {
+ label: args.label.map(Cow::from),
+ features: args.required_features.map(Into::into).unwrap_or_default(),
+ limits: args.required_limits.map(Into::into).unwrap_or_default(),
+ };
+
+ let (device, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
+ adapter,
+ &descriptor,
+ std::env::var("DENO_WEBGPU_TRACE").ok().as_ref().map(std::path::Path::new),
+ std::marker::PhantomData
+ ));
+ if let Some(err) = maybe_err {
+ return Err(DomExceptionOperationError::new(&err.to_string()).into());
+ }
+
+ let device_features =
+ gfx_select!(device => instance.device_features(device))?;
+ let features = deserialize_features(&device_features);
+ let limits = gfx_select!(device => instance.device_limits(device))?;
+
+ let rid = state.resource_table.add(WebGpuDevice(device));
+
+ Ok(GpuAdapterDevice {
+ rid,
+ name: None,
+ features,
+ limits,
+ // TODO(lucacasonato): report correctly from wgpu
+ is_software: false,
+ })
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct CreateQuerySetArgs {
+ device_rid: ResourceId,
+ label: Option<String>,
+ #[serde(flatten)]
+ r#type: GpuQueryType,
+ count: u32,
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case", tag = "type")]
+enum GpuQueryType {
+ Occlusion,
+ #[serde(rename_all = "camelCase")]
+ PipelineStatistics {
+ pipeline_statistics: HashSet<String>,
+ },
+ Timestamp,
+}
+
+impl From<GpuQueryType> for wgpu_types::QueryType {
+ fn from(query_type: GpuQueryType) -> Self {
+ match query_type {
+ GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion,
+ GpuQueryType::PipelineStatistics {
+ pipeline_statistics,
+ } => {
+ use wgpu_types::PipelineStatisticsTypes;
+
+ let mut types = PipelineStatisticsTypes::empty();
+
+ if pipeline_statistics.contains("vertex-shader-invocations") {
+ types.set(PipelineStatisticsTypes::VERTEX_SHADER_INVOCATIONS, true);
+ }
+ if pipeline_statistics.contains("clipper-invocations") {
+ types.set(PipelineStatisticsTypes::CLIPPER_INVOCATIONS, true);
+ }
+ if pipeline_statistics.contains("clipper-primitives-out") {
+ types.set(PipelineStatisticsTypes::CLIPPER_PRIMITIVES_OUT, true);
+ }
+ if pipeline_statistics.contains("fragment-shader-invocations") {
+ types.set(PipelineStatisticsTypes::FRAGMENT_SHADER_INVOCATIONS, true);
+ }
+ if pipeline_statistics.contains("compute-shader-invocations") {
+ types.set(PipelineStatisticsTypes::COMPUTE_SHADER_INVOCATIONS, true);
+ }
+
+ wgpu_types::QueryType::PipelineStatistics(types)
+ }
+ GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp,
+ }
+ }
+}
+
+pub fn op_webgpu_create_query_set(
+ state: &mut OpState,
+ args: CreateQuerySetArgs,
+ _: (),
+) -> Result<WebGpuResult, AnyError> {
+ let device_resource =
+ state.resource_table.get::<WebGpuDevice>(args.device_rid)?;
+ let device = device_resource.0;
+ let instance = &state.borrow::<Instance>();
+
+ let descriptor = wgpu_types::QuerySetDescriptor {
+ label: args.label.map(Cow::from),
+ ty: args.r#type.into(),
+ count: args.count,
+ };
+
+ gfx_put!(device => instance.device_create_query_set(
+ device,
+ &descriptor,
+ std::marker::PhantomData
+ ) => state, WebGpuQuerySet)
+}
+
+fn declare_webgpu_ops() -> Vec<(&'static str, Box<OpFn>)> {
+ vec![
+ // Request device/adapter
+ (
+ "op_webgpu_request_adapter",
+ op_async(op_webgpu_request_adapter),
+ ),
+ (
+ "op_webgpu_request_device",
+ op_async(op_webgpu_request_device),
+ ),
+ // Query Set
+ (
+ "op_webgpu_create_query_set",
+ op_sync(op_webgpu_create_query_set),
+ ),
+ // buffer
+ (
+ "op_webgpu_create_buffer",
+ op_sync(buffer::op_webgpu_create_buffer),
+ ),
+ (
+ "op_webgpu_buffer_get_mapped_range",
+ op_sync(buffer::op_webgpu_buffer_get_mapped_range),
+ ),
+ (
+ "op_webgpu_buffer_unmap",
+ op_sync(buffer::op_webgpu_buffer_unmap),
+ ),
+ // buffer async
+ (
+ "op_webgpu_buffer_get_map_async",
+ op_async(buffer::op_webgpu_buffer_get_map_async),
+ ),
+ // remaining sync ops
+
+ // texture
+ (
+ "op_webgpu_create_texture",
+ op_sync(texture::op_webgpu_create_texture),
+ ),
+ (
+ "op_webgpu_create_texture_view",
+ op_sync(texture::op_webgpu_create_texture_view),
+ ),
+ // sampler
+ (
+ "op_webgpu_create_sampler",
+ op_sync(sampler::op_webgpu_create_sampler),
+ ),
+ // binding
+ (
+ "op_webgpu_create_bind_group_layout",
+ op_sync(binding::op_webgpu_create_bind_group_layout),
+ ),
+ (
+ "op_webgpu_create_pipeline_layout",
+ op_sync(binding::op_webgpu_create_pipeline_layout),
+ ),
+ (
+ "op_webgpu_create_bind_group",
+ op_sync(binding::op_webgpu_create_bind_group),
+ ),
+ // pipeline
+ (
+ "op_webgpu_create_compute_pipeline",
+ op_sync(pipeline::op_webgpu_create_compute_pipeline),
+ ),
+ (
+ "op_webgpu_compute_pipeline_get_bind_group_layout",
+ op_sync(pipeline::op_webgpu_compute_pipeline_get_bind_group_layout),
+ ),
+ (
+ "op_webgpu_create_render_pipeline",
+ op_sync(pipeline::op_webgpu_create_render_pipeline),
+ ),
+ (
+ "op_webgpu_render_pipeline_get_bind_group_layout",
+ op_sync(pipeline::op_webgpu_render_pipeline_get_bind_group_layout),
+ ),
+ // command_encoder
+ (
+ "op_webgpu_create_command_encoder",
+ op_sync(command_encoder::op_webgpu_create_command_encoder),
+ ),
+ (
+ "op_webgpu_command_encoder_begin_render_pass",
+ op_sync(command_encoder::op_webgpu_command_encoder_begin_render_pass),
+ ),
+ (
+ "op_webgpu_command_encoder_begin_compute_pass",
+ op_sync(command_encoder::op_webgpu_command_encoder_begin_compute_pass),
+ ),
+ (
+ "op_webgpu_command_encoder_copy_buffer_to_buffer",
+ op_sync(command_encoder::op_webgpu_command_encoder_copy_buffer_to_buffer),
+ ),
+ (
+ "op_webgpu_command_encoder_copy_buffer_to_texture",
+ op_sync(
+ command_encoder::op_webgpu_command_encoder_copy_buffer_to_texture,
+ ),
+ ),
+ (
+ "op_webgpu_command_encoder_copy_texture_to_buffer",
+ op_sync(
+ command_encoder::op_webgpu_command_encoder_copy_texture_to_buffer,
+ ),
+ ),
+ (
+ "op_webgpu_command_encoder_copy_texture_to_texture",
+ op_sync(
+ command_encoder::op_webgpu_command_encoder_copy_texture_to_texture,
+ ),
+ ),
+ (
+ "op_webgpu_command_encoder_push_debug_group",
+ op_sync(command_encoder::op_webgpu_command_encoder_push_debug_group),
+ ),
+ (
+ "op_webgpu_command_encoder_pop_debug_group",
+ op_sync(command_encoder::op_webgpu_command_encoder_pop_debug_group),
+ ),
+ (
+ "op_webgpu_command_encoder_insert_debug_marker",
+ op_sync(command_encoder::op_webgpu_command_encoder_insert_debug_marker),
+ ),
+ (
+ "op_webgpu_command_encoder_write_timestamp",
+ op_sync(command_encoder::op_webgpu_command_encoder_write_timestamp),
+ ),
+ (
+ "op_webgpu_command_encoder_resolve_query_set",
+ op_sync(command_encoder::op_webgpu_command_encoder_resolve_query_set),
+ ),
+ (
+ "op_webgpu_command_encoder_finish",
+ op_sync(command_encoder::op_webgpu_command_encoder_finish),
+ ),
+ // render_pass
+ (
+ "op_webgpu_render_pass_set_viewport",
+ op_sync(render_pass::op_webgpu_render_pass_set_viewport),
+ ),
+ (
+ "op_webgpu_render_pass_set_scissor_rect",
+ op_sync(render_pass::op_webgpu_render_pass_set_scissor_rect),
+ ),
+ (
+ "op_webgpu_render_pass_set_blend_constant",
+ op_sync(render_pass::op_webgpu_render_pass_set_blend_constant),
+ ),
+ (
+ "op_webgpu_render_pass_set_stencil_reference",
+ op_sync(render_pass::op_webgpu_render_pass_set_stencil_reference),
+ ),
+ (
+ "op_webgpu_render_pass_begin_pipeline_statistics_query",
+ op_sync(
+ render_pass::op_webgpu_render_pass_begin_pipeline_statistics_query,
+ ),
+ ),
+ (
+ "op_webgpu_render_pass_end_pipeline_statistics_query",
+ op_sync(render_pass::op_webgpu_render_pass_end_pipeline_statistics_query),
+ ),
+ (
+ "op_webgpu_render_pass_write_timestamp",
+ op_sync(render_pass::op_webgpu_render_pass_write_timestamp),
+ ),
+ (
+ "op_webgpu_render_pass_execute_bundles",
+ op_sync(render_pass::op_webgpu_render_pass_execute_bundles),
+ ),
+ (
+ "op_webgpu_render_pass_end_pass",
+ op_sync(render_pass::op_webgpu_render_pass_end_pass),
+ ),
+ (
+ "op_webgpu_render_pass_set_bind_group",
+ op_sync(render_pass::op_webgpu_render_pass_set_bind_group),
+ ),
+ (
+ "op_webgpu_render_pass_push_debug_group",
+ op_sync(render_pass::op_webgpu_render_pass_push_debug_group),
+ ),
+ (
+ "op_webgpu_render_pass_pop_debug_group",
+ op_sync(render_pass::op_webgpu_render_pass_pop_debug_group),
+ ),
+ (
+ "op_webgpu_render_pass_insert_debug_marker",
+ op_sync(render_pass::op_webgpu_render_pass_insert_debug_marker),
+ ),
+ (
+ "op_webgpu_render_pass_set_pipeline",
+ op_sync(render_pass::op_webgpu_render_pass_set_pipeline),
+ ),
+ (
+ "op_webgpu_render_pass_set_index_buffer",
+ op_sync(render_pass::op_webgpu_render_pass_set_index_buffer),
+ ),
+ (
+ "op_webgpu_render_pass_set_vertex_buffer",
+ op_sync(render_pass::op_webgpu_render_pass_set_vertex_buffer),
+ ),
+ (
+ "op_webgpu_render_pass_draw",
+ op_sync(render_pass::op_webgpu_render_pass_draw),
+ ),
+ (
+ "op_webgpu_render_pass_draw_indexed",
+ op_sync(render_pass::op_webgpu_render_pass_draw_indexed),
+ ),
+ (
+ "op_webgpu_render_pass_draw_indirect",
+ op_sync(render_pass::op_webgpu_render_pass_draw_indirect),
+ ),
+ (
+ "op_webgpu_render_pass_draw_indexed_indirect",
+ op_sync(render_pass::op_webgpu_render_pass_draw_indexed_indirect),
+ ),
+ // compute_pass
+ (
+ "op_webgpu_compute_pass_set_pipeline",
+ op_sync(compute_pass::op_webgpu_compute_pass_set_pipeline),
+ ),
+ (
+ "op_webgpu_compute_pass_dispatch",
+ op_sync(compute_pass::op_webgpu_compute_pass_dispatch),
+ ),
+ (
+ "op_webgpu_compute_pass_dispatch_indirect",
+ op_sync(compute_pass::op_webgpu_compute_pass_dispatch_indirect),
+ ),
+ (
+ "op_webgpu_compute_pass_end_pass",
+ op_sync(compute_pass::op_webgpu_compute_pass_end_pass),
+ ),
+ (
+ "op_webgpu_compute_pass_set_bind_group",
+ op_sync(compute_pass::op_webgpu_compute_pass_set_bind_group),
+ ),
+ (
+ "op_webgpu_compute_pass_push_debug_group",
+ op_sync(compute_pass::op_webgpu_compute_pass_push_debug_group),
+ ),
+ (
+ "op_webgpu_compute_pass_pop_debug_group",
+ op_sync(compute_pass::op_webgpu_compute_pass_pop_debug_group),
+ ),
+ (
+ "op_webgpu_compute_pass_insert_debug_marker",
+ op_sync(compute_pass::op_webgpu_compute_pass_insert_debug_marker),
+ ),
+ // bundle
+ (
+ "op_webgpu_create_render_bundle_encoder",
+ op_sync(bundle::op_webgpu_create_render_bundle_encoder),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_finish",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_finish),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_set_bind_group",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_set_bind_group),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_push_debug_group",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_push_debug_group),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_pop_debug_group",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_pop_debug_group),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_insert_debug_marker",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_insert_debug_marker),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_set_pipeline",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_set_pipeline),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_set_index_buffer",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_set_index_buffer),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_set_vertex_buffer",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_set_vertex_buffer),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_draw",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_draw),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_draw_indexed",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_draw_indexed),
+ ),
+ (
+ "op_webgpu_render_bundle_encoder_draw_indirect",
+ op_sync(bundle::op_webgpu_render_bundle_encoder_draw_indirect),
+ ),
+ // queue
+ (
+ "op_webgpu_queue_submit",
+ op_sync(queue::op_webgpu_queue_submit),
+ ),
+ (
+ "op_webgpu_write_buffer",
+ op_sync(queue::op_webgpu_write_buffer),
+ ),
+ (
+ "op_webgpu_write_texture",
+ op_sync(queue::op_webgpu_write_texture),
+ ),
+ // shader
+ (
+ "op_webgpu_create_shader_module",
+ op_sync(shader::op_webgpu_create_shader_module),
+ ),
+ ]
+}