summaryrefslogtreecommitdiff
path: root/std
diff options
context:
space:
mode:
Diffstat (limited to 'std')
-rw-r--r--std/manual.md1696
1 files changed, 1 insertions, 1695 deletions
diff --git a/std/manual.md b/std/manual.md
index 579fbf1ee..8d3cbb5aa 100644
--- a/std/manual.md
+++ b/std/manual.md
@@ -1,1695 +1 @@
-# Deno Manual
-
-## Table of Contents
-
-## Project Status / Disclaimer
-
-**A word of caution: Deno is very much under development.**
-
-We encourage brave early adopters, but expect bugs large and small. The API is
-subject to change without notice.
-[Bug reports](https://github.com/denoland/deno/issues) do help!
-
-We are
-[actively working towards 1.0](https://github.com/denoland/deno/issues/2473),
-but there is no date guarantee.
-
-## Introduction
-
-Deno is a JavaScript/TypeScript runtime with secure defaults and a great
-developer experience.
-
-It's built on V8, Rust, and Tokio.
-
-### Feature Highlights
-
-- Secure by default. No file, network, or environment access (unless explicitly
- enabled).
-- Supports TypeScript out of the box.
-- Ships a single executable (`deno`).
-- Has built-in utilities like a dependency inspector (`deno info`) and a code
- formatter (`deno fmt`).
-- Has
- [a set of reviewed (audited) standard modules](https://github.com/denoland/deno/tree/master/std)
- that are guaranteed to work with Deno.
-- Scripts can be bundled into a single javascript file.
-
-### Philosophy
-
-Deno aims to be a productive and secure scripting environment for the modern
-programmer.
-
-Deno will always be distributed as a single executable. Given a URL to a Deno
-program, it is runnable with nothing more than
-[the ~15 megabyte zipped executable](https://github.com/denoland/deno/releases).
-Deno explicitly takes on the role of both runtime and package manager. It uses a
-standard browser-compatible protocol for loading modules: URLs.
-
-Among other things, Deno is a great replacement for utility scripts that may
-have been historically written with bash or python.
-
-### Goals
-
-- Only ship a single executable (`deno`).
-- Provide Secure Defaults
- - Unless specifically allowed, scripts can't access files, the environment, or
- the network.
-- Browser compatible: The subset of Deno programs which are written completely
- in JavaScript and do not use the global `Deno` namespace (or feature test for
- it), ought to also be able to be run in a modern web browser without change.
-- Provide built-in tooling like unit testing, code formatting, and linting to
- improve developer experience.
-- Does not leak V8 concepts into user land.
-- Be able to serve HTTP efficiently
-
-### Comparison to Node.js
-
-- Deno does not use `npm`
- - It uses modules referenced as URLs or file paths
-- Deno does not use `package.json` in its module resolution algorithm.
-- All async actions in Deno return a promise. Thus Deno provides different APIs
- than Node.
-- Deno requires explicit permissions for file, network, and environment access.
-- Deno always dies on uncaught errors.
-- Uses "ES Modules" and does not support `require()`. Third party modules are
- imported via URLs:
-
- ```javascript
- import * as log from "https://deno.land/std/log/mod.ts";
- ```
-
-### Other key behaviors
-
-- Remote code is fetched and cached on first execution, and never updated until
- the code is run with the `--reload` flag. (So, this will still work on an
- airplane.)
-- Modules/files loaded from remote URLs are intended to be immutable and
- cacheable.
-
-## Built-in Deno Utilities / Commands
-
-<!-- prettier-ignore-start -->
-<!-- prettier incorrectly moves the coming soon links to new lines -->
-
-- dependency inspector (`deno info`)
-- code formatter (`deno fmt`)
-- bundling (`deno bundle`)
-- runtime type info (`deno types`)
-- test runner (`deno test`)
-- command-line debugger (`--debug`)
-- linter (`deno lint`) [coming soon](https://github.com/denoland/deno/issues/1880)
-
-<!-- prettier-ignore-end -->
-
-## Setup
-
-Deno works on macOS, Linux, and Windows. Deno is a single binary executable. It
-has no external dependencies.
-
-### Download and Install
-
-[deno_install](https://github.com/denoland/deno_install) provides convenience
-scripts to download and install the binary.
-
-Using Shell:
-
-```shell
-curl -fsSL https://deno.land/x/install/install.sh | sh
-```
-
-Using PowerShell:
-
-```shell
-iwr https://deno.land/x/install/install.ps1 -useb | iex
-```
-
-Using [Scoop](https://scoop.sh/) (Windows):
-
-```shell
-scoop install deno
-```
-
-Using [Chocolatey](https://chocolatey.org/packages/deno) (Windows):
-
-```shell
-choco install deno
-```
-
-Using [Homebrew](https://formulae.brew.sh/formula/deno) (macOS):
-
-```shell
-brew install deno
-```
-
-Using [Cargo](https://crates.io/crates/deno):
-
-```shell
-cargo install deno
-```
-
-Deno binaries can also be installed manually, by downloading a tarball or zip
-file at
-[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
-These packages contain just a single executable file. You will have to set the
-executable bit on macOS and Linux.
-
-Once it's installed and in your `$PATH`, try it:
-
-```shell
-deno run https://deno.land/std/examples/welcome.ts
-```
-
-### Build from Source
-
-Follow the [build instruction for contributors](#development).
-
-## API reference
-
-### `deno types`
-
-To get an exact reference of deno's runtime API, run the following in the
-command line:
-
-```shell
-$ deno types
-```
-
-The output is the concatenation of three library files that are built into Deno:
-
-- [lib.deno.ns.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.ns.d.ts)
-- [lib.deno.shared_globals.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.shared_globals.d.ts)
-- [lib.deno.window.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.window.d.ts)
-
-### Reference websites
-
-[TypeScript Deno API](https://deno.land/typedoc/index.html).
-
-If you are embedding deno in a Rust program, see
-[Rust Deno API](https://docs.rs/deno).
-
-The Deno crate is hosted on [crates.io](https://crates.io/crates/deno).
-
-## Examples
-
-### An implementation of the unix "cat" program
-
-In this program each command-line argument is assumed to be a filename, the file
-is opened, and printed to stdout.
-
-```ts
-for (let i = 0; i < Deno.args.length; i++) {
- let filename = Deno.args[i];
- let file = await Deno.open(filename);
- await Deno.copy(file, Deno.stdout);
- file.close();
-}
-```
-
-The `copy()` function here actually makes no more than the necessary kernel ->
-userspace -> kernel copies. That is, the same memory from which data is read
-from the file, is written to stdout. This illustrates a general design goal for
-I/O streams in Deno.
-
-Try the program:
-
-```shell
-$ deno run --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
-```
-
-### TCP echo server
-
-This is an example of a simple server which accepts connections on port 8080,
-and returns to the client anything it sends.
-
-```ts
-const listener = Deno.listen({ port: 8080 });
-console.log("listening on 0.0.0.0:8080");
-for await (const conn of listener) {
- Deno.copy(conn, conn);
-}
-```
-
-When this program is started, it throws PermissionDenied error.
-
-```shell
-$ deno run https://deno.land/std/examples/echo_server.ts
-error: Uncaught PermissionDenied: network access to "0.0.0.0:8080", run again with the --allow-net flag
-► $deno$/dispatch_json.ts:40:11
- at DenoError ($deno$/errors.ts:20:5)
- ...
-```
-
-For security reasons, Deno does not allow programs to access the network without
-explicit permission. To allow accessing the network, use a command-line flag:
-
-```shell
-$ deno run --allow-net https://deno.land/std/examples/echo_server.ts
-```
-
-To test it, try sending data to it with netcat:
-
-```shell
-$ nc localhost 8080
-hello world
-hello world
-```
-
-Like the `cat.ts` example, the `copy()` function here also does not make
-unnecessary memory copies. It receives a packet from the kernel and sends back,
-without further complexity.
-
-### Inspecting and revoking permissions
-
-Sometimes a program may want to revoke previously granted permissions. When a
-program, at a later stage, needs those permissions, it will fail.
-
-```ts
-// lookup a permission
-const status = await Deno.permissions.query({ name: "write" });
-if (status.state !== "granted") {
- throw new Error("need write permission");
-}
-
-const log = await Deno.open("request.log", "a+");
-
-// revoke some permissions
-await Deno.permissions.revoke({ name: "read" });
-await Deno.permissions.revoke({ name: "write" });
-
-// use the log file
-const encoder = new TextEncoder();
-await log.write(encoder.encode("hello\n"));
-
-// this will fail.
-await Deno.remove("request.log");
-```
-
-### File server
-
-This one serves a local directory in HTTP.
-
-```bash
-deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts
-```
-
-Run it:
-
-```shell
-$ file_server .
-Downloading https://deno.land/std/http/file_server.ts...
-[...]
-HTTP server listening on http://0.0.0.0:4500/
-```
-
-And if you ever want to upgrade to the latest published version:
-
-```shell
-$ file_server --reload
-```
-
-### Reload specific modules
-
-Sometimes we want to upgrade only some modules. You can control it by passing an
-argument to a `--reload` flag.
-
-To reload everything
-
-`--reload`
-
-To reload all standard modules
-
-`--reload=https://deno.land/std`
-
-To reload specific modules (in this example - colors and file system utils) use
-a comma to separate URLs
-
-`--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts`
-
-### Permissions whitelist
-
-Deno also provides permissions whitelist.
-
-This is an example to restrict file system access by whitelist.
-
-```shell
-$ deno run --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
-error: Uncaught PermissionDenied: read access to "/etc/passwd", run again with the --allow-read flag
-► $deno$/dispatch_json.ts:40:11
- at DenoError ($deno$/errors.ts:20:5)
- ...
-```
-
-You can grant read permission under `/etc` dir
-
-```shell
-$ deno run --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
-```
-
-`--allow-write` works same as `--allow-read`.
-
-This is an example to restrict host.
-
-```ts
-const result = await fetch("https://deno.land/");
-```
-
-```shell
-$ deno run --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
-```
-
-### Run subprocess
-
-[API Reference](https://deno.land/typedoc/index.html#run)
-
-Example:
-
-```ts
-// create subprocess
-const p = Deno.run({
- cmd: ["echo", "hello"],
-});
-
-// await its completion
-await p.status();
-```
-
-Run it:
-
-```shell
-$ deno run --allow-run ./subprocess_simple.ts
-hello
-```
-
-Here a function is assigned to `window.onload`. This function is called after
-the main script is loaded. This is the same as
-[onload](https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onload)
-of the browsers, and it can be used as the main entrypoint.
-
-By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and
-`stderr` of parent process. If you want to communicate with started subprocess
-you can use `"piped"` option.
-
-```ts
-const fileNames = Deno.args;
-
-const p = Deno.run({
- cmd: [
- "deno",
- "run",
- "--allow-read",
- "https://deno.land/std/examples/cat.ts",
- ...fileNames,
- ],
- stdout: "piped",
- stderr: "piped",
-});
-
-const { code } = await p.status();
-
-if (code === 0) {
- const rawOutput = await p.output();
- await Deno.stdout.write(rawOutput);
-} else {
- const rawError = await p.stderrOutput();
- const errorString = new TextDecoder().decode(rawError);
- console.log(errorString);
-}
-
-Deno.exit(code);
-```
-
-When you run it:
-
-```shell
-$ deno run --allow-run ./subprocess.ts <somefile>
-[file content]
-
-$ deno run --allow-run ./subprocess.ts non_existent_file.md
-
-Uncaught NotFound: No such file or directory (os error 2)
- at DenoError (deno/js/errors.ts:22:5)
- at maybeError (deno/js/errors.ts:41:12)
- at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
-```
-
-### Handle OS Signals
-
-[API Reference](https://deno.land/typedoc/index.html#signal)
-
-You can use `Deno.signal()` function for handling OS signals.
-
-```
-for await (const _ of Deno.signal(Deno.Signal.SIGINT)) {
- console.log("interrupted!");
-}
-```
-
-`Deno.signal()` also works as a promise.
-
-```
-await Deno.signal(Deno.Singal.SIGINT);
-console.log("interrupted!");
-```
-
-If you want to stop watching the signal, you can use `dispose()` method of the
-signal object.
-
-```
-const sig = Deno.signal(Deno.Signal.SIGINT);
-setTimeout(() => { sig.dispose(); }, 5000);
-
-for await (const _ of sig) {
- console.log("interrupted");
-}
-```
-
-The above for-await loop exits after 5 seconds when sig.dispose() is called.
-
-### File system events
-
-To poll for file system events:
-
-```ts
-const watcher = Deno.watchFs("/");
-for await (const event of watcher) {
- console.log(">>>> event", event);
- // { kind: "create", paths: [ "/foo.txt" ] }
-}
-```
-
-Note that the exact ordering of the events can vary between operating systems.
-This feature uses different syscalls depending on the platform:
-
-Linux: inotify macOS: FSEvents Windows: ReadDirectoryChangesW
-
-### Linking to third party code
-
-In the above examples, we saw that Deno could execute scripts from URLs. Like
-browser JavaScript, Deno can import libraries directly from URLs. This example
-uses a URL to import an assertion library:
-
-```ts
-import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
-
-Deno.test("t1", function () {
- assertEquals("hello", "hello");
-});
-
-Deno.test("t2", function () {
- assertEquals("world", "world");
-});
-```
-
-Try running this:
-
-```shell
-$ deno run test.ts
-running 2 tests
-test t1 ... ok
-test t2 ... ok
-
-test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
-
-```
-
-Note that we did not have to provide the `--allow-net` flag for this program,
-and yet it accessed the network. The runtime has special access to download
-imports and cache them to disk.
-
-Deno caches remote imports in a special directory specified by the `$DENO_DIR`
-environmental variable. It defaults to the system's cache directory if
-`$DENO_DIR` is not specified. The next time you run the program, no downloads
-will be made. If the program hasn't changed, it won't be recompiled either. The
-default directory is:
-
-- On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno`
-- On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`)
-- On macOS: `$HOME/Library/Caches/deno`
-- If something fails, it falls back to `$HOME/.deno`
-
-**But what if `https://deno.land/` goes down?** Relying on external servers is
-convenient for development but brittle in production. Production software should
-always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
-into your source control system, and specifying that path as the `$DENO_DIR`
-environmental variable at runtime.
-
-**How can I trust a URL that may change** By using a lock file (using the
-`--lock` command line flag) you can ensure you're running the code you expect to
-be.
-
-**How do you import to a specific version?** Simply specify the version in the
-URL. For example, this URL fully specifies the code being run:
-`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
-aforementioned technique of setting `$DENO_DIR` in production to stored code,
-one can fully specify the exact code being run, and execute the code without
-network access.
-
-**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
-a subtly different version of a library? Isn't it error prone to maintain URLs
-everywhere in a large project?** The solution is to import and re-export your
-external libraries in a central `deps.ts` file (which serves the same purpose as
-Node's `package.json` file). For example, let's say you were using the above
-assertion library across a large project. Rather than importing
-`"https://deno.land/std/testing/asserts.ts"` everywhere, you could create a
-`deps.ts` file that exports the third-party code:
-
-```ts
-export {
- assert,
- assertEquals,
- assertStrContains,
-} from "https://deno.land/std/testing/asserts.ts";
-```
-
-And throughout the same project, you can import from the `deps.ts` and avoid
-having many references to the same URL:
-
-```ts
-import { assertEquals, runTests, test } from "./deps.ts";
-```
-
-This design circumvents a plethora of complexity spawned by package management
-software, centralized code repositories, and superfluous file formats.
-
-### Using external type definitions
-
-Deno supports both JavaScript and TypeScript as first class languages at
-runtime. This means it requires fully qualified module names, including the
-extension (or a server providing the correct media type). In addition, Deno has
-no "magical" module resolution.
-
-The out of the box TypeScript compiler though relies on both extension-less
-modules and the Node.js module resolution logic to apply types to JavaScript
-modules.
-
-In order to bridge this gap, Deno supports three ways of referencing type
-definition files without having to resort to "magic" resolution.
-
-#### Compiler hint
-
-If you are importing a JavaScript module, and you know where the type definition
-for that module is located, you can specify the type definition at import. This
-takes the form of a compiler hint. Compiler hints inform Deno the location of
-`.d.ts` files and the JavaScript code that is imported that they relate to. The
-hint is `@deno-types` and when specified the value will be used in the compiler
-instead of the JavaScript module. For example, if you had `foo.js`, but you know
-that along side of it was `foo.d.ts` which was the types for the file, the code
-would look like this:
-
-```ts
-// @deno-types="./foo.d.ts"
-import * as foo from "./foo.js";
-```
-
-The value follows the same resolution logic as importing a module, meaning the
-file needs to have an extension and is relative to the current module. Remote
-specifiers are also allowed.
-
-The hint affects the next `import` statement (or `export ... from` statement)
-where the value of the `@deno-types` will be substituted at compile time instead
-of the specified module. Like in the above example, the Deno compiler will load
-`./foo.d.ts` instead of `./foo.js`. Deno will still load `./foo.js` when it runs
-the program.
-
-#### Triple-slash reference directive in JavaScript files
-
-If you are hosting modules which you want to be consumed by Deno, and you want
-to inform Deno about the location of the type definitions, you can utilise a
-triple-slash directive in the actual code. For example, if you have a JavaScript
-module and you would like to provide Deno with the location of the type
-definitions which happen to be alongside that file, your JavaScript module named
-`foo.js` might look like this:
-
-```js
-/// <reference types="./foo.d.ts" />
-export const foo = "foo";
-```
-
-Deno will see this, and the compiler will use `foo.d.ts` when type checking the
-file, though `foo.js` will be loaded at runtime. The resolution of the value of
-the directive follows the same resolution logic as importing a module, meaning
-the file needs to have an extension and is relative to the current file. Remote
-specifiers are also allowed.
-
-#### X-TypeScript-Types custom header
-
-If you are hosting modules which you want to be consumed by Deno, and you want
-to inform Deno the location of the type definitions, you can use a custom HTTP
-header of `X-TypeScript-Types` to inform Deno of the location of that file.
-
-The header works in the same way as the triple-slash reference mentioned above,
-it just means that the content of the JavaScript file itself does not need to be
-modified, and the location of the type definitions can be determined by the
-server itself.
-
-**Not all type definitions are supported.**
-
-Deno will use the compiler hint to load the indicated `.d.ts` files, but some
-`.d.ts` files contain unsupported features. Specifically, some `.d.ts` files
-expect to be able to load or reference type definitions from other packages
-using the module resolution logic. For example a type reference directive to
-include `node`, expecting to resolve to some path like
-`./node_modules/@types/node/index.d.ts`. Since this depends on non-relative
-"magical" resolution, Deno cannot resolve this.
-
-**Why not use the triple-slash type reference in TypeScript files?**
-
-The TypeScript compiler supports triple-slash directives, including a type
-reference directive. If Deno used this, it would interfere with the behavior of
-the TypeScript compiler. Deno only looks for the directive in JavaScript (and
-JSX) files.
-
-### Referencing TypeScript library files
-
-When you use `deno run`, or other Deno commands which type check TypeScript,
-that code is evaluated against custom libraries which describe the environment
-that Deno supports. By default, the compiler runtime APIs which type check
-TypeScript also use these libraries (`Deno.compile()` and `Deno.bundle()`).
-
-But if you want to compile or bundle TypeScript for some other runtime, you may
-want to override the default libraries. To do this, the runtime APIs support the
-`lib` property in the compiler options. For example, if you had TypeScript code
-that is destined for the browser, you would want to use the TypeScript `"dom"`
-library:
-
-```ts
-const [errors, emitted] = await Deno.compile(
- "main.ts",
- {
- "main.ts": `document.getElementById("foo");\n`,
- },
- {
- lib: ["dom", "esnext"],
- }
-);
-```
-
-For a list of all the libraries that TypeScript supports, see the
-[`lib` compiler option](https://www.typescriptlang.org/docs/handbook/compiler-options.html)
-documentation.
-
-**Don't forget to include the JavaScript library**
-
-Just like `tsc`, when you supply a `lib` compiler option, it overrides the
-default ones, which means that the basic JavaScript library won't be included
-and you should include the one that best represents your target runtime (e.g.
-`es5`, `es2015`, `es2016`, `es2017`, `es2018`, `es2019`, `es2020` or `esnext`).
-
-#### Including the `Deno` namespace
-
-In addition to the libraries that are provided by TypeScript, there are four
-libraries that are built into Deno that can be referenced:
-
-- `deno.ns` - Provides the `Deno` namespace.
-- `deno.shared_globals` - Provides global interfaces and variables which Deno
- supports at runtime that are then exposed by the final runtime library.
-- `deno.window` - Exposes the global variables plus the Deno namespace that are
- available in the Deno main worker and is the default for the runtime compiler
- APIs.
-- `deno.worker` - Exposes the global variables that are available in workers
- under Deno.
-
-So to add the Deno namespace to a compilation, you would include the `deno.ns`
-lib in the array. For example:
-
-```ts
-const [errors, emitted] = await Deno.compile(
- "main.ts",
- {
- "main.ts": `document.getElementById("foo");\n`,
- },
- {
- lib: ["dom", "esnext", "deno.ns"],
- }
-);
-```
-
-**Note** that the Deno namespace expects a runtime environment that is at least
-ES2018 or later. This means if you use a lib "lower" than ES2018 you will get
-errors logged as part of the compilation.
-
-#### Using the triple slash reference
-
-You do not have to specify the `lib` in the compiler options. Deno also supports
-[the triple-slash reference to a lib](https://www.typescriptlang.org/docs/handbook/triple-slash-directives.html#-reference-lib-).
-which can be embedded in the contents of the file. For example, if you have a
-`main.ts` like:
-
-```ts
-/// <reference lib="dom" />
-
-document.getElementById("foo");
-```
-
-It would compile without errors like this:
-
-```ts
-const [errors, emitted] = await Deno.compile("./main.ts", undefined, {
- lib: ["esnext"],
-});
-```
-
-**Note** that the `dom` library conflicts with some of the default globals that
-are defined in the default type library for Deno. To avoid this, you need to
-specify a `lib` option in the compiler options to the runtime compiler APIs.
-
-### Testing if current file is the main program
-
-To test if the current script has been executed as the main input to the program
-check `import.meta.main`.
-
-```ts
-if (import.meta.main) {
- console.log("main");
-}
-```
-
-## Command line interface
-
-### Flags
-
-Use `deno help` to see help text documenting Deno's flags and usage. Use
-`deno help <subcommand>` for subcommand-specific flags.
-
-### Environmental variables
-
-There are several env vars that control how Deno behaves:
-
-`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
-generated and cached source code is written and read to.
-
-`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
-code can test if `NO_COLOR` was set without having `--allow-env` by using the
-boolean constant `Deno.noColor`.
-
-### Shell completion
-
-You can generate completion script for your shell using the
-`deno completions <shell>` command. The command outputs to stdout so you should
-redirect it to an appropriate file.
-
-The supported shells are:
-
-- zsh
-- bash
-- fish
-- powershell
-- elvish
-
-Example:
-
-```shell
-deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
-source /usr/local/etc/bash_completion.d/deno.bash
-```
-
-### V8 flags
-
-V8 has many many internal command-line flags.
-
-```shell
-# list available v8 flags
-$ deno --v8-flags=--help
-
-# example for applying multiple flags
-$ deno --v8-flags=--expose-gc,--use-strict
-```
-
-Particularly useful ones:
-
-```
---async-stack-trace
-```
-
-### Bundling
-
-`deno bundle [URL]` will output a single JavaScript file, which includes all
-dependencies of the specified input. For example:
-
-```
-> deno bundle https://deno.land/std/examples/colors.ts colors.bundle.js
-Bundling "colors.bundle.js"
-Emitting bundle to "colors.bundle.js"
-9.2 kB emitted.
-```
-
-If you omit the out file, the bundle will be sent to `stdout`.
-
-The bundle can just be run as any other module in Deno would:
-
-```
-deno run colors.bundle.js
-```
-
-The output is a self contained ES Module, where any exports from the main module
-supplied on the command line will be available. For example, if the main module
-looked something like this:
-
-```ts
-export { foo } from "./foo.js";
-
-export const bar = "bar";
-```
-
-It could be imported like this:
-
-```ts
-import { foo, bar } from "./lib.bundle.js";
-```
-
-Bundles can also be loaded in the web browser. The bundle is a self-contained ES
-module, and so the attribute of `type` must be set to `"module"`. For example:
-
-```html
-<script type="module" src="website.bundle.js"></script>
-```
-
-Or you could import it into another ES module to consume:
-
-```html
-<script type="module">
- import * as website from "website.bundle.js";
-</script>
-```
-
-### Installing executable scripts
-
-Deno provides `deno install` to easily install and distribute executable code.
-
-`deno install [OPTIONS...] [URL] [SCRIPT_ARGS...]` will install the script
-available at `URL` under the name `EXE_NAME`.
-
-This command creates a thin, executable shell script which invokes `deno` using
-the specified CLI flags and main module. It is place in the installation root's
-`bin` directory.
-
-Example:
-
-```shell
-$ deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts
-[1/1] Compiling https://deno.land/std/http/file_server.ts
-
-✅ Successfully installed file_server.
-/Users/deno/.deno/bin/file_server
-```
-
-To change the executable name, use `-n`/`--name`:
-
-```shell
- deno install --allow-net --allow-read -n serve https://deno.land/std/http/file_server.ts
-```
-
-The executable name is inferred by default:
-
-- Attempt to take the file stem of the URL path. The above example would become
- 'file_server'.
-- If the file stem is something generic like 'main', 'mod', 'index' or 'cli',
- and the path has no parent, take the file name of the parent path. Otherwise
- settle with the generic name.
-
-To change the installation root, use `--root`:
-
-```shell
-$ deno install --allow-net --allow-read --root /usr/local https://deno.land/std/http/file_server.ts
-```
-
-The installation root is determined, in order of precedence:
-
-- `--root` option
-- `DENO_INSTALL_ROOT` environment variable
-- `$HOME/.deno`
-
-These must be added to the path manually if required.
-
-```shell
-$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
-```
-
-You must specify permissions that will be used to run the script at installation
-time.
-
-```shell
-$ deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts 8080
-```
-
-The above command creates an executable called `file_server` that runs with
-write and read permissions and binds to port 8080.
-
-For good practice, use the
-[`import.meta.main`](#testing-if-current-file-is-the-main-program) idiom to
-specify the entry point in an executable script.
-
-Example:
-
-```ts
-// https://example.com/awesome/cli.ts
-async function myAwesomeCli(): Promise<void> {
- -- snip --
-}
-
-if (import.meta.main) {
- myAwesomeCli();
-}
-```
-
-When you create an executable script make sure to let users know by adding an
-example installation command to your repository:
-
-```shell
-# Install using deno install
-
-$ deno install -n awesome_cli https://example.com/awesome/cli.ts
-```
-
-## Proxies
-
-Deno supports proxies for module downloads and `fetch` API.
-
-Proxy configuration is read from environmental variables: `HTTP_PROXY` and
-`HTTPS_PROXY`.
-
-In case of Windows if environmental variables are not found Deno falls back to
-reading proxies from registry.
-
-## Lock file
-
-Deno can store and check module subresource integrity for modules using a small
-JSON file. Use the `--lock=lock.json` to enable and specify lock file checking.
-To update or create a lock use `--lock=lock.json --lock-write`.
-
-## Import maps
-
-Deno supports [import maps](https://github.com/WICG/import-maps).
-
-You can use import map with the `--importmap=<FILE>` CLI flag.
-
-Current limitations:
-
-- single import map
-- no fallback URLs
-- Deno does not support `std:` namespace
-- supports only `file:`, `http:` and `https:` schemes
-
-Example:
-
-```js
-// import_map.json
-
-{
- "imports": {
- "http/": "https://deno.land/std/http/"
- }
-}
-```
-
-```ts
-// hello_server.ts
-
-import { serve } from "http/server.ts";
-
-const body = new TextEncoder().encode("Hello World\n");
-for await (const req of serve(":8000")) {
- req.respond({ body });
-}
-```
-
-```shell
-$ deno run --importmap=import_map.json hello_server.ts
-```
-
-## WASM support
-
-Deno can execute [wasm](https://webassembly.org/) binaries.
-
-<!-- prettier-ignore-start -->
-```js
-const wasmCode = new Uint8Array([
- 0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
- 3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
- 5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
- 128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
- 105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
- 65, 42, 11
-]);
-const wasmModule = new WebAssembly.Module(wasmCode);
-const wasmInstance = new WebAssembly.Instance(wasmModule);
-console.log(wasmInstance.exports.main().toString());
-```
-<!-- prettier-ignore-end -->
-
-WASM files can also be loaded using imports:
-
-```ts
-import { fib } from "./fib.wasm";
-console.log(fib(20));
-```
-
-## Compiler API
-
-Deno supports runtime access to the built-in TypeScript compiler. There are
-three methods in the `Deno` namespace that provide this access.
-
-### `Deno.compile()`
-
-This works similar to `deno cache` in that it can fetch and cache the code,
-compile it, but not run it. It takes up to three arguments, the `rootName`,
-optionally `sources`, and optionally `options`. The `rootName` is the root
-module which will be used to generate the resulting program. This is like the
-module name you would pass on the command line in
-`deno run --reload example.ts`. The `sources` is a hash where the key is the
-fully qualified module name, and the value is the text source of the module. If
-`sources` is passed, Deno will resolve all the modules from within that hash and
-not attempt to resolve them outside of Deno. If `sources` are not provided, Deno
-will resolve modules as if the root module had been passed on the command line.
-Deno will also cache any of these resources. The `options` argument is a set of
-options of type `Deno.CompilerOptions`, which is a subset of the TypeScript
-compiler options containing the ones supported by Deno.
-
-The method resolves with a tuple. The first argument contains any diagnostics
-(syntax or type errors) related to the code. The second argument is a map where
-the keys are the output filenames and the values are the content.
-
-An example of providing sources:
-
-```ts
-const [diagnostics, emitMap] = await Deno.compile("/foo.ts", {
- "/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
- "/bar.ts": `export const bar = "bar";\n`,
-});
-
-assert(diagnostics == null); // ensuring no diagnostics are returned
-console.log(emitMap);
-```
-
-We would expect map to contain 4 "files", named `/foo.js.map`, `/foo.js`,
-`/bar.js.map`, and `/bar.js`.
-
-When not supplying resources, you can use local or remote modules, just like you
-could do on the command line. So you could do something like this:
-
-```ts
-const [diagnostics, emitMap] = await Deno.compile(
- "https://deno.land/std/examples/welcome.ts"
-);
-```
-
-In this case `emitMap` will contain a simple `console.log()` statement.
-
-### `Deno.bundle()`
-
-This works a lot like `deno bundle` does on the command line. It is also like
-`Deno.compile()`, except instead of returning a map of files, it returns a
-single string, which is a self-contained JavaScript ES module which will include
-all of the code that was provided or resolved as well as exports of all the
-exports of the root module that was provided. It takes up to three arguments,
-the `rootName`, optionally `sources`, and optionally `options`. The `rootName`
-is the root module which will be used to generate the resulting program. This is
-like module name you would pass on the command line in `deno bundle example.ts`.
-The `sources` is a hash where the key is the fully qualified module name, and
-the value is the text source of the module. If `sources` is passed, Deno will
-resolve all the modules from within that hash and not attempt to resolve them
-outside of Deno. If `sources` are not provided, Deno will resolve modules as if
-the root module had been passed on the command line. Deno will also cache any of
-these resources. The `options` argument is a set of options of type
-`Deno.CompilerOptions`, which is a subset of the TypeScript compiler options
-containing the ones supported by Deno.
-
-An example of providing sources:
-
-```ts
-const [diagnostics, emit] = await Deno.bundle("/foo.ts", {
- "/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
- "/bar.ts": `export const bar = "bar";\n`,
-});
-
-assert(diagnostics == null); // ensuring no diagnostics are returned
-console.log(emit);
-```
-
-We would expect `emit` to be the text for an ES module, which would contain the
-output sources for both modules.
-
-When not supplying resources, you can use local or remote modules, just like you
-could do on the command line. So you could do something like this:
-
-```ts
-const [diagnostics, emit] = await Deno.bundle(
- "https://deno.land/std/http/server.ts"
-);
-```
-
-In this case `emit` will be a self contained JavaScript ES module with all of
-its dependencies resolved and exporting the same exports as the source module.
-
-### `Deno.transpileOnly()`
-
-This is based off of the TypeScript function `transpileModule()`. All this does
-is "erase" any types from the modules and emit JavaScript. There is no type
-checking and no resolution of dependencies. It accepts up to two arguments, the
-first is a hash where the key is the module name and the value is the content.
-The only purpose of the module name is when putting information into a source
-map, of what the source file name was. The second argument contains optional
-`options` of the type `Deno.CompilerOptions`. The function resolves with a map
-where the key is the source module name supplied, and the value is an object
-with a property of `source` and optionally `map`. The first is the output
-contents of the module. The `map` property is the source map. Source maps are
-provided by default, but can be turned off via the `options` argument.
-
-An example:
-
-```ts
-const result = await Deno.transpileOnly({
- "/foo.ts": `enum Foo { Foo, Bar, Baz };\n`,
-});
-
-console.log(result["/foo.ts"].source);
-console.log(result["/foo.ts"].map);
-```
-
-We would expect the `enum` would be rewritten to an IIFE which constructs the
-enumerable, and the map to be defined.
-
-## TypeScript Compiler Options
-
-In the Deno ecosystem, all strict flags are enabled in order to comply with
-TypeScript's ideal of being `strict` by default. However, in order to provide a
-way to support customization a configuration file such as `tsconfig.json` might
-be provided to Deno on program execution.
-
-You need to explicitly tell Deno where to look for this configuration by setting
-the `-c` argument when executing your application.
-
-```bash
-deno run -c tsconfig.json mod.ts
-```
-
-Following are the currently allowed settings and their default values in Deno:
-
-```json
-{
- "compilerOptions": {
- "allowJs": false,
- "allowUmdGlobalAccess": false,
- "allowUnreachableCode": false,
- "allowUnusedLabels": false,
- "alwaysStrict": true,
- "assumeChangesOnlyAffectDirectDependencies": false,
- "checkJs": false,
- "disableSizeLimit": false,
- "generateCpuProfile": "profile.cpuprofile",
- "jsx": "react",
- "jsxFactory": "React.createElement",
- "lib": [],
- "noFallthroughCasesInSwitch": false,
- "noImplicitAny": true,
- "noImplicitReturns": true,
- "noImplicitThis": true,
- "noImplicitUseStrict": false,
- "noStrictGenericChecks": false,
- "noUnusedLocals": false,
- "noUnusedParameters": false,
- "preserveConstEnums": false,
- "removeComments": false,
- "resolveJsonModule": true,
- "strict": true,
- "strictBindCallApply": true,
- "strictFunctionTypes": true,
- "strictNullChecks": true,
- "strictPropertyInitialization": true,
- "suppressExcessPropertyErrors": false,
- "suppressImplicitAnyIndexErrors": false,
- "useDefineForClassFields": false
- }
-}
-```
-
-For documentation on allowed values and use cases please visit the
-[typescript docs](https://www.typescriptlang.org/docs/handbook/compiler-options.html).
-
-**Note**: Any options not listed above are either not supported by Deno or are
-listed as deprecated/experimental in the TypeScript documentation.
-
-## Program lifecycle
-
-Deno supports browser compatible lifecycle events: `load` and `unload`. You can
-use these events to provide setup and cleanup code in your program.
-
-Listener for `load` events can be asynchronous and will be awaited. Listener for
-`unload` events need to be synchronous. Both events cannot be cancelled.
-
-Example:
-
-```typescript
-// main.ts
-import "./imported.ts";
-
-const handler = (e: Event): void => {
- console.log(`got ${e.type} event in event handler (main)`);
-};
-
-window.addEventListener("load", handler);
-
-window.addEventListener("unload", handler);
-
-window.onload = (e: Event): void => {
- console.log(`got ${e.type} event in onload function (main)`);
-};
-
-window.onunload = (e: Event): void => {
- console.log(`got ${e.type} event in onunload function (main)`);
-};
-
-// imported.ts
-const handler = (e: Event): void => {
- console.log(`got ${e.type} event in event handler (imported)`);
-};
-
-window.addEventListener("load", handler);
-window.addEventListener("unload", handler);
-
-window.onload = (e: Event): void => {
- console.log(`got ${e.type} event in onload function (imported)`);
-};
-
-window.onunload = (e: Event): void => {
- console.log(`got ${e.type} event in onunload function (imported)`);
-};
-
-console.log("log from imported script");
-```
-
-Note that you can use both `window.addEventListener` and
-`window.onload`/`window.onunload` to define handlers for events. There is a
-major difference between them, let's run example:
-
-```shell
-$ deno run main.ts
-log from imported script
-log from main script
-got load event in onload function (main)
-got load event in event handler (imported)
-got load event in event handler (main)
-got unload event in onunload function (main)
-got unload event in event handler (imported)
-got unload event in event handler (main)
-```
-
-All listeners added using `window.addEventListener` were run, but
-`window.onload` and `window.onunload` defined in `main.ts` overridden handlers
-defined in `imported.ts`.
-
-## `deno fmt`
-
-Deno ships with a built in code formatter that auto-formats TypeScript and
-JavaScript code.
-
-```shell
-# format all JS/TS files in the current directory and subdirectories
-deno fmt
-# format specific files
-deno fmt myfile1.ts myfile2.ts
-# check if all the JS/TS files in the current directory and subdirectories are formatted
-deno fmt --check
-# format stdin and write to stdout
-cat file.ts | deno fmt -
-```
-
-Ignore formatting code by preceding it with a `// deno-fmt-ignore` comment:
-
-<!-- prettier-ignore-start -->
-
-```ts
-// deno-fmt-ignore
-export const identity = [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1,
-];
-```
-
-<!-- prettier-ignore-end -->
-
-Or ignore an entire file by adding a `// deno-fmt-ignore-file` comment at the
-top of the file.
-
-## Internal details
-
-### Deno and Linux analogy
-
-| **Linux** | **Deno** |
-| ------------------------------: | :------------------------------- |
-| Processes | Web Workers |
-| Syscalls | Ops |
-| File descriptors (fd) | [Resource ids (rid)](#resources) |
-| Scheduler | Tokio |
-| Userland: libc++ / glib / boost | https://deno.land/std/ |
-| /proc/\$\$/stat | [Deno.metrics()](#metrics) |
-| man pages | deno types |
-
-#### Resources
-
-Resources (AKA `rid`) are Deno's version of file descriptors. They are integer
-values used to refer to open files, sockets, and other concepts. For testing it
-would be good to be able to query the system for how many open resources there
-are.
-
-```ts
-const { resources, close } = Deno;
-console.log(resources());
-// { 0: "stdin", 1: "stdout", 2: "stderr" }
-close(0);
-console.log(resources());
-// { 1: "stdout", 2: "stderr" }
-```
-
-#### Metrics
-
-Metrics is Deno's internal counter for various statistics.
-
-```shell
-> console.table(Deno.metrics())
-┌──────────────────┬────────┐
-│ (index) │ Values │
-├──────────────────┼────────┤
-│ opsDispatched │ 9 │
-│ opsCompleted │ 9 │
-│ bytesSentControl │ 504 │
-│ bytesSentData │ 0 │
-│ bytesReceived │ 856 │
-└──────────────────┴────────┘
-```
-
-### Schematic diagram
-
-<img src="https://deno.land/images/schematic_v0.2.png">
-
-### Profiling
-
-To start profiling,
-
-```sh
-# Make sure we're only building release.
-# Build deno and V8's d8.
-ninja -C target/release d8
-
-# Start the program we want to benchmark with --prof
-./target/release/deno run --allow-net --v8-flags=--prof tests/http_bench.ts &
-
-# Exercise it.
-third_party/wrk/linux/wrk http://localhost:4500/
-kill `pgrep deno`
-```
-
-V8 will write a file in the current directory that looks like this:
-`isolate-0x7fad98242400-v8.log`. To examine this file:
-
-```sh
-D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
-isolate-0x7fad98242400-v8.log > prof.log
-# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
-```
-
-`prof.log` will contain information about tick distribution of different calls.
-
-To view the log with Web UI, generate JSON file of the log:
-
-```sh
-D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
-isolate-0x7fad98242400-v8.log --preprocess > prof.json
-```
-
-Open `third_party/v8/tools/profview/index.html` in your browser, and select
-`prof.json` to view the distribution graphically.
-
-Useful V8 flags during profiling:
-
-- --prof
-- --log-internal-timer-events
-- --log-timer-events
-- --track-gc
-- --log-source-code
-- --track-gc-object-stats
-
-To learn more about `d8` and profiling, check out the following links:
-
-- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
-- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
-
-### Debugging with LLDB
-
-We can use LLDB to debug Deno.
-
-```shell
-$ lldb -- target/debug/deno run tests/worker.js
-> run
-> bt
-> up
-> up
-> l
-```
-
-To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
-wrapper around LLDB.
-
-```shell
-$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
-# On macOS, you might get warnings like
-# `ImportError: cannot import name _remove_dead_weakref`
-# In that case, use system python by setting PATH, e.g.
-# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
-(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
-(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
-(lldb) type category enable Rust
-(lldb) target create "../deno/target/debug/deno"
-Current executable set to '../deno/target/debug/deno' (x86_64).
-(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
-(lldb) b op_start
-(lldb) r
-```
-
-### Deno Core
-
-The core binding layer for Deno. It is released as a
-[standalone crate](https://crates.io/crates/deno). Inside of core is V8 itself,
-with a binding API called "libdeno". See the crate documentation for more
-details.
-
-### Continuous Benchmarks
-
-See our benchmarks [over here](https://deno.land/benchmarks.html)
-
-The benchmark chart supposes `//website/data.json` has the type
-`BenchmarkData[]` where `BenchmarkData` is defined like the below:
-
-```ts
-interface ExecTimeData {
- mean: number;
- stddev: number;
- user: number;
- system: number;
- min: number;
- max: number;
-}
-
-interface BenchmarkData {
- created_at: string;
- sha1: string;
- benchmark: {
- [key: string]: ExecTimeData;
- };
- binarySizeData: {
- [key: string]: number;
- };
- threadCountData: {
- [key: string]: number;
- };
- syscallCountData: {
- [key: string]: number;
- };
-}
-```
-
-### Logos
-
-These Deno logos, like the Deno software, are distributed under the MIT license
-(public domain and free for use)
-
-- [A hand drawn one by @ry](https://deno.land/images/deno_logo.png)
-
-- [An animated one by @hashrock](https://github.com/denolib/animated-deno-logo/)
-
-- [A high resolution SVG one by @kevinkassimo](https://github.com/denolib/high-res-deno-logo)
-
-- [A pixelated animation one by @tanakaworld](https://deno.land/images/deno_logo_4.gif)
-
-## Contributing
-
-- Read the [style guide](style_guide.md).
-- Progress towards future releases is tracked
- [here](https://github.com/denoland/deno/milestones).
-- Please don't make [the benchmarks](https://deno.land/benchmarks.html) worse.
-- Ask for help in the [community chat room](https://discord.gg/TGMHGv6).
-- If you are going to work on an issue, mention so in the issue comments
- _before_ you start working on the issue.
-
-### Development
-
-#### Cloning the Repository
-
-Clone on Linux or Mac:
-
-```bash
-git clone --recurse-submodules https://github.com/denoland/deno.git
-```
-
-Extra steps for Windows users:
-
-1. [Enable "Developer Mode"](https://www.google.com/search?q=windows+enable+developer+mode)
- (otherwise symlinks would require administrator privileges).
-2. Make sure you are using git version 2.19.2.windows.1 or newer.
-3. Set `core.symlinks=true` before the checkout:
- ```bash
- git config --global core.symlinks true
- git clone --recurse-submodules https://github.com/denoland/deno.git
- ```
-
-#### Prerequisites
-
-The easiest way to build Deno is by using a precompiled version of V8:
-
-```
-cargo build -vv
-```
-
-However if you want to build Deno and V8 from source code:
-
-```
-V8_FROM_SOURCE=1 cargo build -vv
-```
-
-When building V8 from source, there are more dependencies:
-
-[Python 2](https://www.python.org/downloads). Ensure that a suffix-less
-`python`/`python.exe` exists in your `PATH` and it refers to Python 2,
-[not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
-
-For Linux users glib-2.0 development files must also be installed. (On Ubuntu,
-run `apt install libglib2.0-dev`.)
-
-Mac users must have [XCode](https://developer.apple.com/xcode/) installed.
-
-For Windows users:
-
-1. Get [VS Community 2019](https://www.visualstudio.com/downloads/) with
- "Desktop development with C++" toolkit and make sure to select the following
- required tools listed below along with all C++ tools.
-
- - Visual C++ tools for CMake
- - Windows 10 SDK (10.0.17763.0)
- - Testing tools core features - Build Tools
- - Visual C++ ATL for x86 and x64
- - Visual C++ MFC for x86 and x64
- - C++/CLI support
- - VC++ 2015.3 v14.00 (v140) toolset for desktop
-
-2. Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" →
- "Programs and Features" → Select "Windows Software Development Kit - Windows
- 10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" ->
- "Finish". Or use:
- [Debugging Tools for Windows](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/)
- (Notice: it will download the files, you should install
- `X64 Debuggers And Tools-x64_en-us.msi` file manually.)
-
-See [rusty_v8's README](https://github.com/denoland/rusty_v8) for more details
-about the V8 build.
-
-#### Building
-
-Build with Cargo:
-
-```bash
-# Build:
-cargo build -vv
-
-# Build errors? Ensure you have latest master and try building again, or if that doesn't work try:
-cargo clean && cargo build -vv
-
-# Run:
-./target/debug/deno cli/tests/002_hello.ts
-```
-
-#### Testing and Tools
-
-Test `deno`:
-
-```bash
-# Run the whole suite:
-cargo test
-
-# Only test cli/js/:
-cargo test js_unit_tests
-```
-
-Test `std/`:
-
-```bash
-cargo test std_tests
-```
-
-Lint the code:
-
-```bash
-./tools/lint.py
-```
-
-Format the code:
-
-```bash
-./tools/format.py
-```
-
-### Submitting a Pull Request
-
-Before submitting, please make sure the following is done:
-
-1. That there is a related issue and it is referenced in the PR text.
-2. There are tests that cover the changes.
-3. Ensure `cargo test` passes.
-4. Format your code with `tools/format.py`
-5. Make sure `./tools/lint.py` passes.
-
-### Changes to `third_party`
-
-[`deno_third_party`](https://github.com/denoland/deno_third_party) contains most
-of the external code that Deno depends on, so that we know exactly what we are
-executing at any given time. It is carefully maintained with a mixture of manual
-labor and private scripts. It's likely you will need help from @ry or
-@piscisaureus to make changes.
-
-### Adding Ops (aka bindings)
-
-We are very concerned about making mistakes when adding new APIs. When adding an
-Op to Deno, the counterpart interfaces on other platforms should be researched.
-Please list how this functionality is done in Go, Node, Rust, and Python.
-
-As an example, see how `Deno.rename()` was proposed and added in
-[PR #671](https://github.com/denoland/deno/pull/671).
-
-### Documenting APIs
-
-It is important to document public APIs and we want to do that inline with the
-code. This helps ensure that code and documentation are tightly coupled
-together.
-
-#### Utilize JSDoc
-
-All publicly exposed APIs and types, both via the `deno` module as well as the
-global/`window` namespace should have JSDoc documentation. This documentation is
-parsed and available to the TypeScript compiler, and therefore easy to provide
-further downstream. JSDoc blocks come just prior to the statement they apply to
-and are denoted by a leading `/**` before terminating with a `*/`. For example:
-
-```ts
-/** A simple JSDoc comment */
-export const FOO = "foo";
-```
+# The manual has moved to //docs