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-rw-r--r--src/deno.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/deno.h b/src/deno.h
index fd2b4766a..ab214ab03 100644
--- a/src/deno.h
+++ b/src/deno.h
@@ -3,6 +3,7 @@
#ifndef DENO_H_
#define DENO_H_
#include <stddef.h>
+#include <stdint.h>
// Neither Rust nor Go support calling directly into C++ functions, therefore
// the public interface to libdeno is done in C.
#ifdef __cplusplus
@@ -11,8 +12,10 @@ extern "C" {
// Data that gets transmitted.
typedef struct {
- const char* data;
- size_t len;
+ uint8_t* alloc_ptr; // Start of memory allocation (returned from `malloc()`).
+ size_t alloc_len; // Length of the memory allocation.
+ uint8_t* data_ptr; // Start of logical contents (within the allocation).
+ size_t data_len; // Length of logical contents.
} deno_buf;
struct deno_s;
@@ -37,11 +40,17 @@ int deno_execute(Deno* d, const char* js_filename, const char* js_source);
// Routes message to the javascript callback set with deno.recv(). A false
// return value indicates error. Check deno_last_exception() for exception text.
// 0 = fail, 1 = success
+// After calling deno_send(), the caller no longer owns `buf` and must not use
+// it; deno_send() is responsible for releasing it's memory.
+// TODO(piscisaureus) In C++ and/or Rust, use a smart pointer or similar to
+// enforce this rule.
int deno_send(Deno* d, deno_buf buf);
// Call this inside a deno_recv_cb to respond synchronously to messages.
// If this is not called during the life time of a deno_recv_cb callback
// the deno.send() call in javascript will return null.
+// After calling deno_set_response(), the caller no longer owns `buf` and must
+// not access it; deno_set_response() is responsible for releasing it's memory.
void deno_set_response(Deno* d, deno_buf buf);
const char* deno_last_exception(Deno* d);