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-rw-r--r--ext/timers/01_timers.js727
1 files changed, 245 insertions, 482 deletions
diff --git a/ext/timers/01_timers.js b/ext/timers/01_timers.js
index a92f9ab82..ee3d85661 100644
--- a/ext/timers/01_timers.js
+++ b/ext/timers/01_timers.js
@@ -4,23 +4,21 @@
((window) => {
const core = window.Deno.core;
const {
- ArrayPrototypeIndexOf,
ArrayPrototypePush,
ArrayPrototypeShift,
- ArrayPrototypeSplice,
- DateNow,
Error,
- FunctionPrototypeBind,
+ FunctionPrototypeCall,
Map,
MapPrototypeDelete,
MapPrototypeGet,
MapPrototypeHas,
MapPrototypeSet,
- MathMax,
- Number,
- String,
+ // deno-lint-ignore camelcase
+ NumberPOSITIVE_INFINITY,
+ PromisePrototypeThen,
TypeError,
} = window.__bootstrap.primordials;
+ const { webidl } = window.__bootstrap;
// Shamelessly cribbed from extensions/fetch/11_streams.js
class AssertionError extends Error {
@@ -41,18 +39,6 @@
}
}
- function opStopGlobalTimer() {
- core.opSync("op_global_timer_stop");
- }
-
- function opStartGlobalTimer(timeout) {
- return core.opSync("op_global_timer_start", timeout);
- }
-
- async function opWaitGlobalTimer() {
- await core.opAsync("op_global_timer");
- }
-
function opNow() {
return core.opSync("op_now");
}
@@ -61,534 +47,311 @@
return core.opSync("op_sleep_sync", millis);
}
- // Derived from https://github.com/vadimg/js_bintrees. MIT Licensed.
+ // ---------------------------------------------------------------------------
- class RBNode {
- constructor(data) {
- this.data = data;
- this.left = null;
- this.right = null;
- this.red = true;
- }
+ /**
+ * The task queue corresponding to the timer task source.
+ *
+ * @type { {action: () => void, nestingLevel: number}[] }
+ */
+ const timerTasks = [];
- getChild(dir) {
- return dir ? this.right : this.left;
- }
+ /**
+ * The current task's timer nesting level, or zero if we're not currently
+ * running a timer task (since the minimum nesting level is 1).
+ *
+ * @type {number}
+ */
+ let timerNestingLevel = 0;
- setChild(dir, val) {
- if (dir) {
- this.right = val;
- } else {
- this.left = val;
- }
+ function handleTimerMacrotask() {
+ if (timerTasks.length === 0) {
+ return true;
}
- }
- class RBTree {
- #comparator = null;
- #root = null;
+ const task = ArrayPrototypeShift(timerTasks);
- constructor(comparator) {
- this.#comparator = comparator;
- this.#root = null;
- }
+ timerNestingLevel = task.nestingLevel;
- /** Returns `null` if tree is empty. */
- min() {
- let res = this.#root;
- if (res === null) {
- return null;
- }
- while (res.left !== null) {
- res = res.left;
- }
- return res.data;
+ try {
+ task.action();
+ } finally {
+ timerNestingLevel = 0;
}
+ return timerTasks.length === 0;
+ }
- /** Returns node `data` if found, `null` otherwise. */
- find(data) {
- let res = this.#root;
- while (res !== null) {
- const c = this.#comparator(data, res.data);
- if (c === 0) {
- return res.data;
- } else {
- res = res.getChild(c > 0);
- }
- }
- return null;
- }
-
- /** returns `true` if inserted, `false` if duplicate. */
- insert(data) {
- let ret = false;
-
- if (this.#root === null) {
- // empty tree
- this.#root = new RBNode(data);
- ret = true;
- } else {
- const head = new RBNode(null); // fake tree root
-
- let dir = 0;
- let last = 0;
-
- // setup
- let gp = null; // grandparent
- let ggp = head; // grand-grand-parent
- let p = null; // parent
- let node = this.#root;
- ggp.right = this.#root;
-
- // search down
- while (true) {
- if (node === null) {
- // insert new node at the bottom
- node = new RBNode(data);
- p.setChild(dir, node);
- ret = true;
- } else if (isRed(node.left) && isRed(node.right)) {
- // color flip
- node.red = true;
- node.left.red = false;
- node.right.red = false;
- }
-
- // fix red violation
- if (isRed(node) && isRed(p)) {
- const dir2 = ggp.right === gp;
-
- assert(gp);
- if (node === p.getChild(last)) {
- ggp.setChild(dir2, singleRotate(gp, !last));
- } else {
- ggp.setChild(dir2, doubleRotate(gp, !last));
- }
- }
-
- const cmp = this.#comparator(node.data, data);
-
- // stop if found
- if (cmp === 0) {
- break;
- }
-
- last = dir;
- dir = Number(cmp < 0); // Fix type
+ // ---------------------------------------------------------------------------
- // update helpers
- if (gp !== null) {
- ggp = gp;
- }
- gp = p;
- p = node;
- node = node.getChild(dir);
- }
+ /**
+ * The keys in this map correspond to the key ID's in the spec's map of active
+ * timers. The values are the timeout's cancel rid.
+ *
+ * @type {Map<number, number>}
+ */
+ const activeTimers = new Map();
- // update root
- this.#root = head.right;
- }
+ let nextId = 1;
- // make root black
- this.#root.red = false;
+ /**
+ * @param {Function | string} callback
+ * @param {number} timeout
+ * @param {Array<any>} args
+ * @param {boolean} repeat
+ * @param {number | undefined} prevId
+ * @returns {number} The timer ID
+ */
+ function initializeTimer(
+ callback,
+ timeout,
+ args,
+ repeat,
+ prevId,
+ ) {
+ // 2. If previousId was given, let id be previousId; otherwise, let
+ // previousId be an implementation-defined integer than is greater than zero
+ // and does not already exist in global's map of active timers.
+ let id;
+ let cancelRid;
+ if (prevId !== undefined) {
+ // `prevId` is only passed for follow-up calls on intervals
+ assert(repeat);
+ id = prevId;
+ cancelRid = MapPrototypeGet(activeTimers, id);
+ } else {
+ // TODO(@andreubotella): Deal with overflow.
+ // https://github.com/whatwg/html/issues/7358
+ id = nextId++;
+ cancelRid = core.opSync("op_timer_handle");
- return ret;
+ // Step 4 in "run steps after a timeout".
+ MapPrototypeSet(activeTimers, id, cancelRid);
}
- /** Returns `true` if removed, `false` if not found. */
- remove(data) {
- if (this.#root === null) {
- return false;
- }
-
- const head = new RBNode(null); // fake tree root
- let node = head;
- node.right = this.#root;
- let p = null; // parent
- let gp = null; // grand parent
- let found = null; // found item
- let dir = 1;
-
- while (node.getChild(dir) !== null) {
- const last = dir;
-
- // update helpers
- gp = p;
- p = node;
- node = node.getChild(dir);
-
- const cmp = this.#comparator(data, node.data);
-
- dir = cmp > 0;
+ // 3. If the surrounding agent's event loop's currently running task is a
+ // task that was created by this algorithm, then let nesting level be the
+ // task's timer nesting level. Otherwise, let nesting level be zero.
+ // 4. If timeout is less than 0, then set timeout to 0.
+ // 5. If nesting level is greater than 5, and timeout is less than 4, then
+ // set timeout to 4.
+ //
+ // The nesting level of 5 and minimum of 4 ms are spec-mandated magic
+ // constants.
+ if (timeout < 0) timeout = 0;
+ if (timerNestingLevel > 5 && timeout < 4) timeout = 4;
+
+ // 9. Let task be a task that runs the following steps:
+ const task = {
+ action: () => {
+ // 1. If id does not exist in global's map of active timers, then abort
+ // these steps.
+ //
+ // This is relevant if the timer has been canceled after the sleep op
+ // resolves but before this task runs.
+ if (!MapPrototypeHas(activeTimers, id)) {
+ return;
+ }
- // save found node
- if (cmp === 0) {
- found = node;
+ // 2.
+ // 3.
+ // TODO(@andreubotella): Error handling.
+ if (typeof callback === "function") {
+ FunctionPrototypeCall(callback, globalThis, ...args);
+ } else {
+ // TODO(@andreubotella): eval doesn't seem to have a primordial, but
+ // it can be redefined in the global scope.
+ (0, eval)(callback);
}
- // push the red node down
- if (!isRed(node) && !isRed(node.getChild(dir))) {
- if (isRed(node.getChild(!dir))) {
- const sr = singleRotate(node, dir);
- p.setChild(last, sr);
- p = sr;
- } else if (!isRed(node.getChild(!dir))) {
- const sibling = p.getChild(!last);
- if (sibling !== null) {
- if (
- !isRed(sibling.getChild(!last)) &&
- !isRed(sibling.getChild(last))
- ) {
- // color flip
- p.red = false;
- sibling.red = true;
- node.red = true;
- } else {
- assert(gp);
- const dir2 = gp.right === p;
-
- if (isRed(sibling.getChild(last))) {
- gp.setChild(dir2, doubleRotate(p, last));
- } else if (isRed(sibling.getChild(!last))) {
- gp.setChild(dir2, singleRotate(p, last));
- }
-
- // ensure correct coloring
- const gpc = gp.getChild(dir2);
- assert(gpc);
- gpc.red = true;
- node.red = true;
- assert(gpc.left);
- gpc.left.red = false;
- assert(gpc.right);
- gpc.right.red = false;
- }
- }
+ if (repeat) {
+ if (MapPrototypeHas(activeTimers, id)) {
+ // 4. If id does not exist in global's map of active timers, then
+ // abort these steps.
+ // NOTE: If might have been removed via the author code in handler
+ // calling clearTimeout() or clearInterval().
+ // 5. If repeat is true, then perform the timer initialization steps
+ // again, given global, handler, timeout, arguments, true, and id.
+ initializeTimer(callback, timeout, args, true, id);
}
+ } else {
+ // 6. Otherwise, remove global's map of active timers[id].
+ core.tryClose(cancelRid);
+ MapPrototypeDelete(activeTimers, id);
}
- }
-
- // replace and remove if found
- if (found !== null) {
- found.data = node.data;
- assert(p);
- p.setChild(p.right === node, node.getChild(node.left === null));
- }
-
- // update root and make it black
- this.#root = head.right;
- if (this.#root !== null) {
- this.#root.red = false;
- }
-
- return found !== null;
- }
- }
-
- function isRed(node) {
- return node !== null && node.red;
- }
-
- function singleRotate(root, dir) {
- const save = root.getChild(!dir);
- assert(save);
-
- root.setChild(!dir, save.getChild(dir));
- save.setChild(dir, root);
-
- root.red = true;
- save.red = false;
-
- return save;
- }
+ },
- function doubleRotate(root, dir) {
- root.setChild(!dir, singleRotate(root.getChild(!dir), !dir));
- return singleRotate(root, dir);
- }
-
- const { console } = globalThis;
-
- // Timeout values > TIMEOUT_MAX are set to 1.
- const TIMEOUT_MAX = 2 ** 31 - 1;
-
- let globalTimeoutDue = null;
-
- let nextTimerId = 1;
- const idMap = new Map();
- const dueTree = new RBTree((a, b) => a.due - b.due);
+ // 10. Increment nesting level by one.
+ // 11. Set task's timer nesting level to nesting level.
+ nestingLevel: timerNestingLevel + 1,
+ };
- function clearGlobalTimeout() {
- globalTimeoutDue = null;
- opStopGlobalTimer();
+ // 12. Let completionStep be an algorithm step which queues a global task on
+ // the timer task source given global to run task.
+ // 13. Run steps after a timeout given global, "setTimeout/setInterval",
+ // timeout, completionStep, and id.
+ runAfterTimeout(
+ () => ArrayPrototypePush(timerTasks, task),
+ timeout,
+ cancelRid,
+ );
+
+ return id;
}
- let pendingEvents = 0;
- const pendingFireTimers = [];
+ // ---------------------------------------------------------------------------
- /** Process and run a single ready timer macrotask.
- * This function should be registered through Deno.core.setMacrotaskCallback.
- * Returns true when all ready macrotasks have been processed, false if more
- * ready ones are available. The Isolate future would rely on the return value
- * to repeatedly invoke this function until depletion. Multiple invocations
- * of this function one at a time ensures newly ready microtasks are processed
- * before next macrotask timer callback is invoked. */
- function handleTimerMacrotask() {
- if (pendingFireTimers.length > 0) {
- fire(ArrayPrototypeShift(pendingFireTimers));
- return pendingFireTimers.length === 0;
- }
- return true;
- }
+ /**
+ * @typedef ScheduledTimer
+ * @property {number} millis
+ * @property {() => void} cb
+ * @property {boolean} resolved
+ * @property {ScheduledTimer | null} prev
+ * @property {ScheduledTimer | null} next
+ */
- async function setGlobalTimeout(due, now) {
- // Since JS and Rust don't use the same clock, pass the time to rust as a
- // relative time value. On the Rust side we'll turn that into an absolute
- // value again.
- const timeout = due - now;
- assert(timeout >= 0);
- // Send message to the backend.
- globalTimeoutDue = due;
- pendingEvents++;
- // FIXME(bartlomieju): this is problematic, because `clearGlobalTimeout`
- // is synchronous. That means that timer is cancelled, but this promise is still pending
- // until next turn of event loop. This leads to "leaking of async ops" in tests;
- // because `clearTimeout/clearInterval` might be the last statement in test function
- // `opSanitizer` will immediately complain that there is pending op going on, unless
- // some timeout/defer is put in place to allow promise resolution.
- // Ideally `clearGlobalTimeout` doesn't return until this op is resolved, but
- // I'm not if that's possible.
- opStartGlobalTimer(timeout);
- await opWaitGlobalTimer();
- pendingEvents--;
- prepareReadyTimers();
- }
+ /**
+ * A doubly linked list of timers.
+ * @type { { head: ScheduledTimer | null, tail: ScheduledTimer | null } }
+ */
+ const scheduledTimers = { head: null, tail: null };
- function prepareReadyTimers() {
- const now = DateNow();
- // Bail out if we're not expecting the global timer to fire.
- if (globalTimeoutDue === null || pendingEvents > 0) {
- return;
- }
- // After firing the timers that are due now, this will hold the first timer
- // list that hasn't fired yet.
- let nextDueNode;
- while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
- dueTree.remove(nextDueNode);
- // Fire all the timers in the list.
- for (const timer of nextDueNode.timers) {
- // With the list dropped, the timer is no longer scheduled.
- timer.scheduled = false;
- // Place the callback to pending timers to fire.
- ArrayPrototypePush(pendingFireTimers, timer);
- }
- }
- setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
- }
+ /**
+ * @param {() => void} cb Will be run after the timeout, if it hasn't been
+ * cancelled.
+ * @param {number} millis
+ * @param {number} cancelRid
+ */
+ function runAfterTimeout(cb, millis, cancelRid) {
+ /** @type {ScheduledTimer} */
+ const timerObject = {
+ millis,
+ cb,
+ resolved: false,
+ prev: scheduledTimers.tail,
+ next: null,
+ };
- function setOrClearGlobalTimeout(due, now) {
- if (due == null) {
- clearGlobalTimeout();
+ // Add timerObject to the end of the list.
+ if (scheduledTimers.tail === null) {
+ assert(scheduledTimers.head === null);
+ scheduledTimers.head = scheduledTimers.tail = timerObject;
} else {
- setGlobalTimeout(due, now);
+ scheduledTimers.tail.next = timerObject;
+ scheduledTimers.tail = timerObject;
}
- }
- function schedule(timer, now) {
- assert(!timer.scheduled);
- assert(now <= timer.due);
- // Find or create the list of timers that will fire at point-in-time `due`.
- const maybeNewDueNode = { due: timer.due, timers: [] };
- let dueNode = dueTree.find(maybeNewDueNode);
- if (dueNode === null) {
- dueTree.insert(maybeNewDueNode);
- dueNode = maybeNewDueNode;
- }
- // Append the newly scheduled timer to the list and mark it as scheduled.
- ArrayPrototypePush(dueNode.timers, timer);
- timer.scheduled = true;
- // If the new timer is scheduled to fire before any timer that existed before,
- // update the global timeout to reflect this.
- if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
- setOrClearGlobalTimeout(timer.due, now);
- }
- }
+ // 1.
+ PromisePrototypeThen(
+ core.opAsync("op_sleep", millis, cancelRid),
+ () => {
+ // 2. Wait until any invocations of this algorithm that had the same
+ // global and orderingIdentifier, that started before this one, and
+ // whose milliseconds is equal to or less than this one's, have
+ // completed.
+ // 4. Perform completionSteps.
+
+ // IMPORTANT: Since the sleep ops aren't guaranteed to resolve in the
+ // right order, whenever one resolves, we run through the scheduled
+ // timers list (which is in the order in which they were scheduled), and
+ // we call the callback for every timer which both:
+ // a) has resolved, and
+ // b) its timeout is lower than the lowest unresolved timeout found so
+ // far in the list.
+
+ timerObject.resolved = true;
+
+ let lowestUnresolvedTimeout = NumberPOSITIVE_INFINITY;
+
+ let currentEntry = scheduledTimers.head;
+ while (currentEntry !== null) {
+ if (currentEntry.millis < lowestUnresolvedTimeout) {
+ if (currentEntry.resolved) {
+ currentEntry.cb();
+ removeFromScheduledTimers(currentEntry);
+ } else {
+ lowestUnresolvedTimeout = currentEntry.millis;
+ }
+ }
- function unschedule(timer) {
- // Check if our timer is pending scheduling or pending firing.
- // If either is true, they are not in tree, and their idMap entry
- // will be deleted soon. Remove it from queue.
- let index = -1;
- if ((index = ArrayPrototypeIndexOf(pendingFireTimers, timer)) >= 0) {
- ArrayPrototypeSplice(pendingFireTimers, index);
- return;
- }
- // If timer is not in the 2 pending queues and is unscheduled,
- // it is not in the tree.
- if (!timer.scheduled) {
- return;
- }
- const searchKey = { due: timer.due, timers: [] };
- // Find the list of timers that will fire at point-in-time `due`.
- const list = dueTree.find(searchKey).timers;
- if (list.length === 1) {
- // Time timer is the only one in the list. Remove the entire list.
- assert(list[0] === timer);
- dueTree.remove(searchKey);
- // If the unscheduled timer was 'next up', find when the next timer that
- // still exists is due, and update the global alarm accordingly.
- if (timer.due === globalTimeoutDue) {
- const nextDueNode = dueTree.min();
- setOrClearGlobalTimeout(
- nextDueNode && nextDueNode.due,
- DateNow(),
- );
- }
- } else {
- // Multiple timers that are due at the same point in time.
- // Remove this timer from the list.
- const index = ArrayPrototypeIndexOf(list, timer);
- assert(index > -1);
- ArrayPrototypeSplice(list, index, 1);
- }
+ currentEntry = currentEntry.next;
+ }
+ },
+ (err) => {
+ if (err instanceof core.Interrupted) {
+ // The timer was cancelled.
+ removeFromScheduledTimers(timerObject);
+ } else {
+ throw err;
+ }
+ },
+ );
}
- function fire(timer) {
- // If the timer isn't found in the ID map, that means it has been cancelled
- // between the timer firing and the promise callback (this function).
- if (!MapPrototypeHas(idMap, timer.id)) {
- return;
- }
- // Reschedule the timer if it is a repeating one, otherwise drop it.
- if (!timer.repeat) {
- // One-shot timer: remove the timer from this id-to-timer map.
- MapPrototypeDelete(idMap, timer.id);
+ /** @param {ScheduledTimer} timerObj */
+ function removeFromScheduledTimers(timerObj) {
+ if (timerObj.prev !== null) {
+ timerObj.prev.next = timerObj.next;
} else {
- // Interval timer: compute when timer was supposed to fire next.
- // However make sure to never schedule the next interval in the past.
- const now = DateNow();
- timer.due = MathMax(now, timer.due + timer.delay);
- schedule(timer, now);
+ assert(scheduledTimers.head === timerObj);
+ scheduledTimers.head = timerObj.next;
}
- // Call the user callback. Intermediate assignment is to avoid leaking `this`
- // to it, while also keeping the stack trace neat when it shows up in there.
- const callback = timer.callback;
- if ("function" === typeof callback) {
- callback();
+ if (timerObj.next !== null) {
+ timerObj.next.prev = timerObj.prev;
} else {
- (0, eval)(callback);
+ assert(scheduledTimers.tail === timerObj);
+ scheduledTimers.tail = timerObj.prev;
}
}
+ // ---------------------------------------------------------------------------
+
function checkThis(thisArg) {
if (thisArg !== null && thisArg !== undefined && thisArg !== globalThis) {
throw new TypeError("Illegal invocation");
}
}
- function setTimer(
- cb,
- delay,
- args,
- repeat,
- ) {
- // If the callack is a function, bind `args` to the callback and bind `this` to globalThis(global).
- // otherwise call `String` on it, and `eval` it on calls; do not pass variardic args to the string
- let callback;
-
- if ("function" === typeof cb) {
- callback = FunctionPrototypeBind(cb, globalThis, ...args);
- } else {
- callback = String(cb);
- args = []; // args are ignored
- }
- // In the browser, the delay value must be coercible to an integer between 0
- // and INT32_MAX. Any other value will cause the timer to fire immediately.
- // We emulate this behavior.
- const now = DateNow();
- if (delay > TIMEOUT_MAX) {
- console.warn(
- `${delay} does not fit into` +
- " a 32-bit signed integer." +
- "\nTimeout duration was set to 1.",
- );
- delay = 1;
+ function setTimeout(callback, timeout = 0, ...args) {
+ checkThis(this);
+ if (typeof callback !== "function") {
+ callback = webidl.converters.DOMString(callback);
}
- delay = MathMax(0, delay | 0);
-
- // Create a new, unscheduled timer object.
- const timer = {
- id: nextTimerId++,
- callback,
- args,
- delay,
- due: now + delay,
- repeat,
- scheduled: false,
- };
- // Register the timer's existence in the id-to-timer map.
- MapPrototypeSet(idMap, timer.id, timer);
- // Schedule the timer in the due table.
- schedule(timer, now);
- return timer.id;
- }
+ timeout = webidl.converters.long(timeout);
- function setTimeout(
- cb,
- delay = 0,
- ...args
- ) {
- delay >>>= 0;
- checkThis(this);
- return setTimer(cb, delay, args, false);
+ return initializeTimer(callback, timeout, args, false);
}
- function setInterval(
- cb,
- delay = 0,
- ...args
- ) {
- delay >>>= 0;
+ function setInterval(callback, timeout = 0, ...args) {
checkThis(this);
- return setTimer(cb, delay, args, true);
- }
-
- function clearTimer(id) {
- id >>>= 0;
- const timer = MapPrototypeGet(idMap, id);
- if (timer === undefined) {
- // Timer doesn't exist any more or never existed. This is not an error.
- return;
+ if (typeof callback !== "function") {
+ callback = webidl.converters.DOMString(callback);
}
- // Unschedule the timer if it is currently scheduled, and forget about it.
- unschedule(timer);
- MapPrototypeDelete(idMap, timer.id);
+ timeout = webidl.converters.long(timeout);
+
+ return initializeTimer(callback, timeout, args, true);
}
function clearTimeout(id = 0) {
- id >>>= 0;
- if (id === 0) {
- return;
+ checkThis(this);
+ id = webidl.converters.long(id);
+ const cancelHandle = MapPrototypeGet(activeTimers, id);
+ if (cancelHandle !== undefined) {
+ core.tryClose(cancelHandle);
+ MapPrototypeDelete(activeTimers, id);
}
- clearTimer(id);
}
function clearInterval(id = 0) {
- id >>>= 0;
- if (id === 0) {
- return;
- }
- clearTimer(id);
+ checkThis(this);
+ clearTimeout(id);
}
window.__bootstrap.timers = {
- clearInterval,
+ setTimeout,
setInterval,
clearTimeout,
- setTimeout,
+ clearInterval,
handleTimerMacrotask,
- opStopGlobalTimer,
- opStartGlobalTimer,
opNow,
sleepSync,
};