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-rw-r--r--core/libdeno/file_util.cc90
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diff --git a/core/libdeno/file_util.cc b/core/libdeno/file_util.cc
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+// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
+#include <inttypes.h>
+#include <limits.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <fstream>
+#include <iterator>
+#include <string>
+
+#ifdef __APPLE__
+#include <mach-o/dyld.h>
+#endif
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include "file_util.h"
+
+namespace deno {
+
+bool ReadFileToString(const char* fn, std::string* contents) {
+ std::ifstream file(fn, std::ios::binary);
+ if (file.fail()) {
+ return false;
+ }
+ contents->assign(std::istreambuf_iterator<char>{file}, {});
+ return !file.fail();
+}
+
+std::string Basename(std::string const& filename) {
+ for (auto it = filename.rbegin(); it != filename.rend(); ++it) {
+ char ch = *it;
+ if (ch == '\\' || ch == '/') {
+ return std::string(it.base(), filename.end());
+ }
+ }
+ return filename;
+}
+
+// Returns the directory component from a filename. The returned path always
+// ends with a slash. This function does not understand Windows drive letters.
+std::string Dirname(std::string const& filename) {
+ for (auto it = filename.rbegin(); it != filename.rend(); ++it) {
+ char ch = *it;
+ if (ch == '\\' || ch == '/') {
+ return std::string(filename.begin(), it.base());
+ }
+ }
+ return std::string("./");
+}
+
+// Returns the full path the currently running executable.
+// This implementation is very basic. Caveats:
+// * OS X: fails if buffer is too small, does not retry with a bigger buffer.
+// * Windows: ANSI only, no unicode. Fails if path is longer than 260 chars.
+bool ExePath(std::string* path) {
+#ifdef _WIN32
+ // Windows only.
+ char exe_buf[MAX_PATH];
+ DWORD len = GetModuleFileNameA(NULL, exe_buf, sizeof exe_buf);
+ if (len == 0 || len == sizeof exe_buf) {
+ return false;
+ }
+#else
+#ifdef __APPLE__
+ // OS X only.
+ char link_buf[PATH_MAX * 2]; // Exe may be longer than MAX_PATH, says Apple.
+ uint32_t len = sizeof link_buf;
+ if (_NSGetExecutablePath(link_buf, &len) < 0) {
+ return false;
+ }
+#else
+ // Linux only.
+ static const char* link_buf = "/proc/self/exe";
+#endif
+ // Linux and OS X.
+ char exe_buf[PATH_MAX];
+ char* r = realpath(link_buf, exe_buf);
+ if (r == NULL) {
+ return false;
+ }
+#endif
+ // All platforms.
+ path->assign(exe_buf);
+ return true;
+}
+
+} // namespace deno