diff options
Diffstat (limited to 'cli/tests/unit/webgpu_test.ts')
-rw-r--r-- | cli/tests/unit/webgpu_test.ts | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/cli/tests/unit/webgpu_test.ts b/cli/tests/unit/webgpu_test.ts new file mode 100644 index 000000000..628a3c8db --- /dev/null +++ b/cli/tests/unit/webgpu_test.ts @@ -0,0 +1,225 @@ +// TODO(lucacasonato): remove when GPUBufferUsage and friends are added to dlint +// deno-lint-ignore-file no-undef + +import { assert, assertEquals, unitTest } from "./test_util.ts"; + +let isCI: boolean; +try { + isCI = (Deno.env.get("CI")?.length ?? 0) > 0; +} catch { + isCI = true; +} + +// Skip this test on linux CI, because the vulkan emulator is not good enough +// yet, and skip on macOS because these do not have virtual GPUs. +unitTest({ + perms: { read: true, env: true }, + ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI, +}, async function webgpuComputePass() { + const adapter = await navigator.gpu.requestAdapter(); + assert(adapter); + + const numbers = [1, 4, 3, 295]; + + const device = await adapter.requestDevice(); + assert(device); + + const shaderCode = await Deno.readTextFile( + "cli/tests/webgpu_computepass_shader.wgsl", + ); + + const shaderModule = device.createShaderModule({ + code: shaderCode, + }); + + const size = new Uint32Array(numbers).byteLength; + + const stagingBuffer = device.createBuffer({ + size: size, + usage: 1 | 8, + }); + + const storageBuffer = device.createBuffer({ + label: "Storage Buffer", + size: size, + usage: 0x80 | 8 | 4, + mappedAtCreation: true, + }); + + const buf = new Uint32Array(storageBuffer.getMappedRange()); + + buf.set(numbers); + + storageBuffer.unmap(); + + const bindGroupLayout = device.createBindGroupLayout({ + entries: [ + { + binding: 0, + visibility: 4, + buffer: { + type: "storage", + minBindingSize: 4, + }, + }, + ], + }); + + const bindGroup = device.createBindGroup({ + layout: bindGroupLayout, + entries: [ + { + binding: 0, + resource: { + buffer: storageBuffer, + }, + }, + ], + }); + + const pipelineLayout = device.createPipelineLayout({ + bindGroupLayouts: [bindGroupLayout], + }); + + const computePipeline = device.createComputePipeline({ + layout: pipelineLayout, + compute: { + module: shaderModule, + entryPoint: "main", + }, + }); + + const encoder = device.createCommandEncoder(); + + const computePass = encoder.beginComputePass(); + computePass.setPipeline(computePipeline); + computePass.setBindGroup(0, bindGroup); + computePass.insertDebugMarker("compute collatz iterations"); + computePass.dispatch(numbers.length); + computePass.endPass(); + + encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size); + + device.queue.submit([encoder.finish()]); + + await stagingBuffer.mapAsync(1); + + const data = stagingBuffer.getMappedRange(); + + assertEquals(new Uint32Array(data), new Uint32Array([0, 2, 7, 55])); + + stagingBuffer.unmap(); + + device.destroy(); + + // TODO(lucacasonato): webgpu spec should add a explicit destroy method for + // adapters. + const resources = Object.keys(Deno.resources()); + Deno.close(Number(resources[resources.length - 1])); +}); + +// Skip this test on linux CI, because the vulkan emulator is not good enough +// yet, and skip on macOS because these do not have virtual GPUs. +unitTest({ + perms: { read: true, env: true }, + ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI, +}, async function webgpuHelloTriangle() { + const adapter = await navigator.gpu.requestAdapter(); + assert(adapter); + + const device = await adapter.requestDevice(); + assert(device); + + const shaderCode = await Deno.readTextFile( + "cli/tests/webgpu_hellotriangle_shader.wgsl", + ); + + const shaderModule = device.createShaderModule({ + code: shaderCode, + }); + + const pipelineLayout = device.createPipelineLayout({ + bindGroupLayouts: [], + }); + + const renderPipeline = device.createRenderPipeline({ + layout: pipelineLayout, + vertex: { + module: shaderModule, + entryPoint: "vs_main", + }, + fragment: { + module: shaderModule, + entryPoint: "fs_main", + targets: [ + { + format: "rgba8unorm-srgb", + }, + ], + }, + }); + + const dimensions = { + width: 200, + height: 200, + }; + const unpaddedBytesPerRow = dimensions.width * 4; + const align = 256; + const paddedBytesPerRowPadding = (align - unpaddedBytesPerRow % align) % + align; + const paddedBytesPerRow = unpaddedBytesPerRow + paddedBytesPerRowPadding; + + const outputBuffer = device.createBuffer({ + label: "Capture", + size: paddedBytesPerRow * dimensions.height, + usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST, + }); + const texture = device.createTexture({ + label: "Capture", + size: dimensions, + format: "rgba8unorm-srgb", + usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, + }); + + const encoder = device.createCommandEncoder(); + const renderPass = encoder.beginRenderPass({ + colorAttachments: [ + { + view: texture.createView(), + storeOp: "store", + loadValue: [0, 1, 0, 1], + }, + ], + }); + renderPass.setPipeline(renderPipeline); + renderPass.draw(3, 1); + renderPass.endPass(); + + encoder.copyTextureToBuffer( + { + texture, + }, + { + buffer: outputBuffer, + bytesPerRow: paddedBytesPerRow, + rowsPerImage: 0, + }, + dimensions, + ); + + device.queue.submit([encoder.finish()]); + + await outputBuffer.mapAsync(1); + const data = new Uint8Array(outputBuffer.getMappedRange()); + + assertEquals(data, await Deno.readFile("cli/tests/webgpu_hellotriangle.out")); + + outputBuffer.unmap(); + + device.destroy(); + + // TODO(lucacasonato): webgpu spec should add a explicit destroy method for + // adapters. + const resources = Object.keys(Deno.resources()); + Deno.close(Number(resources[resources.length - 1])); +}); |