diff options
author | Ryan Dahl <ry@tinyclouds.org> | 2020-04-28 12:35:23 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-28 12:35:23 -0400 |
commit | e0ca60e7707b5896ce67301aefd1de4a76e3cf75 (patch) | |
tree | 4c5357a3d3482b14cbc3773374aa885e1e29e90c /std/node/_fs/_fs_readlink_test.ts | |
parent | f7ab19b1b7ba929f7fd1550e2e4ecebe91cd9ea3 (diff) |
BREAKING: Use LLVM target triple for Deno.build (#4948)
Deno.build.os values have changed to correspond to standard LLVM target triples
"win" -> "windows"
"mac" -> "darwin"
Diffstat (limited to 'std/node/_fs/_fs_readlink_test.ts')
-rw-r--r-- | std/node/_fs/_fs_readlink_test.ts | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/std/node/_fs/_fs_readlink_test.ts b/std/node/_fs/_fs_readlink_test.ts index 151d3f782..4b2165f8a 100644 --- a/std/node/_fs/_fs_readlink_test.ts +++ b/std/node/_fs/_fs_readlink_test.ts @@ -6,13 +6,13 @@ const testDir = Deno.makeTempDirSync(); const oldname = testDir + "/oldname"; const newname = testDir + "/newname"; -if (Deno.build.os !== "win") { +if (Deno.build.os !== "windows") { Deno.symlinkSync(oldname, newname); } test({ name: "readlinkSuccess", - ignore: Deno.build.os === "win", + ignore: Deno.build.os === "windows", async fn() { const data = await new Promise((res, rej) => { readlink(newname, (err, data) => { @@ -30,7 +30,7 @@ test({ test({ name: "readlinkEncodeBufferSuccess", - ignore: Deno.build.os === "win", + ignore: Deno.build.os === "windows", async fn() { const data = await new Promise((res, rej) => { readlink(newname, { encoding: "buffer" }, (err, data) => { @@ -48,7 +48,7 @@ test({ test({ name: "readlinkSyncSuccess", - ignore: Deno.build.os === "win", + ignore: Deno.build.os === "windows", fn() { const data = readlinkSync(newname); assertEquals(typeof data, "string"); @@ -58,7 +58,7 @@ test({ test({ name: "readlinkEncodeBufferSuccess", - ignore: Deno.build.os === "win", + ignore: Deno.build.os === "windows", fn() { const data = readlinkSync(newname, { encoding: "buffer" }); assert(data instanceof Uint8Array); |