diff options
author | Ryan Dahl <ry@tinyclouds.org> | 2019-01-03 22:11:01 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-03 22:11:01 -0500 |
commit | ea6c9f2f365698e8120177bb7a1344e83f859180 (patch) | |
tree | 3174c0cc4004063fb626255c82fbb4ffefad5d7a /js/compiler.ts | |
parent | 6be1164d8917b1ee40d344151f387417352fc804 (diff) |
Revert "use byte array instead of string for code fetch (#1307)" (#1455)
This reverts commit e976b3e0414dc768624b77e431ee7f55b03b76a4.
There is nothing technically wrong with this commit, but it's adding
complexity to a big refactor (native ES modules #975). Since it's not
necessary and simply a philosophical preference, I will revert for now
and try to bring it back later.
Diffstat (limited to 'js/compiler.ts')
-rw-r--r-- | js/compiler.ts | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/js/compiler.ts b/js/compiler.ts index f8899135b..9656bf446 100644 --- a/js/compiler.ts +++ b/js/compiler.ts @@ -233,7 +233,6 @@ export class Compiler // We query Rust with a CodeFetch message. It will load the sourceCode, // and if there is any outputCode cached, will return that as well. const fetchResponse = this._os.codeFetch(moduleSpecifier, containingFile); - assert(fetchResponse != null, "fetchResponse is null"); moduleId = fetchResponse.moduleName; fileName = fetchResponse.filename; mediaType = fetchResponse.mediaType; |