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authorAaron O'Mullan <aaron.omullan@gmail.com>2022-01-20 15:23:53 +0100
committerGitHub <noreply@github.com>2022-01-20 15:23:53 +0100
commit3ab68bd0a2aff6df12388f2c3b5ed7ae3333a6ca (patch)
tree9a81824deb4e5a2b29c3eeb5a2adaa3e00720c45 /ext/webgpu/texture.rs
parent1cc38f5155bdc5605d74cd959660fa04f782ac63 (diff)
revert(#13402): experiment: wgpu sync (#13439)
Diffstat (limited to 'ext/webgpu/texture.rs')
-rw-r--r--ext/webgpu/texture.rs419
1 files changed, 419 insertions, 0 deletions
diff --git a/ext/webgpu/texture.rs b/ext/webgpu/texture.rs
new file mode 100644
index 000000000..9b007b34d
--- /dev/null
+++ b/ext/webgpu/texture.rs
@@ -0,0 +1,419 @@
+// Copyright 2018-2022 the Deno authors. All rights reserved. MIT license.
+
+use deno_core::error::not_supported;
+use deno_core::error::AnyError;
+use deno_core::ResourceId;
+use deno_core::{OpState, Resource};
+use serde::Deserialize;
+use std::borrow::Cow;
+
+use super::error::WebGpuResult;
+pub(crate) struct WebGpuTexture(pub(crate) wgpu_core::id::TextureId);
+impl Resource for WebGpuTexture {
+ fn name(&self) -> Cow<str> {
+ "webGPUTexture".into()
+ }
+}
+
+pub(crate) struct WebGpuTextureView(pub(crate) wgpu_core::id::TextureViewId);
+impl Resource for WebGpuTextureView {
+ fn name(&self) -> Cow<str> {
+ "webGPUTextureView".into()
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case")]
+pub enum GpuTextureFormat {
+ // 8-bit formats
+ #[serde(rename = "r8unorm")]
+ R8Unorm,
+ #[serde(rename = "r8snorm")]
+ R8Snorm,
+ #[serde(rename = "r8uint")]
+ R8Uint,
+ #[serde(rename = "r8sint")]
+ R8Sint,
+
+ // 16-bit formats
+ #[serde(rename = "r16uint")]
+ R16Uint,
+ #[serde(rename = "r16sint")]
+ R16Sint,
+ #[serde(rename = "r16float")]
+ R16Float,
+ #[serde(rename = "rg8unorm")]
+ Rg8Unorm,
+ #[serde(rename = "rg8snorm")]
+ Rg8Snorm,
+ #[serde(rename = "rg8uint")]
+ Rg8Uint,
+ #[serde(rename = "rg8sint")]
+ Rg8Sint,
+
+ // 32-bit formats
+ #[serde(rename = "r32uint")]
+ R32Uint,
+ #[serde(rename = "r32sint")]
+ R32Sint,
+ #[serde(rename = "r32float")]
+ R32Float,
+ #[serde(rename = "rg16uint")]
+ Rg16Uint,
+ #[serde(rename = "rg16sint")]
+ Rg16Sint,
+ #[serde(rename = "rg16float")]
+ Rg16Float,
+ #[serde(rename = "rgba8unorm")]
+ Rgba8Unorm,
+ #[serde(rename = "rgba8unorm-srgb")]
+ Rgba8UnormSrgb,
+ #[serde(rename = "rgba8snorm")]
+ Rgba8Snorm,
+ #[serde(rename = "rgba8uint")]
+ Rgba8Uint,
+ #[serde(rename = "rgba8sint")]
+ Rgba8Sint,
+ #[serde(rename = "bgra8unorm")]
+ Bgra8Unorm,
+ #[serde(rename = "bgra8unorm-srgb")]
+ Bgra8UnormSrgb,
+ // Packed 32-bit formats
+ #[serde(rename = "rgb9e5ufloat")]
+ RgB9E5UFloat,
+ #[serde(rename = "rgb10a2unorm")]
+ Rgb10a2Unorm,
+ #[serde(rename = "rg11b10ufloat")]
+ Rg11b10Float,
+
+ // 64-bit formats
+ #[serde(rename = "rg32uint")]
+ Rg32Uint,
+ #[serde(rename = "rg32sint")]
+ Rg32Sint,
+ #[serde(rename = "rg32float")]
+ Rg32Float,
+ #[serde(rename = "rgba16uint")]
+ Rgba16Uint,
+ #[serde(rename = "rgba16sint")]
+ Rgba16Sint,
+ #[serde(rename = "rgba16float")]
+ Rgba16Float,
+
+ // 128-bit formats
+ #[serde(rename = "rgba32uint")]
+ Rgba32Uint,
+ #[serde(rename = "rgba32sint")]
+ Rgba32Sint,
+ #[serde(rename = "rgba32float")]
+ Rgba32Float,
+
+ // Depth and stencil formats
+ #[serde(rename = "stencil8")]
+ Stencil8,
+ #[serde(rename = "depth16unorm")]
+ Depth16Unorm,
+ #[serde(rename = "depth24plus")]
+ Depth24Plus,
+ #[serde(rename = "depth24plus-stencil8")]
+ Depth24PlusStencil8,
+ #[serde(rename = "depth32float")]
+ Depth32Float,
+
+ // BC compressed formats usable if "texture-compression-bc" is both
+ // supported by the device/user agent and enabled in requestDevice.
+ #[serde(rename = "bc1-rgba-unorm")]
+ Bc1RgbaUnorm,
+ #[serde(rename = "bc1-rgba-unorm-srgb")]
+ Bc1RgbaUnormSrgb,
+ #[serde(rename = "bc2-rgba-unorm")]
+ Bc2RgbaUnorm,
+ #[serde(rename = "bc2-rgba-unorm-srgb")]
+ Bc2RgbaUnormSrgb,
+ #[serde(rename = "bc3-rgba-unorm")]
+ Bc3RgbaUnorm,
+ #[serde(rename = "bc3-rgba-unorm-srgb")]
+ Bc3RgbaUnormSrgb,
+ #[serde(rename = "bc4-r-unorm")]
+ Bc4RUnorm,
+ #[serde(rename = "bc4-r-snorm")]
+ Bc4RSnorm,
+ #[serde(rename = "bc5-rg-unorm")]
+ Bc5RgUnorm,
+ #[serde(rename = "bc5-rg-snorm")]
+ Bc5RgSnorm,
+ #[serde(rename = "bc6h-rgb-ufloat")]
+ Bc6hRgbUfloat,
+ #[serde(rename = "bc6h-rgb-float")]
+ Bc6HRgbFloat,
+ #[serde(rename = "bc7-rgba-unorm")]
+ Bc7RgbaUnorm,
+ #[serde(rename = "bc7-rgba-unorm-srgb")]
+ Bc7RgbaUnormSrgb,
+
+ // "depth24unorm-stencil8" feature
+ #[serde(rename = "depth24unorm-stencil8")]
+ Depth24UnormStencil8,
+
+ // "depth32float-stencil8" feature
+ #[serde(rename = "depth32float-stencil8")]
+ Depth32FloatStencil8,
+}
+
+impl TryFrom<GpuTextureFormat> for wgpu_types::TextureFormat {
+ type Error = AnyError;
+
+ fn try_from(value: GpuTextureFormat) -> Result<Self, Self::Error> {
+ use wgpu_types::TextureFormat;
+ match value {
+ GpuTextureFormat::R8Unorm => Ok(TextureFormat::R8Unorm),
+ GpuTextureFormat::R8Snorm => Ok(TextureFormat::R8Snorm),
+ GpuTextureFormat::R8Uint => Ok(TextureFormat::R8Uint),
+ GpuTextureFormat::R8Sint => Ok(TextureFormat::R8Sint),
+
+ GpuTextureFormat::R16Uint => Ok(TextureFormat::R16Uint),
+ GpuTextureFormat::R16Sint => Ok(TextureFormat::R16Sint),
+ GpuTextureFormat::R16Float => Ok(TextureFormat::R16Float),
+ GpuTextureFormat::Rg8Unorm => Ok(TextureFormat::Rg8Unorm),
+ GpuTextureFormat::Rg8Snorm => Ok(TextureFormat::Rg8Snorm),
+ GpuTextureFormat::Rg8Uint => Ok(TextureFormat::Rg8Uint),
+ GpuTextureFormat::Rg8Sint => Ok(TextureFormat::Rg8Sint),
+
+ GpuTextureFormat::R32Uint => Ok(TextureFormat::R32Uint),
+ GpuTextureFormat::R32Sint => Ok(TextureFormat::R32Sint),
+ GpuTextureFormat::R32Float => Ok(TextureFormat::R32Float),
+ GpuTextureFormat::Rg16Uint => Ok(TextureFormat::Rg16Uint),
+ GpuTextureFormat::Rg16Sint => Ok(TextureFormat::Rg16Sint),
+ GpuTextureFormat::Rg16Float => Ok(TextureFormat::Rg16Float),
+ GpuTextureFormat::Rgba8Unorm => Ok(TextureFormat::Rgba8Unorm),
+ GpuTextureFormat::Rgba8UnormSrgb => Ok(TextureFormat::Rgba8UnormSrgb),
+ GpuTextureFormat::Rgba8Snorm => Ok(TextureFormat::Rgba8Snorm),
+ GpuTextureFormat::Rgba8Uint => Ok(TextureFormat::Rgba8Uint),
+ GpuTextureFormat::Rgba8Sint => Ok(TextureFormat::Rgba8Sint),
+ GpuTextureFormat::Bgra8Unorm => Ok(TextureFormat::Bgra8Unorm),
+ GpuTextureFormat::Bgra8UnormSrgb => Ok(TextureFormat::Bgra8UnormSrgb),
+ GpuTextureFormat::RgB9E5UFloat => Err(not_supported()), // wgpu#967
+ GpuTextureFormat::Rgb10a2Unorm => Ok(TextureFormat::Rgb10a2Unorm),
+ GpuTextureFormat::Rg11b10Float => Ok(TextureFormat::Rg11b10Float),
+
+ GpuTextureFormat::Rg32Uint => Ok(TextureFormat::Rg32Uint),
+ GpuTextureFormat::Rg32Sint => Ok(TextureFormat::Rg32Sint),
+ GpuTextureFormat::Rg32Float => Ok(TextureFormat::Rg32Float),
+ GpuTextureFormat::Rgba16Uint => Ok(TextureFormat::Rgba16Uint),
+ GpuTextureFormat::Rgba16Sint => Ok(TextureFormat::Rgba16Sint),
+ GpuTextureFormat::Rgba16Float => Ok(TextureFormat::Rgba16Float),
+
+ GpuTextureFormat::Rgba32Uint => Ok(TextureFormat::Rgba32Uint),
+ GpuTextureFormat::Rgba32Sint => Ok(TextureFormat::Rgba32Sint),
+ GpuTextureFormat::Rgba32Float => Ok(TextureFormat::Rgba32Float),
+
+ GpuTextureFormat::Stencil8 => Err(not_supported()), // wgpu#967
+ GpuTextureFormat::Depth16Unorm => Err(not_supported()), // wgpu#967
+ GpuTextureFormat::Depth24Plus => Ok(TextureFormat::Depth24Plus),
+ GpuTextureFormat::Depth24PlusStencil8 => {
+ Ok(TextureFormat::Depth24PlusStencil8)
+ }
+ GpuTextureFormat::Depth32Float => Ok(TextureFormat::Depth32Float),
+
+ GpuTextureFormat::Bc1RgbaUnorm => Ok(TextureFormat::Bc1RgbaUnorm),
+ GpuTextureFormat::Bc1RgbaUnormSrgb => Ok(TextureFormat::Bc1RgbaUnormSrgb),
+ GpuTextureFormat::Bc2RgbaUnorm => Ok(TextureFormat::Bc2RgbaUnorm),
+ GpuTextureFormat::Bc2RgbaUnormSrgb => Ok(TextureFormat::Bc2RgbaUnormSrgb),
+ GpuTextureFormat::Bc3RgbaUnorm => Ok(TextureFormat::Bc3RgbaUnorm),
+ GpuTextureFormat::Bc3RgbaUnormSrgb => Ok(TextureFormat::Bc3RgbaUnormSrgb),
+ GpuTextureFormat::Bc4RUnorm => Ok(TextureFormat::Bc4RUnorm),
+ GpuTextureFormat::Bc4RSnorm => Ok(TextureFormat::Bc4RSnorm),
+ GpuTextureFormat::Bc5RgUnorm => Ok(TextureFormat::Bc5RgUnorm),
+ GpuTextureFormat::Bc5RgSnorm => Ok(TextureFormat::Bc5RgSnorm),
+ GpuTextureFormat::Bc6hRgbUfloat => Ok(TextureFormat::Bc6hRgbUfloat),
+ GpuTextureFormat::Bc6HRgbFloat => Ok(TextureFormat::Bc6hRgbSfloat), // wgpu#967
+ GpuTextureFormat::Bc7RgbaUnorm => Ok(TextureFormat::Bc7RgbaUnorm),
+ GpuTextureFormat::Bc7RgbaUnormSrgb => Ok(TextureFormat::Bc7RgbaUnormSrgb),
+
+ GpuTextureFormat::Depth24UnormStencil8 => Err(not_supported()), // wgpu#967,
+
+ GpuTextureFormat::Depth32FloatStencil8 => Err(not_supported()), // wgpu#967
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case")]
+pub enum GpuTextureViewDimension {
+ #[serde(rename = "1d")]
+ D1,
+ #[serde(rename = "2d")]
+ D2,
+ #[serde(rename = "2d-array")]
+ D2Array,
+ #[serde(rename = "cube")]
+ Cube,
+ #[serde(rename = "cube-array")]
+ CubeArray,
+ #[serde(rename = "3d")]
+ D3,
+}
+
+impl From<GpuTextureViewDimension> for wgpu_types::TextureViewDimension {
+ fn from(view_dimension: GpuTextureViewDimension) -> Self {
+ match view_dimension {
+ GpuTextureViewDimension::D1 => wgpu_types::TextureViewDimension::D1,
+ GpuTextureViewDimension::D2 => wgpu_types::TextureViewDimension::D2,
+ GpuTextureViewDimension::D2Array => {
+ wgpu_types::TextureViewDimension::D2Array
+ }
+ GpuTextureViewDimension::Cube => wgpu_types::TextureViewDimension::Cube,
+ GpuTextureViewDimension::CubeArray => {
+ wgpu_types::TextureViewDimension::CubeArray
+ }
+ GpuTextureViewDimension::D3 => wgpu_types::TextureViewDimension::D3,
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case")]
+pub enum GpuTextureDimension {
+ #[serde(rename = "1d")]
+ D1,
+ #[serde(rename = "2d")]
+ D2,
+ #[serde(rename = "3d")]
+ D3,
+}
+
+impl From<GpuTextureDimension> for wgpu_types::TextureDimension {
+ fn from(texture_dimension: GpuTextureDimension) -> Self {
+ match texture_dimension {
+ GpuTextureDimension::D1 => wgpu_types::TextureDimension::D1,
+ GpuTextureDimension::D2 => wgpu_types::TextureDimension::D2,
+ GpuTextureDimension::D3 => wgpu_types::TextureDimension::D3,
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "kebab-case")]
+pub enum GpuTextureAspect {
+ All,
+ StencilOnly,
+ DepthOnly,
+}
+
+impl From<GpuTextureAspect> for wgpu_types::TextureAspect {
+ fn from(aspect: GpuTextureAspect) -> wgpu_types::TextureAspect {
+ match aspect {
+ GpuTextureAspect::All => wgpu_types::TextureAspect::All,
+ GpuTextureAspect::StencilOnly => wgpu_types::TextureAspect::StencilOnly,
+ GpuTextureAspect::DepthOnly => wgpu_types::TextureAspect::DepthOnly,
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct GpuExtent3D {
+ pub width: u32,
+ pub height: u32,
+ pub depth_or_array_layers: u32,
+}
+
+impl From<GpuExtent3D> for wgpu_types::Extent3d {
+ fn from(extent: GpuExtent3D) -> Self {
+ wgpu_types::Extent3d {
+ width: extent.width,
+ height: extent.height,
+ depth_or_array_layers: extent.depth_or_array_layers,
+ }
+ }
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct CreateTextureArgs {
+ device_rid: ResourceId,
+ label: Option<String>,
+ size: GpuExtent3D,
+ mip_level_count: u32,
+ sample_count: u32,
+ dimension: GpuTextureDimension,
+ format: GpuTextureFormat,
+ usage: u32,
+}
+
+pub fn op_webgpu_create_texture(
+ state: &mut OpState,
+ args: CreateTextureArgs,
+ _: (),
+) -> Result<WebGpuResult, AnyError> {
+ let instance = state.borrow::<super::Instance>();
+ let device_resource = state
+ .resource_table
+ .get::<super::WebGpuDevice>(args.device_rid)?;
+ let device = device_resource.0;
+
+ let descriptor = wgpu_core::resource::TextureDescriptor {
+ label: args.label.map(Cow::from),
+ size: args.size.into(),
+ mip_level_count: args.mip_level_count,
+ sample_count: args.sample_count,
+ dimension: args.dimension.into(),
+ format: args.format.try_into()?,
+ usage: wgpu_types::TextureUsages::from_bits_truncate(args.usage),
+ };
+
+ gfx_put!(device => instance.device_create_texture(
+ device,
+ &descriptor,
+ std::marker::PhantomData
+ ) => state, WebGpuTexture)
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct CreateTextureViewArgs {
+ texture_rid: ResourceId,
+ label: Option<String>,
+ format: Option<GpuTextureFormat>,
+ dimension: Option<GpuTextureViewDimension>,
+ aspect: GpuTextureAspect,
+ base_mip_level: u32,
+ mip_level_count: Option<u32>,
+ base_array_layer: u32,
+ array_layer_count: Option<u32>,
+}
+
+pub fn op_webgpu_create_texture_view(
+ state: &mut OpState,
+ args: CreateTextureViewArgs,
+ _: (),
+) -> Result<WebGpuResult, AnyError> {
+ let instance = state.borrow::<super::Instance>();
+ let texture_resource = state
+ .resource_table
+ .get::<WebGpuTexture>(args.texture_rid)?;
+ let texture = texture_resource.0;
+
+ let descriptor = wgpu_core::resource::TextureViewDescriptor {
+ label: args.label.map(Cow::from),
+ format: args.format.map(|s| s.try_into()).transpose()?,
+ dimension: args.dimension.map(|s| s.into()),
+ range: wgpu_types::ImageSubresourceRange {
+ aspect: args.aspect.into(),
+ base_mip_level: args.base_mip_level,
+ mip_level_count: std::num::NonZeroU32::new(
+ args.mip_level_count.unwrap_or(0),
+ ),
+ base_array_layer: args.base_array_layer,
+ array_layer_count: std::num::NonZeroU32::new(
+ args.array_layer_count.unwrap_or(0),
+ ),
+ },
+ };
+
+ gfx_put!(texture => instance.texture_create_view(
+ texture,
+ &descriptor,
+ std::marker::PhantomData
+ ) => state, WebGpuTextureView)
+}