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| author | Aaron O'Mullan <aaron.omullan@gmail.com> | 2022-01-20 15:23:53 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-20 15:23:53 +0100 |
| commit | 3ab68bd0a2aff6df12388f2c3b5ed7ae3333a6ca (patch) | |
| tree | 9a81824deb4e5a2b29c3eeb5a2adaa3e00720c45 /ext/webgpu/shader.rs | |
| parent | 1cc38f5155bdc5605d74cd959660fa04f782ac63 (diff) | |
revert(#13402): experiment: wgpu sync (#13439)
Diffstat (limited to 'ext/webgpu/shader.rs')
| -rw-r--r-- | ext/webgpu/shader.rs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/ext/webgpu/shader.rs b/ext/webgpu/shader.rs new file mode 100644 index 000000000..2477beceb --- /dev/null +++ b/ext/webgpu/shader.rs @@ -0,0 +1,51 @@ +// Copyright 2018-2022 the Deno authors. All rights reserved. MIT license. + +use deno_core::error::AnyError; +use deno_core::ResourceId; +use deno_core::{OpState, Resource}; +use serde::Deserialize; +use std::borrow::Cow; + +use super::error::WebGpuResult; + +pub(crate) struct WebGpuShaderModule(pub(crate) wgpu_core::id::ShaderModuleId); +impl Resource for WebGpuShaderModule { + fn name(&self) -> Cow<str> { + "webGPUShaderModule".into() + } +} + +#[derive(Deserialize)] +#[serde(rename_all = "camelCase")] +pub struct CreateShaderModuleArgs { + device_rid: ResourceId, + label: Option<String>, + code: String, + _source_map: Option<()>, // not yet implemented +} + +pub fn op_webgpu_create_shader_module( + state: &mut OpState, + args: CreateShaderModuleArgs, + _: (), +) -> Result<WebGpuResult, AnyError> { + let instance = state.borrow::<super::Instance>(); + let device_resource = state + .resource_table + .get::<super::WebGpuDevice>(args.device_rid)?; + let device = device_resource.0; + + let source = + wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(args.code)); + + let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor { + label: args.label.map(Cow::from), + }; + + gfx_put!(device => instance.device_create_shader_module( + device, + &descriptor, + source, + std::marker::PhantomData + ) => state, WebGpuShaderModule) +} |
