diff options
author | Leo Kettmeir <crowlkats@toaxl.com> | 2023-02-20 17:48:02 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-20 16:48:02 +0000 |
commit | a16c11c5d10052c688ba4c2eca09fd1a225e395a (patch) | |
tree | 34fb4b4fb028ca2c19a0d7059915f86a5d511540 /ext/webgpu/render_pass.rs | |
parent | 6915a9b7a701dde0e1078867961c9a91811c1850 (diff) |
refactor: move webgpu files to ext root (#17832)
Required for #17826
Diffstat (limited to 'ext/webgpu/render_pass.rs')
-rw-r--r-- | ext/webgpu/render_pass.rs | 538 |
1 files changed, 538 insertions, 0 deletions
diff --git a/ext/webgpu/render_pass.rs b/ext/webgpu/render_pass.rs new file mode 100644 index 000000000..ee38091bc --- /dev/null +++ b/ext/webgpu/render_pass.rs @@ -0,0 +1,538 @@ +// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license. + +use deno_core::error::type_error; +use deno_core::error::AnyError; +use deno_core::op; +use deno_core::OpState; +use deno_core::Resource; +use deno_core::ResourceId; +use deno_core::ZeroCopyBuf; +use serde::Deserialize; +use std::borrow::Cow; +use std::cell::RefCell; + +use super::error::WebGpuResult; + +pub(crate) struct WebGpuRenderPass( + pub(crate) RefCell<wgpu_core::command::RenderPass>, +); +impl Resource for WebGpuRenderPass { + fn name(&self) -> Cow<str> { + "webGPURenderPass".into() + } +} + +#[derive(Deserialize)] +#[serde(rename_all = "camelCase")] +pub struct RenderPassSetViewportArgs { + render_pass_rid: ResourceId, + x: f32, + y: f32, + width: f32, + height: f32, + min_depth: f32, + max_depth: f32, +} + +#[op] +pub fn op_webgpu_render_pass_set_viewport( + state: &mut OpState, + args: RenderPassSetViewportArgs, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(args.render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_viewport( + &mut render_pass_resource.0.borrow_mut(), + args.x, + args.y, + args.width, + args.height, + args.min_depth, + args.max_depth, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_scissor_rect( + state: &mut OpState, + render_pass_rid: ResourceId, + x: u32, + y: u32, + width: u32, + height: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_scissor_rect( + &mut render_pass_resource.0.borrow_mut(), + x, + y, + width, + height, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_blend_constant( + state: &mut OpState, + render_pass_rid: ResourceId, + color: wgpu_types::Color, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_blend_constant( + &mut render_pass_resource.0.borrow_mut(), + &color, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_stencil_reference( + state: &mut OpState, + render_pass_rid: ResourceId, + reference: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_stencil_reference( + &mut render_pass_resource.0.borrow_mut(), + reference, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_begin_pipeline_statistics_query( + state: &mut OpState, + render_pass_rid: ResourceId, + query_set: u32, + query_index: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + let query_set_resource = state + .resource_table + .get::<super::WebGpuQuerySet>(query_set)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_begin_pipeline_statistics_query( + &mut render_pass_resource.0.borrow_mut(), + query_set_resource.0, + query_index, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_end_pipeline_statistics_query( + state: &mut OpState, + render_pass_rid: ResourceId, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_end_pipeline_statistics_query( + &mut render_pass_resource.0.borrow_mut(), + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_write_timestamp( + state: &mut OpState, + render_pass_rid: ResourceId, + query_set: u32, + query_index: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + let query_set_resource = state + .resource_table + .get::<super::WebGpuQuerySet>(query_set)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_write_timestamp( + &mut render_pass_resource.0.borrow_mut(), + query_set_resource.0, + query_index, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_execute_bundles( + state: &mut OpState, + render_pass_rid: ResourceId, + bundles: Vec<u32>, +) -> Result<WebGpuResult, AnyError> { + let bundles = bundles + .iter() + .map(|rid| { + let render_bundle_resource = + state + .resource_table + .get::<super::bundle::WebGpuRenderBundle>(*rid)?; + Ok(render_bundle_resource.0) + }) + .collect::<Result<Vec<_>, AnyError>>()?; + + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + // SAFETY: the raw pointer and length are of the same slice, and that slice + // lives longer than the below function invocation. + unsafe { + wgpu_core::command::render_ffi::wgpu_render_pass_execute_bundles( + &mut render_pass_resource.0.borrow_mut(), + bundles.as_ptr(), + bundles.len(), + ); + } + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_end( + state: &mut OpState, + command_encoder_rid: ResourceId, + render_pass_rid: ResourceId, +) -> Result<WebGpuResult, AnyError> { + let command_encoder_resource = state + .resource_table + .get::<super::command_encoder::WebGpuCommandEncoder>( + command_encoder_rid, + )?; + let command_encoder = command_encoder_resource.0; + let render_pass_resource = state + .resource_table + .take::<WebGpuRenderPass>(render_pass_rid)?; + let render_pass = &render_pass_resource.0.borrow(); + let instance = state.borrow::<super::Instance>(); + + gfx_ok!(command_encoder => instance.command_encoder_run_render_pass(command_encoder, render_pass)) +} + +#[op] +pub fn op_webgpu_render_pass_set_bind_group( + state: &mut OpState, + render_pass_rid: ResourceId, + index: u32, + bind_group: u32, + dynamic_offsets_data: ZeroCopyBuf, + dynamic_offsets_data_start: usize, + dynamic_offsets_data_length: usize, +) -> Result<WebGpuResult, AnyError> { + let bind_group_resource = + state + .resource_table + .get::<super::binding::WebGpuBindGroup>(bind_group)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + // Align the data + assert_eq!(dynamic_offsets_data_start % std::mem::size_of::<u32>(), 0); + let (prefix, dynamic_offsets_data, suffix) = + // SAFETY: A u8 to u32 cast is safe because we asserted that the length is a + // multiple of 4. + unsafe { dynamic_offsets_data.align_to::<u32>() }; + assert!(prefix.is_empty()); + assert!(suffix.is_empty()); + + let start = dynamic_offsets_data_start; + let len = dynamic_offsets_data_length; + + // Assert that length and start are both in bounds + assert!(start <= dynamic_offsets_data.len()); + assert!(len <= dynamic_offsets_data.len() - start); + + let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len]; + + // SAFETY: the raw pointer and length are of the same slice, and that slice + // lives longer than the below function invocation. + unsafe { + wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group( + &mut render_pass_resource.0.borrow_mut(), + index, + bind_group_resource.0, + dynamic_offsets_data.as_ptr(), + dynamic_offsets_data.len(), + ); + } + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_push_debug_group( + state: &mut OpState, + render_pass_rid: ResourceId, + group_label: String, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + let label = std::ffi::CString::new(group_label).unwrap(); + // SAFETY: the string the raw pointer points to lives longer than the below + // function invocation. + unsafe { + wgpu_core::command::render_ffi::wgpu_render_pass_push_debug_group( + &mut render_pass_resource.0.borrow_mut(), + label.as_ptr(), + 0, // wgpu#975 + ); + } + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_pop_debug_group( + state: &mut OpState, + render_pass_rid: ResourceId, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_pop_debug_group( + &mut render_pass_resource.0.borrow_mut(), + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_insert_debug_marker( + state: &mut OpState, + render_pass_rid: ResourceId, + marker_label: String, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + let label = std::ffi::CString::new(marker_label).unwrap(); + // SAFETY: the string the raw pointer points to lives longer than the below + // function invocation. + unsafe { + wgpu_core::command::render_ffi::wgpu_render_pass_insert_debug_marker( + &mut render_pass_resource.0.borrow_mut(), + label.as_ptr(), + 0, // wgpu#975 + ); + } + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_pipeline( + state: &mut OpState, + render_pass_rid: ResourceId, + pipeline: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pipeline_resource = + state + .resource_table + .get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_pipeline( + &mut render_pass_resource.0.borrow_mut(), + render_pipeline_resource.0, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_index_buffer( + state: &mut OpState, + render_pass_rid: ResourceId, + buffer: u32, + index_format: wgpu_types::IndexFormat, + offset: u64, + size: Option<u64>, +) -> Result<WebGpuResult, AnyError> { + let buffer_resource = state + .resource_table + .get::<super::buffer::WebGpuBuffer>(buffer)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + let size = if let Some(size) = size { + Some( + std::num::NonZeroU64::new(size) + .ok_or_else(|| type_error("size must be larger than 0"))?, + ) + } else { + None + }; + + render_pass_resource.0.borrow_mut().set_index_buffer( + buffer_resource.0, + index_format, + offset, + size, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_set_vertex_buffer( + state: &mut OpState, + render_pass_rid: ResourceId, + slot: u32, + buffer: u32, + offset: u64, + size: Option<u64>, +) -> Result<WebGpuResult, AnyError> { + let buffer_resource = state + .resource_table + .get::<super::buffer::WebGpuBuffer>(buffer)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + let size = if let Some(size) = size { + Some( + std::num::NonZeroU64::new(size) + .ok_or_else(|| type_error("size must be larger than 0"))?, + ) + } else { + None + }; + + wgpu_core::command::render_ffi::wgpu_render_pass_set_vertex_buffer( + &mut render_pass_resource.0.borrow_mut(), + slot, + buffer_resource.0, + offset, + size, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_draw( + state: &mut OpState, + render_pass_rid: ResourceId, + vertex_count: u32, + instance_count: u32, + first_vertex: u32, + first_instance: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_draw( + &mut render_pass_resource.0.borrow_mut(), + vertex_count, + instance_count, + first_vertex, + first_instance, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_draw_indexed( + state: &mut OpState, + render_pass_rid: ResourceId, + index_count: u32, + instance_count: u32, + first_index: u32, + base_vertex: i32, + first_instance: u32, +) -> Result<WebGpuResult, AnyError> { + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed( + &mut render_pass_resource.0.borrow_mut(), + index_count, + instance_count, + first_index, + base_vertex, + first_instance, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_draw_indirect( + state: &mut OpState, + render_pass_rid: ResourceId, + indirect_buffer: u32, + indirect_offset: u64, +) -> Result<WebGpuResult, AnyError> { + let buffer_resource = state + .resource_table + .get::<super::buffer::WebGpuBuffer>(indirect_buffer)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_draw_indirect( + &mut render_pass_resource.0.borrow_mut(), + buffer_resource.0, + indirect_offset, + ); + + Ok(WebGpuResult::empty()) +} + +#[op] +pub fn op_webgpu_render_pass_draw_indexed_indirect( + state: &mut OpState, + render_pass_rid: ResourceId, + indirect_buffer: u32, + indirect_offset: u64, +) -> Result<WebGpuResult, AnyError> { + let buffer_resource = state + .resource_table + .get::<super::buffer::WebGpuBuffer>(indirect_buffer)?; + let render_pass_resource = state + .resource_table + .get::<WebGpuRenderPass>(render_pass_rid)?; + + wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed_indirect( + &mut render_pass_resource.0.borrow_mut(), + buffer_resource.0, + indirect_offset, + ); + + Ok(WebGpuResult::empty()) +} |