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author | Bartek IwaĆczuk <biwanczuk@gmail.com> | 2024-04-15 19:08:33 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-15 20:08:33 +0200 |
commit | a080acc1b46ce9915760ce5c818763c64be8dca1 (patch) | |
tree | cbc44ea39628283b4ba73b6941bc2f9528b5b528 /cli/tools/bench/mod.rs | |
parent | f36a8951a420e34d8189cda5792f5eeaa5ce85b7 (diff) |
refactor: move lifecycle events dispatch to Rust (#23358)
This commit moves logic of dispatching lifecycle events (
"load", "beforeunload", "unload") to be triggered from Rust.
Before that we were executing scripts from Rust, but now we
are storing references to functions from "99_main.js" and calling
them directly.
Prerequisite for https://github.com/denoland/deno/issues/23342
Diffstat (limited to 'cli/tools/bench/mod.rs')
-rw-r--r-- | cli/tools/bench/mod.rs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/cli/tools/bench/mod.rs b/cli/tools/bench/mod.rs index 8663fbbc8..88bff479c 100644 --- a/cli/tools/bench/mod.rs +++ b/cli/tools/bench/mod.rs @@ -26,7 +26,6 @@ use deno_core::error::JsError; use deno_core::futures::future; use deno_core::futures::stream; use deno_core::futures::StreamExt; -use deno_core::located_script_name; use deno_core::serde_v8; use deno_core::unsync::spawn; use deno_core::unsync::spawn_blocking; @@ -220,7 +219,7 @@ async fn bench_specifier_inner( // Ensure that there are no pending exceptions before we start running tests worker.run_up_to_duration(Duration::from_millis(0)).await?; - worker.dispatch_load_event(located_script_name!())?; + worker.dispatch_load_event()?; let benchmarks = { let state_rc = worker.js_runtime.op_state(); @@ -269,8 +268,8 @@ async fn bench_specifier_inner( // Ignore `defaultPrevented` of the `beforeunload` event. We don't allow the // event loop to continue beyond what's needed to await results. - worker.dispatch_beforeunload_event(located_script_name!())?; - worker.dispatch_unload_event(located_script_name!())?; + worker.dispatch_beforeunload_event()?; + worker.dispatch_unload_event()?; // Ensure the worker has settled so we can catch any remaining unhandled rejections. We don't // want to wait forever here. |