summaryrefslogtreecommitdiff
path: root/cli/tools/bench/mod.rs
diff options
context:
space:
mode:
authorBartek IwaƄczuk <biwanczuk@gmail.com>2024-04-15 19:08:33 +0100
committerGitHub <noreply@github.com>2024-04-15 20:08:33 +0200
commita080acc1b46ce9915760ce5c818763c64be8dca1 (patch)
treecbc44ea39628283b4ba73b6941bc2f9528b5b528 /cli/tools/bench/mod.rs
parentf36a8951a420e34d8189cda5792f5eeaa5ce85b7 (diff)
refactor: move lifecycle events dispatch to Rust (#23358)
This commit moves logic of dispatching lifecycle events ( "load", "beforeunload", "unload") to be triggered from Rust. Before that we were executing scripts from Rust, but now we are storing references to functions from "99_main.js" and calling them directly. Prerequisite for https://github.com/denoland/deno/issues/23342
Diffstat (limited to 'cli/tools/bench/mod.rs')
-rw-r--r--cli/tools/bench/mod.rs7
1 files changed, 3 insertions, 4 deletions
diff --git a/cli/tools/bench/mod.rs b/cli/tools/bench/mod.rs
index 8663fbbc8..88bff479c 100644
--- a/cli/tools/bench/mod.rs
+++ b/cli/tools/bench/mod.rs
@@ -26,7 +26,6 @@ use deno_core::error::JsError;
use deno_core::futures::future;
use deno_core::futures::stream;
use deno_core::futures::StreamExt;
-use deno_core::located_script_name;
use deno_core::serde_v8;
use deno_core::unsync::spawn;
use deno_core::unsync::spawn_blocking;
@@ -220,7 +219,7 @@ async fn bench_specifier_inner(
// Ensure that there are no pending exceptions before we start running tests
worker.run_up_to_duration(Duration::from_millis(0)).await?;
- worker.dispatch_load_event(located_script_name!())?;
+ worker.dispatch_load_event()?;
let benchmarks = {
let state_rc = worker.js_runtime.op_state();
@@ -269,8 +268,8 @@ async fn bench_specifier_inner(
// Ignore `defaultPrevented` of the `beforeunload` event. We don't allow the
// event loop to continue beyond what's needed to await results.
- worker.dispatch_beforeunload_event(located_script_name!())?;
- worker.dispatch_unload_event(located_script_name!())?;
+ worker.dispatch_beforeunload_event()?;
+ worker.dispatch_unload_event()?;
// Ensure the worker has settled so we can catch any remaining unhandled rejections. We don't
// want to wait forever here.