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authorRyan Dahl <ry@tinyclouds.org>2019-10-04 20:28:51 -0400
committerGitHub <noreply@github.com>2019-10-04 20:28:51 -0400
commitb81e5db17aa8b3088d6034ddf86b79c69410f012 (patch)
tree579e4c23d60d1b0d038156bc28a04f74ea87b2f0 /cli/js/timers.ts
parent9049213867d30f7df090a83b6baf3e0717a4d2d2 (diff)
Merge deno_cli_snapshots into deno_cli (#3064)
Diffstat (limited to 'cli/js/timers.ts')
-rw-r--r--cli/js/timers.ts280
1 files changed, 280 insertions, 0 deletions
diff --git a/cli/js/timers.ts b/cli/js/timers.ts
new file mode 100644
index 000000000..5bc4922e3
--- /dev/null
+++ b/cli/js/timers.ts
@@ -0,0 +1,280 @@
+// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
+import { assert } from "./util.ts";
+import { window } from "./window.ts";
+import * as dispatch from "./dispatch.ts";
+import { sendSync, sendAsync } from "./dispatch_json.ts";
+
+const { console } = window;
+
+interface Timer {
+ id: number;
+ callback: () => void;
+ delay: number;
+ due: number;
+ repeat: boolean;
+ scheduled: boolean;
+}
+
+// We'll subtract EPOCH every time we retrieve the time with Date.now(). This
+// ensures that absolute time values stay below UINT32_MAX - 2, which is the
+// maximum object key that EcmaScript considers "numerical". After running for
+// about a month, this is no longer true, and Deno explodes.
+// TODO(piscisaureus): fix that ^.
+const EPOCH = Date.now();
+const APOCALYPSE = 2 ** 32 - 2;
+
+// Timeout values > TIMEOUT_MAX are set to 1.
+const TIMEOUT_MAX = 2 ** 31 - 1;
+
+let globalTimeoutDue: number | null = null;
+
+let nextTimerId = 1;
+const idMap = new Map<number, Timer>();
+const dueMap: { [due: number]: Timer[] } = Object.create(null);
+
+function getTime(): number {
+ // TODO: use a monotonic clock.
+ const now = Date.now() - EPOCH;
+ assert(now >= 0 && now < APOCALYPSE);
+ return now;
+}
+
+function clearGlobalTimeout(): void {
+ globalTimeoutDue = null;
+ sendSync(dispatch.OP_GLOBAL_TIMER_STOP);
+}
+
+async function setGlobalTimeout(due: number, now: number): Promise<void> {
+ // Since JS and Rust don't use the same clock, pass the time to rust as a
+ // relative time value. On the Rust side we'll turn that into an absolute
+ // value again.
+ const timeout = due - now;
+ assert(timeout >= 0);
+
+ // Send message to the backend.
+ globalTimeoutDue = due;
+ await sendAsync(dispatch.OP_GLOBAL_TIMER, { timeout });
+ // eslint-disable-next-line @typescript-eslint/no-use-before-define
+ fireTimers();
+}
+
+function setOrClearGlobalTimeout(due: number | null, now: number): void {
+ if (due == null) {
+ clearGlobalTimeout();
+ } else {
+ setGlobalTimeout(due, now);
+ }
+}
+
+function schedule(timer: Timer, now: number): void {
+ assert(!timer.scheduled);
+ assert(now <= timer.due);
+ // Find or create the list of timers that will fire at point-in-time `due`.
+ let list = dueMap[timer.due];
+ if (list === undefined) {
+ list = dueMap[timer.due] = [];
+ }
+ // Append the newly scheduled timer to the list and mark it as scheduled.
+ list.push(timer);
+ timer.scheduled = true;
+ // If the new timer is scheduled to fire before any timer that existed before,
+ // update the global timeout to reflect this.
+ if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
+ setOrClearGlobalTimeout(timer.due, now);
+ }
+}
+
+function unschedule(timer: Timer): void {
+ if (!timer.scheduled) {
+ return;
+ }
+ // Find the list of timers that will fire at point-in-time `due`.
+ const list = dueMap[timer.due];
+ if (list.length === 1) {
+ // Time timer is the only one in the list. Remove the entire list.
+ assert(list[0] === timer);
+ delete dueMap[timer.due];
+ // If the unscheduled timer was 'next up', find when the next timer that
+ // still exists is due, and update the global alarm accordingly.
+ if (timer.due === globalTimeoutDue) {
+ let nextTimerDue: number | null = null;
+ for (const key in dueMap) {
+ nextTimerDue = Number(key);
+ break;
+ }
+ setOrClearGlobalTimeout(nextTimerDue, getTime());
+ }
+ } else {
+ // Multiple timers that are due at the same point in time.
+ // Remove this timer from the list.
+ const index = list.indexOf(timer);
+ assert(index > -1);
+ list.splice(index, 1);
+ }
+}
+
+function fire(timer: Timer): void {
+ // If the timer isn't found in the ID map, that means it has been cancelled
+ // between the timer firing and the promise callback (this function).
+ if (!idMap.has(timer.id)) {
+ return;
+ }
+ // Reschedule the timer if it is a repeating one, otherwise drop it.
+ if (!timer.repeat) {
+ // One-shot timer: remove the timer from this id-to-timer map.
+ idMap.delete(timer.id);
+ } else {
+ // Interval timer: compute when timer was supposed to fire next.
+ // However make sure to never schedule the next interval in the past.
+ const now = getTime();
+ timer.due = Math.max(now, timer.due + timer.delay);
+ schedule(timer, now);
+ }
+ // Call the user callback. Intermediate assignment is to avoid leaking `this`
+ // to it, while also keeping the stack trace neat when it shows up in there.
+ const callback = timer.callback;
+ callback();
+}
+
+function fireTimers(): void {
+ const now = getTime();
+ // Bail out if we're not expecting the global timer to fire.
+ if (globalTimeoutDue === null) {
+ return;
+ }
+ // After firing the timers that are due now, this will hold the due time of
+ // the first timer that hasn't fired yet.
+ let nextTimerDue: number | null = null;
+ // Walk over the keys of the 'due' map. Since dueMap is actually a regular
+ // object and its keys are numerical and smaller than UINT32_MAX - 2,
+ // keys are iterated in ascending order.
+ for (const key in dueMap) {
+ // Convert the object key (a string) to a number.
+ const due = Number(key);
+ // Break out of the loop if the next timer isn't due to fire yet.
+ if (Number(due) > now) {
+ nextTimerDue = due;
+ break;
+ }
+ // Get the list of timers that have this due time, then drop it.
+ const list = dueMap[key];
+ delete dueMap[key];
+ // Fire all the timers in the list.
+ for (const timer of list) {
+ // With the list dropped, the timer is no longer scheduled.
+ timer.scheduled = false;
+ // Place the callback on the microtask queue.
+ Promise.resolve(timer).then(fire);
+ }
+ }
+
+ // Update the global alarm to go off when the first-up timer that hasn't fired
+ // yet is due.
+ setOrClearGlobalTimeout(nextTimerDue, now);
+}
+
+export type Args = unknown[];
+
+function checkThis(thisArg: unknown): void {
+ if (thisArg !== null && thisArg !== undefined && thisArg !== window) {
+ throw new TypeError("Illegal invocation");
+ }
+}
+
+function checkBigInt(n: unknown): void {
+ if (typeof n === "bigint") {
+ throw new TypeError("Cannot convert a BigInt value to a number");
+ }
+}
+
+function setTimer(
+ cb: (...args: Args) => void,
+ delay: number,
+ args: Args,
+ repeat: boolean
+): number {
+ // Bind `args` to the callback and bind `this` to window(global).
+ const callback: () => void = cb.bind(window, ...args);
+ // In the browser, the delay value must be coercible to an integer between 0
+ // and INT32_MAX. Any other value will cause the timer to fire immediately.
+ // We emulate this behavior.
+ const now = getTime();
+ if (delay > TIMEOUT_MAX) {
+ console.warn(
+ `${delay} does not fit into` +
+ " a 32-bit signed integer." +
+ "\nTimeout duration was set to 1."
+ );
+ delay = 1;
+ }
+ delay = Math.max(0, delay | 0);
+
+ // Create a new, unscheduled timer object.
+ const timer = {
+ id: nextTimerId++,
+ callback,
+ args,
+ delay,
+ due: now + delay,
+ repeat,
+ scheduled: false
+ };
+ // Register the timer's existence in the id-to-timer map.
+ idMap.set(timer.id, timer);
+ // Schedule the timer in the due table.
+ schedule(timer, now);
+ return timer.id;
+}
+
+/** Sets a timer which executes a function once after the timer expires. */
+export function setTimeout(
+ cb: (...args: Args) => void,
+ delay = 0,
+ ...args: Args
+): number {
+ checkBigInt(delay);
+ // @ts-ignore
+ checkThis(this);
+ return setTimer(cb, delay, args, false);
+}
+
+/** Repeatedly calls a function , with a fixed time delay between each call. */
+export function setInterval(
+ cb: (...args: Args) => void,
+ delay = 0,
+ ...args: Args
+): number {
+ checkBigInt(delay);
+ // @ts-ignore
+ checkThis(this);
+ return setTimer(cb, delay, args, true);
+}
+
+/** Clears a previously set timer by id. AKA clearTimeout and clearInterval. */
+function clearTimer(id: number): void {
+ id = Number(id);
+ const timer = idMap.get(id);
+ if (timer === undefined) {
+ // Timer doesn't exist any more or never existed. This is not an error.
+ return;
+ }
+ // Unschedule the timer if it is currently scheduled, and forget about it.
+ unschedule(timer);
+ idMap.delete(timer.id);
+}
+
+export function clearTimeout(id = 0): void {
+ checkBigInt(id);
+ if (id === 0) {
+ return;
+ }
+ clearTimer(id);
+}
+
+export function clearInterval(id = 0): void {
+ checkBigInt(id);
+ if (id === 0) {
+ return;
+ }
+ clearTimer(id);
+}