From 40febd9dd1224a15a3bc877e2fdf010c4c893e0e Mon Sep 17 00:00:00 2001 From: Divy Srivastava Date: Fri, 19 Jan 2024 22:49:14 +0530 Subject: feat:: External webgpu surfaces / BYOW (#21835) This PR contains the implementation of the External webgpu surfaces / BYOW proposal. BYOW stands for "Bring your own window". Closes #21713 Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno` namespace: ```typescript class UnsafeWindowSurface { constructor( system: "cocoa" | "x11" | "win32", winHandle: Deno.PointerValue, displayHandle: Deno.PointerValue | null ); getContext(type: "webgpu"): GPUCanvasContext; present(): void; } ``` For the initial pass, I've opted to support the three major windowing systems. The parameters correspond to the table below: | system | winHandle | displayHandle | | ----------------- | ---------- | ------- | | "cocoa" (macOS) | `NSView*` | - | | "win32" (Windows) | `HWND` | `HINSTANCE` | | "x11" (Linux) | Xlib `Window` | Xlib `Display*` | Ecosystem support: - [x] deno_sdl2 (sdl2) - [mod.ts#L1209](https://github.com/littledivy/deno_sdl2/blob/7e177bc6524750a8849c25ce421798b2e71ec943/mod.ts#L1209) - [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29 - [ ] pane (winit)
Example ```typescript // A simple clear screen pass, colors based on mouse position. import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts"; const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build(); const [system, windowHandle, displayHandle] = window.rawHandle(); const adapter = await navigator.gpu.requestAdapter(); const device = await adapter.requestDevice(); const context = Deno.createWindowSurface(system, windowHandle, displayHandle); context.configure({ device: device, format: "bgra8unorm", height: 480, width: 640, }); let r = 0.0; let g = 0.0; let b = 0.0; for (const event of window.events()) { if (event.type === EventType.Quit) { break; } else if (event.type === EventType.Draw) { const textureView = context.getCurrentTexture().createView(); const renderPassDescriptor: GPURenderPassDescriptor = { colorAttachments: [ { view: textureView, clearValue: { r, g, b, a: 1.0 }, loadOp: "clear", storeOp: "store", }, ], }; const commandEncoder = device.createCommandEncoder(); const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); passEncoder.end(); device.queue.submit([commandEncoder.finish()]); Deno.presentGPUCanvasContext(context); } if (event.type === EventType.MouseMotion) { r = event.x / 640; g = event.y / 480; b = 1.0 - r - g; } } ``` You can find more examples in the linked tracking issue.
--------- Signed-off-by: Divy Srivastava --- ext/webgpu/Cargo.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ext/webgpu/Cargo.toml') diff --git a/ext/webgpu/Cargo.toml b/ext/webgpu/Cargo.toml index b98ae20d8..bdc7bb306 100644 --- a/ext/webgpu/Cargo.toml +++ b/ext/webgpu/Cargo.toml @@ -20,7 +20,7 @@ deno_core.workspace = true serde = { workspace = true, features = ["derive"] } tokio = { workspace = true, features = ["full"] } wgpu-types = { workspace = true, features = ["trace", "replay", "serde"] } -raw-window-handle = { workspace = true, optional = true } +raw-window-handle = { workspace = true } [target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgpu-core] workspace = true -- cgit v1.2.3