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path: root/core/ops_builtin_v8.rs
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2023-01-16refactor(core): Move `pending_promise_rejections` to `ContextState` (#17447)Andreu Botella
This is a requirement before supporting modules in realms.
2023-01-16refactor(core): rename pending_promise_exception to ↵Bartek Iwańczuk
pending_promise_rejection (#17441) These are technically rejections - a rejection can then raise an exception.
2023-01-15refactor(core): Move optional callbacks from `JsRuntimeState` to ↵Andreu Botella
`ContextState` (#17422) The `JsRuntimeState` struct stores a number of JS callbacks that are used either in the event loop or when interacting with V8. Some of these callback fields are vectors of callbacks, and therefore could plausibly store at least one callback per realm. However, some of those fields are `Option<v8::Global<v8::Function>>`, which would make the callbacks set by a realm override the one that might have been set by a different realm. As it turns out, all of the current such optional callbacks (`js_promise_reject_cb`, `js_format_exception_cb` and `js_wasm_streaming_cb`) are only used from inside a realm, and therefore this change makes it so such callbacks can only be set from inside a realm, and will only affect that realm. This is a reland of #15599. Towards #13239.
2023-01-14feat(core): Reland support for async ops in realms (#17204)Andreu Botella
Currently realms are supported on `deno_core`, but there was no support for async ops anywhere other than the main realm. The main issue is that the `js_recv_cb` callback, which resolves promises corresponding to async ops, was only set for the main realm, so async ops in other realms would never resolve. Furthermore, promise ID's are specific to each realm, which meant that async ops from other realms would result in a wrong promise from the main realm being resolved. This change takes the `ContextState` struct added in #17050, and adds to it a `js_recv_cb` callback for each realm. Combined with the fact that that same PR also added a list of known realms to `JsRuntimeState`, and that #17174 made `OpCtx` instances realm-specific and had them include an index into that list of known realms, this makes it possible to know the current realm in the `queue_async_op` and `queue_fast_async_op` methods, and therefore to send the results of promises for each realm to that realm, and prevent the ID's from getting mixed up. Additionally, since promise ID's are no longer unique to the isolate, having a single set of unrefed ops doesn't work. This change therefore also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and adds the lengths of the unrefed op sets for all known realms to get the total number of unrefed ops to compare in the event loop. This PR is a reland of #14734 after it was reverted in #16366, except that `ContextState` and `JsRuntimeState::known_realms` were previously relanded in #17050. Another significant difference with the original PR is passing around an index into `JsRuntimeState::known_realms` instead of a `v8::Global<v8::Context>` to identify the realm, because async op queuing in fast calls cannot call into V8, and therefore cannot have access to V8 globals. This also simplified the implementation of `resolve_async_ops`. Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
2023-01-02chore: update copyright year to 2023 (#17247)David Sherret
Yearly tradition of creating extra noise in git.
2022-12-26chore(core): Make `OpCtx` instances be realm-specific (#17174)Andreu Botella
2022-12-17fix(runtime): `Deno.memoryUsage().rss` should return correct value (#17088)David Sherret
This commit changes implementation of "Deno.memoryUsage()" to return correct value for "rss" field. To do that we implement a specialized function per os to retrieve this information.
2022-12-06npm: ensure runtime exceptions are surfaced when debugger is attached (#16943)Bartek Iwańczuk
Currently runtime exception are only displayed at the program end in terminal, which makes it only a partial fix, as a full fix requires https://github.com/denoland/rusty_v8/pull/1149 which adds new bindings to the inspector that allows to notify it about thrown exceptions. This will be handled in a follow up commit.
2022-11-30chore: upgrade rusty_v8 to 0.58.0 (#16879)Bartek Iwańczuk
2022-11-12chore: upgrade rusty_v8 to 0.55.0 (#16604)Bartek Iwańczuk
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2022-10-26perf(core): do not drive JsInspector by default (#16410)Divy Srivastava
Part of https://github.com/denoland/deno/pull/16377
2022-10-25feat(ext/web): use ArrayBuffer.was_detached() (#16307)Marcos Casagrande
This PR adds a way to reliably check if an ArrayBuffer was detached
2022-10-21perf(core): don't access isolate slots for JsRuntimeState (#16376)Divy Srivastava
example writeFile benchmark: ``` # before time 188 ms rate 53191 time 168 ms rate 59523 time 167 ms rate 59880 time 166 ms rate 60240 time 168 ms rate 59523 time 173 ms rate 57803 time 183 ms rate 54644 # after time 157 ms rate 63694 time 152 ms rate 65789 time 151 ms rate 66225 time 151 ms rate 66225 time 152 ms rate 65789 ```
2022-10-21Revert realms from deno_core (#16366)Divy Srivastava
This revert has been discussed at length out-of-band (including with @andreubotella). The realms work in impeding ongoing event loop and performance work. We very much want to land realms but it needs to wait until these lower-level refactors are complete. We hope to bring realms back in a couple weeks.
2022-10-20perf(core): avoid creating global handles in `op_queue_microtask` (#16359)Divy Srivastava
2022-09-28feat(core): add Deno.core.setPromiseHooks (#15475)Guilherme Bernal
2022-09-07perf(ops): inline &[u8] arguments and enable fast API (#15731)Divy Srivastava
2022-09-02fix(repl): don't terminate on unhandled error events (#15548)Nayeem Rahman
2022-09-01refactor(core): Move optional callbacks from `JsRuntimeState` to ↵Andreu Botella
`ContextState` (#15599) The `JsRuntimeState` struct stores a number of JS callbacks that are used either in the event loop or when interacting with V8. Some of these callback fields are vectors of callbacks, and therefore could plausibly store at least one callback per realm. However, some of those fields are `Option<v8::Global<v8::Function>>`, which would make the callbacks set by a realm override the one that might have been set by a different realm. As it turns out, all of the current such optional callbacks (`js_promise_reject_cb`, `js_format_exception_cb` and `js_wasm_streaming_cb`) are only used from inside a realm, and therefore this change makes it so such callbacks can only be set from inside a realm, and will only affect that realm.
2022-08-21chore: use Rust 1.63.0 (#15464)Mathias Lafeldt
2022-08-11refactor(core): unwrap sync ops in rust (#15449)Nayeem Rahman
2022-08-10feat(core): Add support for async ops in realms (#14734)Andreu Botella
Pull request #14019 enabled initial support for realms, but it did not include support for async ops anywhere other than the main realm. The main issue was that the `js_recv_cb` callback, which resolves promises corresponding to async ops, was only set for the main realm, so async ops in other realms would never resolve. Furthermore, promise ID's are specific to each realm, which meant that async ops from other realms would result in a wrong promise from the main realm being resolved. This change creates a `ContextState` struct, similar to `JsRuntimeState` but stored in a slot of each `v8::Context`, which contains a `js_recv_cb` callback for each realm. Combined with a new list of known realms, which stores them as `v8::Weak<v8::Context>`, and a change in the `#[op]` macro to pass the current context to `queue_async_op`, this makes it possible to send the results of promises for different realms to their realm, and prevent the ID's from getting mixed up. Additionally, since promise ID's are no longer unique to the isolate, having a single set of unrefed ops doesn't work. This change therefore also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and adds the lengths of the unrefed op sets for all known realms to get the total number of unrefed ops to compare in the event loop. Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
2022-07-25refactor(core): remove unneeded ops for uncaughtException (#15296)Bartek Iwańczuk
2022-07-20Reland "feat: add "unhandledrejection" event support" (#15211)Bartek Iwańczuk
2022-07-15Revert "feat: add "unhandledrejection" event support (#12994) (#15080)" (#15210)Bartek Iwańczuk
This reverts commit 1a7259b04b7229f6350a7a7c21b50497b5c80c17.
2022-07-14feat: add "unhandledrejection" event support (#12994) (#15080)Bartek Iwańczuk
Relanding #12994 This commit adds support for "unhandledrejection" event. This event will trigger event listeners registered using: "globalThis.addEventListener("unhandledrejection") "globalThis.onunhandledrejection" This is done by registering a default handler using "Deno.core.setPromiseRejectCallback" that allows to handle rejected promises in JavaScript instead of Rust. This commit will make it possible to polyfill "process.on("unhandledRejection")" in the Node compat layer. Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-07-11chore(core): Deduplicate code related to `op_event_loop_has_more_work` (#15147)Andreu Botella
The `op_event_loop_has_more_work` op, introduced in #14830, duplicates code from `JsRuntime::poll_event_loop`. That PR also added the unused method `JsRuntime::event_loop_has_work`, which is another duplication of that same code, and which isn't used anywhere. This change deduplicates this by renaming `JsRuntime::event_loop_has_work` to `event_loop_pending_state`, and making it the single place to determine what in the event loop is pending. This result is then returned in a struct which is used both in the event loop and in the `op_event_loop_has_more_work` op.
2022-07-04Revert "feat: add "unhandledrejection" event support (#12994)" (#15075)Bartek Iwańczuk
This reverts commit f7af0b01a59aaac91473e2f920137004d39a310a.
2022-07-04feat: add "unhandledrejection" event support (#12994)Bartek Iwańczuk
This commit adds support for "unhandledrejection" event. This event will trigger event listeners registered using: "globalThis.addEventListener("unhandledrejection") "globalThis.onunhandledrejection" This is done by registering a default handler using "Deno.core.setPromiseRejectCallback" that allows to handle rejected promises in JavaScript instead of Rust. This commit will make it possible to polyfill "process.on("unhandledRejection")" in the Node compat layer. Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-06-28feat(web): add beforeunload event (#14830)Colin Ihrig
This commit adds the 'beforeunload' event. Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2022-06-20perf(core): Cache source lookups (#14816)Nayeem Rahman
Keep a cache for source maps and source lines. We sort of already had a cache argument for source map lookup functions but we just passed an empty map instead of storing it. Extended it to cache source line lookups as well and plugged it into runtime state.
2022-06-07refactor(core): Move Deno.core bindings to ops (#14793)Nayeem Rahman