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-rw-r--r--ext/webgpu/queue.rs160
1 files changed, 160 insertions, 0 deletions
diff --git a/ext/webgpu/queue.rs b/ext/webgpu/queue.rs
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+++ b/ext/webgpu/queue.rs
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+// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
+
+use std::num::NonZeroU32;
+
+use deno_core::error::bad_resource_id;
+use deno_core::error::null_opbuf;
+use deno_core::error::AnyError;
+use deno_core::OpState;
+use deno_core::ResourceId;
+use deno_core::ZeroCopyBuf;
+use serde::Deserialize;
+
+use super::error::WebGpuResult;
+
+type WebGpuQueue = super::WebGpuDevice;
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct QueueSubmitArgs {
+ queue_rid: ResourceId,
+ command_buffers: Vec<u32>,
+}
+
+pub fn op_webgpu_queue_submit(
+ state: &mut OpState,
+ args: QueueSubmitArgs,
+ _: (),
+) -> Result<WebGpuResult, AnyError> {
+ let instance = state.borrow::<super::Instance>();
+ let queue_resource = state
+ .resource_table
+ .get::<WebGpuQueue>(args.queue_rid)
+ .ok_or_else(bad_resource_id)?;
+ let queue = queue_resource.0;
+
+ let mut ids = vec![];
+
+ for rid in args.command_buffers {
+ let buffer_resource = state
+ .resource_table
+ .get::<super::command_encoder::WebGpuCommandBuffer>(rid)
+ .ok_or_else(bad_resource_id)?;
+ ids.push(buffer_resource.0);
+ }
+
+ let maybe_err =
+ gfx_select!(queue => instance.queue_submit(queue, &ids)).err();
+
+ Ok(WebGpuResult::maybe_err(maybe_err))
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+struct GpuImageDataLayout {
+ offset: Option<u64>,
+ bytes_per_row: Option<u32>,
+ rows_per_image: Option<u32>,
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct QueueWriteBufferArgs {
+ queue_rid: ResourceId,
+ buffer: u32,
+ buffer_offset: u64,
+ data_offset: usize,
+ size: Option<usize>,
+}
+
+pub fn op_webgpu_write_buffer(
+ state: &mut OpState,
+ args: QueueWriteBufferArgs,
+ zero_copy: Option<ZeroCopyBuf>,
+) -> Result<WebGpuResult, AnyError> {
+ let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
+ let instance = state.borrow::<super::Instance>();
+ let buffer_resource = state
+ .resource_table
+ .get::<super::buffer::WebGpuBuffer>(args.buffer)
+ .ok_or_else(bad_resource_id)?;
+ let buffer = buffer_resource.0;
+ let queue_resource = state
+ .resource_table
+ .get::<WebGpuQueue>(args.queue_rid)
+ .ok_or_else(bad_resource_id)?;
+ let queue = queue_resource.0;
+
+ let data = match args.size {
+ Some(size) => &zero_copy[args.data_offset..(args.data_offset + size)],
+ None => &zero_copy[args.data_offset..],
+ };
+ let maybe_err = gfx_select!(queue => instance.queue_write_buffer(
+ queue,
+ buffer,
+ args.buffer_offset,
+ data
+ ))
+ .err();
+
+ Ok(WebGpuResult::maybe_err(maybe_err))
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct QueueWriteTextureArgs {
+ queue_rid: ResourceId,
+ destination: super::command_encoder::GpuImageCopyTexture,
+ data_layout: GpuImageDataLayout,
+ size: super::texture::GpuExtent3D,
+}
+
+pub fn op_webgpu_write_texture(
+ state: &mut OpState,
+ args: QueueWriteTextureArgs,
+ zero_copy: Option<ZeroCopyBuf>,
+) -> Result<WebGpuResult, AnyError> {
+ let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
+ let instance = state.borrow::<super::Instance>();
+ let texture_resource = state
+ .resource_table
+ .get::<super::texture::WebGpuTexture>(args.destination.texture)
+ .ok_or_else(bad_resource_id)?;
+ let queue_resource = state
+ .resource_table
+ .get::<WebGpuQueue>(args.queue_rid)
+ .ok_or_else(bad_resource_id)?;
+ let queue = queue_resource.0;
+
+ let destination = wgpu_core::command::ImageCopyTexture {
+ texture: texture_resource.0,
+ mip_level: args.destination.mip_level.unwrap_or(0),
+ origin: args
+ .destination
+ .origin
+ .map_or(Default::default(), |origin| wgpu_types::Origin3d {
+ x: origin.x.unwrap_or(0),
+ y: origin.y.unwrap_or(0),
+ z: origin.z.unwrap_or(0),
+ }),
+ };
+ let data_layout = wgpu_types::ImageDataLayout {
+ offset: args.data_layout.offset.unwrap_or(0),
+ bytes_per_row: NonZeroU32::new(args.data_layout.bytes_per_row.unwrap_or(0)),
+ rows_per_image: NonZeroU32::new(
+ args.data_layout.rows_per_image.unwrap_or(0),
+ ),
+ };
+
+ gfx_ok!(queue => instance.queue_write_texture(
+ queue,
+ &destination,
+ &*zero_copy,
+ &data_layout,
+ &wgpu_types::Extent3d {
+ width: args.size.width.unwrap_or(1),
+ height: args.size.height.unwrap_or(1),
+ depth_or_array_layers: args.size.depth_or_array_layers.unwrap_or(1),
+ }
+ ))
+}