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-rw-r--r--docs/contributing.md60
-rw-r--r--docs/contributing/architecture.md50
-rw-r--r--docs/contributing/building_from_source.md89
-rw-r--r--docs/contributing/development_tools.md171
-rw-r--r--docs/contributing/profiling.md0
-rw-r--r--docs/embedding_deno.md11
-rw-r--r--docs/examples.md4
-rw-r--r--docs/examples/fileserver.md22
-rw-r--r--docs/examples/os_signals.md35
-rw-r--r--docs/examples/permissions.md28
-rw-r--r--docs/examples/subprocess.md74
-rw-r--r--docs/examples/tcp_echo.md41
-rw-r--r--docs/examples/testing_if_main.md10
-rw-r--r--docs/examples/unix_cat.md24
-rw-r--r--docs/getting_started.md9
-rw-r--r--docs/getting_started/first_steps.md144
-rw-r--r--docs/getting_started/installation.md70
-rw-r--r--docs/getting_started/permissions.md37
-rw-r--r--docs/getting_started/setup_your_environment.md60
-rw-r--r--docs/getting_started/typescript.md151
-rw-r--r--docs/getting_started/wasm.md31
-rw-r--r--docs/introduction.md84
-rw-r--r--docs/linking_to_external_code.md93
-rw-r--r--docs/linking_to_external_code/import_maps.md42
-rw-r--r--docs/linking_to_external_code/integrity_checking.md5
-rw-r--r--docs/linking_to_external_code/proxies.md9
-rw-r--r--docs/linking_to_external_code/reloading_modules.md22
-rw-r--r--docs/runtime.md36
-rw-r--r--docs/runtime/compiler_apis.md218
-rw-r--r--docs/runtime/program_lifecycle.md68
-rw-r--r--docs/runtime/unstable.md15
-rw-r--r--docs/toc.json83
-rw-r--r--docs/tools.md17
-rw-r--r--docs/tools/bundler.md50
-rw-r--r--docs/tools/debugger.md3
-rw-r--r--docs/tools/dependency_inspector.md3
-rw-r--r--docs/tools/documentation_generator.md3
-rw-r--r--docs/tools/formatter.md33
-rw-r--r--docs/tools/script_installer.md88
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diff --git a/docs/contributing.md b/docs/contributing.md
new file mode 100644
index 000000000..5394405bb
--- /dev/null
+++ b/docs/contributing.md
@@ -0,0 +1,60 @@
+# Contributing
+
+- Read the [style guide](style_guide.md).
+- Progress towards future releases is tracked
+ [here](https://github.com/denoland/deno/milestones).
+- Please don't make [the benchmarks](https://deno.land/benchmarks.html) worse.
+- Ask for help in the [community chat room](https://discord.gg/TGMHGv6).
+- If you are going to work on an issue, mention so in the issue comments
+ _before_ you start working on the issue.
+
+## Development
+
+Instructions on how to build from source can be found
+[here](./building-from-source).
+
+## Submitting a Pull Request
+
+Before submitting, please make sure the following is done:
+
+1. That there is a related issue and it is referenced in the PR text.
+2. There are tests that cover the changes.
+3. Ensure `cargo test` passes.
+4. Format your code with `tools/format.py`
+5. Make sure `./tools/lint.py` passes.
+
+## Changes to `third_party`
+
+[`deno_third_party`](https://github.com/denoland/deno_third_party) contains most
+of the external code that Deno depends on, so that we know exactly what we are
+executing at any given time. It is carefully maintained with a mixture of manual
+labor and private scripts. It's likely you will need help from @ry or
+@piscisaureus to make changes.
+
+## Adding Ops (aka bindings)
+
+We are very concerned about making mistakes when adding new APIs. When adding an
+Op to Deno, the counterpart interfaces on other platforms should be researched.
+Please list how this functionality is done in Go, Node, Rust, and Python.
+
+As an example, see how `Deno.rename()` was proposed and added in
+[PR #671](https://github.com/denoland/deno/pull/671).
+
+## Documenting APIs
+
+It is important to document public APIs and we want to do that inline with the
+code. This helps ensure that code and documentation are tightly coupled
+together.
+
+### Utilize JSDoc
+
+All publicly exposed APIs and types, both via the `deno` module as well as the
+global/`window` namespace should have JSDoc documentation. This documentation is
+parsed and available to the TypeScript compiler, and therefore easy to provide
+further downstream. JSDoc blocks come just prior to the statement they apply to
+and are denoted by a leading `/**` before terminating with a `*/`. For example:
+
+```ts
+/** A simple JSDoc comment */
+export const FOO = "foo";
+```
diff --git a/docs/contributing/architecture.md b/docs/contributing/architecture.md
new file mode 100644
index 000000000..0a1ba3b4d
--- /dev/null
+++ b/docs/contributing/architecture.md
@@ -0,0 +1,50 @@
+## Internal details
+
+### Deno and Linux analogy
+
+| **Linux** | **Deno** |
+| ------------------------------: | :------------------------------- |
+| Processes | Web Workers |
+| Syscalls | Ops |
+| File descriptors (fd) | [Resource ids (rid)](#resources) |
+| Scheduler | Tokio |
+| Userland: libc++ / glib / boost | https://deno.land/std/ |
+| /proc/\$\$/stat | [Deno.metrics()](#metrics) |
+| man pages | deno types |
+
+#### Resources
+
+Resources (AKA `rid`) are Deno's version of file descriptors. They are integer
+values used to refer to open files, sockets, and other concepts. For testing it
+would be good to be able to query the system for how many open resources there
+are.
+
+```ts
+const { resources, close } = Deno;
+console.log(resources());
+// { 0: "stdin", 1: "stdout", 2: "stderr" }
+close(0);
+console.log(resources());
+// { 1: "stdout", 2: "stderr" }
+```
+
+#### Metrics
+
+Metrics is Deno's internal counter for various statistics.
+
+```shell
+> console.table(Deno.metrics())
+┌──────────────────┬────────┐
+│ (index) │ Values │
+├──────────────────┼────────┤
+│ opsDispatched │ 9 │
+│ opsCompleted │ 9 │
+│ bytesSentControl │ 504 │
+│ bytesSentData │ 0 │
+│ bytesReceived │ 856 │
+└──────────────────┴────────┘
+```
+
+### Schematic diagram
+
+![architectural schematic](https://deno.land/images/schematic_v0.2.png)
diff --git a/docs/contributing/building_from_source.md b/docs/contributing/building_from_source.md
new file mode 100644
index 000000000..fb1e1ef2c
--- /dev/null
+++ b/docs/contributing/building_from_source.md
@@ -0,0 +1,89 @@
+## Building from source
+
+Below are instructions on how to build Deno from source. If you just want to use
+Deno you can download a prebuilt executable (more information in the
+`Getting Started` chapter).
+
+### Cloning the Repository
+
+Clone on Linux or Mac:
+
+```bash
+git clone --recurse-submodules https://github.com/denoland/deno.git
+```
+
+Extra steps for Windows users:
+
+1. [Enable "Developer Mode"](https://www.google.com/search?q=windows+enable+developer+mode)
+ (otherwise symlinks would require administrator privileges).
+2. Make sure you are using git version 2.19.2.windows.1 or newer.
+3. Set `core.symlinks=true` before the checkout:
+ ```bash
+ git config --global core.symlinks true
+ git clone --recurse-submodules https://github.com/denoland/deno.git
+ ```
+
+### Prerequisites
+
+The easiest way to build Deno is by using a precompiled version of V8:
+
+```
+cargo build -vv
+```
+
+However if you want to build Deno and V8 from source code:
+
+```
+V8_FROM_SOURCE=1 cargo build -vv
+```
+
+When building V8 from source, there are more dependencies:
+
+[Python 2](https://www.python.org/downloads). Ensure that a suffix-less
+`python`/`python.exe` exists in your `PATH` and it refers to Python 2,
+[not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
+
+For Linux users glib-2.0 development files must also be installed. (On Ubuntu,
+run `apt install libglib2.0-dev`.)
+
+Mac users must have [XCode](https://developer.apple.com/xcode/) installed.
+
+For Windows users:
+
+1. Get [VS Community 2019](https://www.visualstudio.com/downloads/) with
+ "Desktop development with C++" toolkit and make sure to select the following
+ required tools listed below along with all C++ tools.
+
+ - Visual C++ tools for CMake
+ - Windows 10 SDK (10.0.17763.0)
+ - Testing tools core features - Build Tools
+ - Visual C++ ATL for x86 and x64
+ - Visual C++ MFC for x86 and x64
+ - C++/CLI support
+ - VC++ 2015.3 v14.00 (v140) toolset for desktop
+
+2. Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" →
+ "Programs and Features" → Select "Windows Software Development Kit - Windows
+ 10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" ->
+ "Finish". Or use:
+ [Debugging Tools for Windows](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/)
+ (Notice: it will download the files, you should install
+ `X64 Debuggers And Tools-x64_en-us.msi` file manually.)
+
+See [rusty_v8's README](https://github.com/denoland/rusty_v8) for more details
+about the V8 build.
+
+### Building
+
+Build with Cargo:
+
+```bash
+# Build:
+cargo build -vv
+
+# Build errors? Ensure you have latest master and try building again, or if that doesn't work try:
+cargo clean && cargo build -vv
+
+# Run:
+./target/debug/deno cli/tests/002_hello.ts
+```
diff --git a/docs/contributing/development_tools.md b/docs/contributing/development_tools.md
new file mode 100644
index 000000000..35bd5a5fb
--- /dev/null
+++ b/docs/contributing/development_tools.md
@@ -0,0 +1,171 @@
+## Testing and Tools
+
+### Tests
+
+Test `deno`:
+
+```bash
+# Run the whole suite:
+cargo test
+
+# Only test cli/js/:
+cargo test js_unit_tests
+```
+
+Test `std/`:
+
+```bash
+cargo test std_tests
+```
+
+### Lint and format
+
+Lint the code:
+
+```bash
+./tools/lint.py
+```
+
+Format the code:
+
+```bash
+./tools/format.py
+```
+
+### Profiling
+
+To start profiling,
+
+```sh
+# Make sure we're only building release.
+# Build deno and V8's d8.
+ninja -C target/release d8
+
+# Start the program we want to benchmark with --prof
+./target/release/deno run tests/http_bench.ts --allow-net --v8-flags=--prof &
+
+# Exercise it.
+third_party/wrk/linux/wrk http://localhost:4500/
+kill `pgrep deno`
+```
+
+V8 will write a file in the current directory that looks like this:
+`isolate-0x7fad98242400-v8.log`. To examine this file:
+
+```sh
+D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
+isolate-0x7fad98242400-v8.log > prof.log
+# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
+```
+
+`prof.log` will contain information about tick distribution of different calls.
+
+To view the log with Web UI, generate JSON file of the log:
+
+```sh
+D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
+isolate-0x7fad98242400-v8.log --preprocess > prof.json
+```
+
+Open `third_party/v8/tools/profview/index.html` in your browser, and select
+`prof.json` to view the distribution graphically.
+
+Useful V8 flags during profiling:
+
+- --prof
+- --log-internal-timer-events
+- --log-timer-events
+- --track-gc
+- --log-source-code
+- --track-gc-object-stats
+
+To learn more about `d8` and profiling, check out the following links:
+
+- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
+- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
+
+### Debugging with LLDB
+
+We can use LLDB to debug Deno.
+
+```shell
+$ lldb -- target/debug/deno run tests/worker.js
+> run
+> bt
+> up
+> up
+> l
+```
+
+To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
+wrapper around LLDB.
+
+```shell
+$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
+# On macOS, you might get warnings like
+# `ImportError: cannot import name _remove_dead_weakref`
+# In that case, use system python by setting PATH, e.g.
+# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
+(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
+(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
+(lldb) type category enable Rust
+(lldb) target create "../deno/target/debug/deno"
+Current executable set to '../deno/target/debug/deno' (x86_64).
+(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
+(lldb) b op_start
+(lldb) r
+```
+
+### V8 flags
+
+V8 has many many internal command-line flags.
+
+```shell
+# list available v8 flags
+$ deno --v8-flags=--help
+
+# example for applying multiple flags
+$ deno --v8-flags=--expose-gc,--use-strict
+```
+
+Particularly useful ones:
+
+```
+--async-stack-trace
+```
+
+### Continuous Benchmarks
+
+See our benchmarks [over here](https://deno.land/benchmarks)
+
+The benchmark chart supposes
+https://github.com/denoland/benchmark_data/data.json has the type
+`BenchmarkData[]` where `BenchmarkData` is defined like the below:
+
+```ts
+interface ExecTimeData {
+ mean: number;
+ stddev: number;
+ user: number;
+ system: number;
+ min: number;
+ max: number;
+}
+
+interface BenchmarkData {
+ created_at: string;
+ sha1: string;
+ benchmark: {
+ [key: string]: ExecTimeData;
+ };
+ binarySizeData: {
+ [key: string]: number;
+ };
+ threadCountData: {
+ [key: string]: number;
+ };
+ syscallCountData: {
+ [key: string]: number;
+ };
+}
+```
diff --git a/docs/contributing/profiling.md b/docs/contributing/profiling.md
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/docs/contributing/profiling.md
diff --git a/docs/embedding_deno.md b/docs/embedding_deno.md
new file mode 100644
index 000000000..aa8cd58b1
--- /dev/null
+++ b/docs/embedding_deno.md
@@ -0,0 +1,11 @@
+# Embedding Deno
+
+Deno consists of multiple parts, one of which is `deno_core`. This is a rust
+crate that can be used to embed a JavaScript runtime into your rust application.
+Deno is built on top of `deno_core`.
+
+The Deno crate is hosted on [crates.io](https://crates.io/crates/deno_core).
+
+You can view the API on [docs.rs](https://docs.rs/deno_core).
+
+<!-- TODO(lucacasonato): better docs -->
diff --git a/docs/examples.md b/docs/examples.md
new file mode 100644
index 000000000..13c15a2c7
--- /dev/null
+++ b/docs/examples.md
@@ -0,0 +1,4 @@
+# Examples
+
+In this chapter you can find some example programs that you can use to learn
+more about the runtime.
diff --git a/docs/examples/fileserver.md b/docs/examples/fileserver.md
new file mode 100644
index 000000000..3ed9d90e7
--- /dev/null
+++ b/docs/examples/fileserver.md
@@ -0,0 +1,22 @@
+## File server
+
+This one serves a local directory in HTTP.
+
+```bash
+deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts
+```
+
+Run it:
+
+```shell
+$ file_server .
+Downloading https://deno.land/std/http/file_server.ts...
+[...]
+HTTP server listening on http://0.0.0.0:4500/
+```
+
+And if you ever want to upgrade to the latest published version:
+
+```shell
+$ file_server --reload
+```
diff --git a/docs/examples/os_signals.md b/docs/examples/os_signals.md
new file mode 100644
index 000000000..5f66f3340
--- /dev/null
+++ b/docs/examples/os_signals.md
@@ -0,0 +1,35 @@
+## Handle OS Signals
+
+> This program makes use of an unstable Deno feature. Learn more about
+> [unstable features](../../runtime/unstable).
+
+[API Reference](https://deno.land/typedoc/index.html#signal)
+
+You can use `Deno.signal()` function for handling OS signals.
+
+```
+for await (const _ of Deno.signal(Deno.Signal.SIGINT)) {
+ console.log("interrupted!");
+}
+```
+
+`Deno.signal()` also works as a promise.
+
+```
+await Deno.signal(Deno.Singal.SIGINT);
+console.log("interrupted!");
+```
+
+If you want to stop watching the signal, you can use `dispose()` method of the
+signal object.
+
+```
+const sig = Deno.signal(Deno.Signal.SIGINT);
+setTimeout(() => { sig.dispose(); }, 5000);
+
+for await (const _ of sig) {
+ console.log("interrupted");
+}
+```
+
+The above for-await loop exits after 5 seconds when sig.dispose() is called.
diff --git a/docs/examples/permissions.md b/docs/examples/permissions.md
new file mode 100644
index 000000000..7d404d5fc
--- /dev/null
+++ b/docs/examples/permissions.md
@@ -0,0 +1,28 @@
+## Inspecting and revoking permissions
+
+> This program makes use of an unstable Deno feature. Learn more about
+> [unstable features](../../runtime/unstable).
+
+Sometimes a program may want to revoke previously granted permissions. When a
+program, at a later stage, needs those permissions, it will fail.
+
+```ts
+// lookup a permission
+const status = await Deno.permissions.query({ name: "write" });
+if (status.state !== "granted") {
+ throw new Error("need write permission");
+}
+
+const log = await Deno.open("request.log", "a+");
+
+// revoke some permissions
+await Deno.permissions.revoke({ name: "read" });
+await Deno.permissions.revoke({ name: "write" });
+
+// use the log file
+const encoder = new TextEncoder();
+await log.write(encoder.encode("hello\n"));
+
+// this will fail.
+await Deno.remove("request.log");
+```
diff --git a/docs/examples/subprocess.md b/docs/examples/subprocess.md
new file mode 100644
index 000000000..80d0cc7da
--- /dev/null
+++ b/docs/examples/subprocess.md
@@ -0,0 +1,74 @@
+## Run subprocess
+
+[API Reference](https://doc.deno.land/https/github.com/denoland/deno/releases/latest/download/lib.deno.d.ts#Deno.run)
+
+Example:
+
+```ts
+// create subprocess
+const p = Deno.run({
+ cmd: ["echo", "hello"],
+});
+
+// await its completion
+await p.status();
+```
+
+Run it:
+
+```shell
+$ deno run --allow-run ./subprocess_simple.ts
+hello
+```
+
+Here a function is assigned to `window.onload`. This function is called after
+the main script is loaded. This is the same as
+[onload](https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onload)
+of the browsers, and it can be used as the main entrypoint.
+
+By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and
+`stderr` of parent process. If you want to communicate with started subprocess
+you can use `"piped"` option.
+
+```ts
+const fileNames = Deno.args;
+
+const p = Deno.run({
+ cmd: [
+ "deno",
+ "run",
+ "--allow-read",
+ "https://deno.land/std/examples/cat.ts",
+ ...fileNames,
+ ],
+ stdout: "piped",
+ stderr: "piped",
+});
+
+const { code } = await p.status();
+
+if (code === 0) {
+ const rawOutput = await p.output();
+ await Deno.stdout.write(rawOutput);
+} else {
+ const rawError = await p.stderrOutput();
+ const errorString = new TextDecoder().decode(rawError);
+ console.log(errorString);
+}
+
+Deno.exit(code);
+```
+
+When you run it:
+
+```shell
+$ deno run --allow-run ./subprocess.ts <somefile>
+[file content]
+
+$ deno run --allow-run ./subprocess.ts non_existent_file.md
+
+Uncaught NotFound: No such file or directory (os error 2)
+ at DenoError (deno/js/errors.ts:22:5)
+ at maybeError (deno/js/errors.ts:41:12)
+ at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
+```
diff --git a/docs/examples/tcp_echo.md b/docs/examples/tcp_echo.md
new file mode 100644
index 000000000..d7c2e9e72
--- /dev/null
+++ b/docs/examples/tcp_echo.md
@@ -0,0 +1,41 @@
+## TCP echo server
+
+This is an example of a simple server which accepts connections on port 8080,
+and returns to the client anything it sends.
+
+```ts
+const listener = Deno.listen({ port: 8080 });
+console.log("listening on 0.0.0.0:8080");
+for await (const conn of listener) {
+ Deno.copy(conn, conn);
+}
+```
+
+When this program is started, it throws PermissionDenied error.
+
+```shell
+$ deno run https://deno.land/std/examples/echo_server.ts
+error: Uncaught PermissionDenied: network access to "0.0.0.0:8080", run again with the --allow-net flag
+► $deno$/dispatch_json.ts:40:11
+ at DenoError ($deno$/errors.ts:20:5)
+ ...
+```
+
+For security reasons, Deno does not allow programs to access the network without
+explicit permission. To allow accessing the network, use a command-line flag:
+
+```shell
+$ deno run --allow-net https://deno.land/std/examples/echo_server.ts
+```
+
+To test it, try sending data to it with netcat:
+
+```shell
+$ nc localhost 8080
+hello world
+hello world
+```
+
+Like the `cat.ts` example, the `copy()` function here also does not make
+unnecessary memory copies. It receives a packet from the kernel and sends back,
+without further complexity.
diff --git a/docs/examples/testing_if_main.md b/docs/examples/testing_if_main.md
new file mode 100644
index 000000000..67be70339
--- /dev/null
+++ b/docs/examples/testing_if_main.md
@@ -0,0 +1,10 @@
+## Testing if current file is the main program
+
+To test if the current script has been executed as the main input to the program
+check `import.meta.main`.
+
+```ts
+if (import.meta.main) {
+ console.log("main");
+}
+```
diff --git a/docs/examples/unix_cat.md b/docs/examples/unix_cat.md
new file mode 100644
index 000000000..7534ef0d0
--- /dev/null
+++ b/docs/examples/unix_cat.md
@@ -0,0 +1,24 @@
+## An implementation of the unix "cat" program
+
+In this program each command-line argument is assumed to be a filename, the file
+is opened, and printed to stdout.
+
+```ts
+for (let i = 0; i < Deno.args.length; i++) {
+ let filename = Deno.args[i];
+ let file = await Deno.open(filename);
+ await Deno.copy(file, Deno.stdout);
+ file.close();
+}
+```
+
+The `copy()` function here actually makes no more than the necessary kernel ->
+userspace -> kernel copies. That is, the same memory from which data is read
+from the file, is written to stdout. This illustrates a general design goal for
+I/O streams in Deno.
+
+Try the program:
+
+```shell
+$ deno run --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
+```
diff --git a/docs/getting_started.md b/docs/getting_started.md
new file mode 100644
index 000000000..159d3de64
--- /dev/null
+++ b/docs/getting_started.md
@@ -0,0 +1,9 @@
+# Getting Started
+
+In this chapter we'll discuss:
+
+- Installing Deno
+- Running a simple `Hello World` script
+- Writing our own script
+- Using Deno with TypeScript
+- Using WebAssembly
diff --git a/docs/getting_started/first_steps.md b/docs/getting_started/first_steps.md
new file mode 100644
index 000000000..13118a2cf
--- /dev/null
+++ b/docs/getting_started/first_steps.md
@@ -0,0 +1,144 @@
+## First steps
+
+This page contains some simple examples that can teach you about the
+fundamentals of Deno.
+
+This document assumes that you have some prior knowledge of JavaScript,
+especially about `async`/`await`. If you have no prior knowledge of JavaScript,
+you might want to folow a guide
+[on the basics of JavaScript](https://developer.mozilla.org/en-US/docs/Learn/JavaScript)
+before attempting to start with Deno.
+
+### Hello World
+
+Deno is a runtime for JavaScript and TypeScript and tries to be web compatible
+and use modern features whereever possible.
+
+Because of this browser compatibility a simple `Hello World` program is actually
+no different to one you can run in the browser:
+
+```typescript
+console.log("Welcome to Deno 🦕");
+```
+
+Try the program:
+
+```bash
+deno run https://deno.land/std/examples/welcome.ts
+```
+
+### Making an HTTP request
+
+Something a lot of programs do is fetching data from from a webserver via an
+HTTP request. Lets write a small program that fetches a file and prints the
+content to the terminal.
+
+Just like in the browser you can use the web standard
+[`fetch`](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API) API to
+make HTTP calls:
+
+```typescript
+const url = Deno.args[0];
+const res = await fetch(url);
+
+const body = new Uint8Array(await res.arrayBuffer());
+await Deno.stdout.write(body);
+```
+
+Lets walk through what this application does:
+
+1. We get the first argument passed to the application and store it in the
+ variable `url`.
+2. We make a request to the url specified, await the response, and store it in a
+ variable named `res`.
+3. We parse the response body as an
+ [`ArrayBuffer`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer),
+ await the response, convert it into a
+ [`Uint8Array`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array)
+ and store it in the variable `body`.
+4. We write the contents of the `body` variable to `stdout`.
+
+Try it out:
+
+```bash
+deno run https://deno.land/std/examples/curl.ts https://example.com
+```
+
+You will see that this program returns an error regarding network access, so
+what did we do wrong? You might remember from the introduction that Deno is a
+runtime that is secure by default. This means that you need to explicitly give
+programs the permission to do certain 'privledged' actions like network access.
+
+Try it out again with the correct permission flag:
+
+```bash
+deno run --allow-net=example.com https://deno.land/std/examples/curl.ts https://example.com
+```
+
+### Reading a file
+
+Deno also provides APIs which do not come from the web. These are all contained
+in the `Deno` global. You can find documentation for these APIs on
+[doc.deno.land](https://doc.deno.land/https/github.com/denoland/deno/releases/latest/download/lib.deno.d.ts).
+
+Filesystem APIs for example do not have a web standard form, so Deno provides
+its own API.
+
+In this program each command-line argument is assumed to be a filename, the file
+is opened, and printed to stdout.
+
+```ts
+for (let i = 0; i < Deno.args.length; i++) {
+ let filename = Deno.args[i];
+ let file = await Deno.open(filename);
+ await Deno.copy(file, Deno.stdout);
+ file.close();
+}
+```
+
+The `copy()` function here actually makes no more than the necessary kernel ->
+userspace -> kernel copies. That is, the same memory from which data is read
+from the file, is written to stdout. This illustrates a general design goal for
+I/O streams in Deno.
+
+Try the program:
+
+```bash
+deno run --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
+```
+
+### A simple TCP server
+
+This is an example of a simple server which accepts connections on port 8080,
+and returns to the client anything it sends.
+
+```ts
+const listener = Deno.listen({ port: 8080 });
+console.log("listening on 0.0.0.0:8080");
+for await (const conn of listener) {
+ Deno.copy(conn, conn);
+}
+```
+
+For security reasons, Deno does not allow programs to access the network without
+explicit permission. To allow accessing the network, use a command-line flag:
+
+```shell
+$ deno run --allow-net https://deno.land/std/examples/echo_server.ts
+```
+
+To test it, try sending data to it with netcat:
+
+```shell
+$ nc localhost 8080
+hello world
+hello world
+```
+
+Like the `cat.ts` example, the `copy()` function here also does not make
+unnecessary memory copies. It receives a packet from the kernel and sends back,
+without further complexity.
+
+### More examples
+
+You can find more examples, like an HTTP file server, in the `Examples` chapter.
diff --git a/docs/getting_started/installation.md b/docs/getting_started/installation.md
new file mode 100644
index 000000000..158e18133
--- /dev/null
+++ b/docs/getting_started/installation.md
@@ -0,0 +1,70 @@
+## Installation
+
+Deno works on macOS, Linux, and Windows. Deno is a single binary executable. It
+has no external dependencies.
+
+### Download and install
+
+[deno_install](https://github.com/denoland/deno_install) provides convenience
+scripts to download and install the binary.
+
+Using Shell (macOS and Linux):
+
+```shell
+curl -fsSL https://deno.land/x/install/install.sh | sh
+```
+
+Using PowerShell (Windows):
+
+```shell
+iwr https://deno.land/x/install/install.ps1 -useb | iex
+```
+
+Using [Scoop](https://scoop.sh/) (Windows):
+
+```shell
+scoop install deno
+```
+
+Using [Chocolatey](https://chocolatey.org/packages/deno) (Windows):
+
+```shell
+choco install deno
+```
+
+Using [Homebrew](https://formulae.brew.sh/formula/deno) (macOS):
+
+```shell
+brew install deno
+```
+
+Using [Cargo](https://crates.io/crates/deno) (Windows, macOS, Linux):
+
+```shell
+cargo install deno
+```
+
+Deno binaries can also be installed manually, by downloading a zip file at
+[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
+These packages contain just a single executable file. You will have to set the
+executable bit on macOS and Linux.
+
+### Testing your installation
+
+To test your installation, run `deno --version`. If this prints the Deno version
+to the console the installation was successful.
+
+Use `deno help` to see help text documenting Deno's flags and usage. Use
+`deno help <subcommand>` for subcommand-specific flags.
+
+### Updating
+
+To update a previously installed version of Deno, you can run `deno upgrade`.
+This will fetch the latest release from
+[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases),
+unzip it, and replace your current executable with it.
+
+### Building from source
+
+Information about how to build from source can be found in the `Contributing`
+chapter.
diff --git a/docs/getting_started/permissions.md b/docs/getting_started/permissions.md
new file mode 100644
index 000000000..a3d0a9ea0
--- /dev/null
+++ b/docs/getting_started/permissions.md
@@ -0,0 +1,37 @@
+## Permissions
+
+<!-- TODO(lucacasonato): what are permissions -->
+
+<!-- TODO(lucacasonato): description of all permissions -->
+
+### Permissions whitelist
+
+Deno also provides permissions whitelist.
+
+This is an example to restrict file system access by whitelist.
+
+```shell
+$ deno run --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
+error: Uncaught PermissionDenied: read access to "/etc/passwd", run again with the --allow-read flag
+► $deno$/dispatch_json.ts:40:11
+ at DenoError ($deno$/errors.ts:20:5)
+ ...
+```
+
+You can grant read permission under `/etc` dir
+
+```shell
+$ deno run --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
+```
+
+`--allow-write` works same as `--allow-read`.
+
+This is an example to restrict host.
+
+```ts
+const result = await fetch("https://deno.land/");
+```
+
+```shell
+$ deno run --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
+```
diff --git a/docs/getting_started/setup_your_environment.md b/docs/getting_started/setup_your_environment.md
new file mode 100644
index 000000000..294e86fb3
--- /dev/null
+++ b/docs/getting_started/setup_your_environment.md
@@ -0,0 +1,60 @@
+## Setup your environment
+
+To productively get going with Deno you should set up your environment. This
+means setting up shell autocomplete, environmental variables and your editor or
+IDE of choice.
+
+### Environmental variables
+
+There are several env vars that control how Deno behaves:
+
+`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
+generated and cached source code is written and read to.
+
+`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
+code can test if `NO_COLOR` was set without having `--allow-env` by using the
+boolean constant `Deno.noColor`.
+
+### Shell autocomplete
+
+You can generate completion script for your shell using the
+`deno completions <shell>` command. The command outputs to stdout so you should
+redirect it to an appropriate file.
+
+The supported shells are:
+
+- zsh
+- bash
+- fish
+- powershell
+- elvish
+
+Example:
+
+```shell
+deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
+source /usr/local/etc/bash_completion.d/deno.bash
+```
+
+### Editors and IDEs
+
+Because Deno requires the use of file extensions for module imports and allows
+http imports, and the most editors and language servers do not natively support
+this at the moment, many editors will throw errors about being unable to find
+files or imports having unnecessary file extensions.
+
+The community has developed extensions for some editors to solve these issues:
+
+- [VS Code](https://marketplace.visualstudio.com/items?itemName=axetroy.vscode-deno)
+ by [@axetroy](https://github.com/axetroy).
+
+Support for JetBrains IDEs is not yet available, but you can follow and upvote
+these issues to stay up to date:
+
+- https://youtrack.jetbrains.com/issue/WEB-41607
+- https://youtrack.jetbrains.com/issue/WEB-42983
+- https://youtrack.jetbrains.com/issue/WEB-31667
+
+If you don't see your favorite IDE on this list, maybe you can develop an
+extension. Our [community Discord group](https://discord.gg/TGMHGv6) can give
+you some pointers on where to get started.
diff --git a/docs/getting_started/typescript.md b/docs/getting_started/typescript.md
new file mode 100644
index 000000000..5f406e6bd
--- /dev/null
+++ b/docs/getting_started/typescript.md
@@ -0,0 +1,151 @@
+## Using TypeScript
+
+<!-- TODO(lucacasonato): text on 'just import .ts' -->
+
+### Using external type definitions
+
+Deno supports both JavaScript and TypeScript as first class languages at
+runtime. This means it requires fully qualified module names, including the
+extension (or a server providing the correct media type). In addition, Deno has
+no "magical" module resolution.
+
+The out of the box TypeScript compiler though relies on both extension-less
+modules and the Node.js module resolution logic to apply types to JavaScript
+modules.
+
+In order to bridge this gap, Deno supports three ways of referencing type
+definition files without having to resort to "magic" resolution.
+
+#### Compiler hint
+
+If you are importing a JavaScript module, and you know where the type definition
+for that module is located, you can specify the type definition at import. This
+takes the form of a compiler hint. Compiler hints inform Deno the location of
+`.d.ts` files and the JavaScript code that is imported that they relate to. The
+hint is `@deno-types` and when specified the value will be used in the compiler
+instead of the JavaScript module. For example, if you had `foo.js`, but you know
+that along side of it was `foo.d.ts` which was the types for the file, the code
+would look like this:
+
+```ts
+// @deno-types="./foo.d.ts"
+import * as foo from "./foo.js";
+```
+
+The value follows the same resolution logic as importing a module, meaning the
+file needs to have an extension and is relative to the current module. Remote
+specifiers are also allowed.
+
+The hint affects the next `import` statement (or `export ... from` statement)
+where the value of the `@deno-types` will be substituted at compile time instead
+of the specified module. Like in the above example, the Deno compiler will load
+`./foo.d.ts` instead of `./foo.js`. Deno will still load `./foo.js` when it runs
+the program.
+
+#### Triple-slash reference directive in JavaScript files
+
+If you are hosting modules which you want to be consumed by Deno, and you want
+to inform Deno about the location of the type definitions, you can utilise a
+triple-slash directive in the actual code. For example, if you have a JavaScript
+module and you would like to provide Deno with the location of the type
+definitions which happen to be alongside that file, your JavaScript module named
+`foo.js` might look like this:
+
+```js
+/// <reference types="./foo.d.ts" />
+export const foo = "foo";
+```
+
+Deno will see this, and the compiler will use `foo.d.ts` when type checking the
+file, though `foo.js` will be loaded at runtime. The resolution of the value of
+the directive follows the same resolution logic as importing a module, meaning
+the file needs to have an extension and is relative to the current file. Remote
+specifiers are also allowed.
+
+#### X-TypeScript-Types custom header
+
+If you are hosting modules which you want to be consumed by Deno, and you want
+to inform Deno the location of the type definitions, you can use a custom HTTP
+header of `X-TypeScript-Types` to inform Deno of the location of that file.
+
+The header works in the same way as the triple-slash reference mentioned above,
+it just means that the content of the JavaScript file itself does not need to be
+modified, and the location of the type definitions can be determined by the
+server itself.
+
+**Not all type definitions are supported.**
+
+Deno will use the compiler hint to load the indicated `.d.ts` files, but some
+`.d.ts` files contain unsupported features. Specifically, some `.d.ts` files
+expect to be able to load or reference type definitions from other packages
+using the module resolution logic. For example a type reference directive to
+include `node`, expecting to resolve to some path like
+`./node_modules/@types/node/index.d.ts`. Since this depends on non-relative
+"magical" resolution, Deno cannot resolve this.
+
+**Why not use the triple-slash type reference in TypeScript files?**
+
+The TypeScript compiler supports triple-slash directives, including a type
+reference directive. If Deno used this, it would interfere with the behavior of
+the TypeScript compiler. Deno only looks for the directive in JavaScript (and
+JSX) files.
+
+### Custom TypeScript Compiler Options
+
+In the Deno ecosystem, all strict flags are enabled in order to comply with
+TypeScript's ideal of being `strict` by default. However, in order to provide a
+way to support customization a configuration file such as `tsconfig.json` might
+be provided to Deno on program execution.
+
+You need to explicitly tell Deno where to look for this configuration by setting
+the `-c` argument when executing your application.
+
+```bash
+deno run -c tsconfig.json mod.ts
+```
+
+Following are the currently allowed settings and their default values in Deno:
+
+```json
+{
+ "compilerOptions": {
+ "allowJs": false,
+ "allowUmdGlobalAccess": false,
+ "allowUnreachableCode": false,
+ "allowUnusedLabels": false,
+ "alwaysStrict": true,
+ "assumeChangesOnlyAffectDirectDependencies": false,
+ "checkJs": false,
+ "disableSizeLimit": false,
+ "generateCpuProfile": "profile.cpuprofile",
+ "jsx": "react",
+ "jsxFactory": "React.createElement",
+ "lib": [],
+ "noFallthroughCasesInSwitch": false,
+ "noImplicitAny": true,
+ "noImplicitReturns": true,
+ "noImplicitThis": true,
+ "noImplicitUseStrict": false,
+ "noStrictGenericChecks": false,
+ "noUnusedLocals": false,
+ "noUnusedParameters": false,
+ "preserveConstEnums": false,
+ "removeComments": false,
+ "resolveJsonModule": true,
+ "strict": true,
+ "strictBindCallApply": true,
+ "strictFunctionTypes": true,
+ "strictNullChecks": true,
+ "strictPropertyInitialization": true,
+ "suppressExcessPropertyErrors": false,
+ "suppressImplicitAnyIndexErrors": false,
+ "useDefineForClassFields": false
+ }
+}
+```
+
+For documentation on allowed values and use cases please visit the
+[typescript docs](https://www.typescriptlang.org/docs/handbook/compiler-options.html).
+
+**Note**: Any options not listed above are either not supported by Deno or are
+listed as deprecated/experimental in the TypeScript documentation.
diff --git a/docs/getting_started/wasm.md b/docs/getting_started/wasm.md
new file mode 100644
index 000000000..f1c7e6fd2
--- /dev/null
+++ b/docs/getting_started/wasm.md
@@ -0,0 +1,31 @@
+## WASM support
+
+Deno can execute [wasm](https://webassembly.org/) binaries.
+
+<!-- prettier-ignore-start -->
+```js
+const wasmCode = new Uint8Array([
+ 0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
+ 3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
+ 5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
+ 128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
+ 105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
+ 65, 42, 11
+]);
+const wasmModule = new WebAssembly.Module(wasmCode);
+const wasmInstance = new WebAssembly.Instance(wasmModule);
+console.log(wasmInstance.exports.main().toString());
+```
+<!-- prettier-ignore-end -->
+
+### ES Module style imports
+
+> This is an unstable feature. Learn more about
+> [unstable features](../../runtime/unstable).
+
+WASM files can also be loaded using imports:
+
+```ts
+import { fib } from "./fib.wasm";
+console.log(fib(20));
+```
diff --git a/docs/introduction.md b/docs/introduction.md
new file mode 100644
index 000000000..091cc7d6c
--- /dev/null
+++ b/docs/introduction.md
@@ -0,0 +1,84 @@
+# Introduction
+
+Deno is a JavaScript/TypeScript runtime with secure defaults and a great
+developer experience.
+
+It's built on V8, Rust, and Tokio.
+
+## Feature Highlights
+
+- Secure by default. No file, network, or environment access (unless explicitly
+ enabled).
+- Supports TypeScript out of the box.
+- Ships a single executable (`deno`).
+- Has built-in utilities like a dependency inspector (`deno info`) and a code
+ formatter (`deno fmt`).
+- Has
+ [a set of reviewed (audited) standard modules](https://github.com/denoland/deno/tree/master/std)
+ that are guaranteed to work with Deno.
+- Scripts can be bundled into a single javascript file.
+
+## Philosophy
+
+Deno aims to be a productive and secure scripting environment for the modern
+programmer.
+
+Deno will always be distributed as a single executable. Given a URL to a Deno
+program, it is runnable with nothing more than
+[the ~15 megabyte zipped executable](https://github.com/denoland/deno/releases).
+Deno explicitly takes on the role of both runtime and package manager. It uses a
+standard browser-compatible protocol for loading modules: URLs.
+
+Among other things, Deno is a great replacement for utility scripts that may
+have been historically written with bash or python.
+
+## Goals
+
+- Only ship a single executable (`deno`).
+- Provide Secure Defaults
+ - Unless specifically allowed, scripts can't access files, the environment, or
+ the network.
+- Browser compatible: The subset of Deno programs which are written completely
+ in JavaScript and do not use the global `Deno` namespace (or feature test for
+ it), ought to also be able to be run in a modern web browser without change.
+- Provide built-in tooling like unit testing, code formatting, and linting to
+ improve developer experience.
+- Does not leak V8 concepts into user land.
+- Be able to serve HTTP efficiently
+
+## Comparison to Node.js
+
+- Deno does not use `npm`
+ - It uses modules referenced as URLs or file paths
+- Deno does not use `package.json` in its module resolution algorithm.
+- All async actions in Deno return a promise. Thus Deno provides different APIs
+ than Node.
+- Deno requires explicit permissions for file, network, and environment access.
+- Deno always dies on uncaught errors.
+- Uses "ES Modules" and does not support `require()`. Third party modules are
+ imported via URLs:
+
+ ```javascript
+ import * as log from "https://deno.land/std/log/mod.ts";
+ ```
+
+## Other key behaviors
+
+- Remote code is fetched and cached on first execution, and never updated until
+ the code is run with the `--reload` flag. (So, this will still work on an
+ airplane.)
+- Modules/files loaded from remote URLs are intended to be immutable and
+ cacheable.
+
+## Logos
+
+These Deno logos, like the Deno software, are distributed under the MIT license
+(public domain and free for use)
+
+- [A hand drawn one by @ry](https://deno.land/images/deno_logo.png)
+
+- [An animated one by @hashrock](https://github.com/denolib/animated-deno-logo/)
+
+- [A high resolution SVG one by @kevinkassimo](https://github.com/denolib/high-res-deno-logo)
+
+- [A pixelated animation one by @tanakaworld](https://deno.land/images/deno_logo_4.gif)
diff --git a/docs/linking_to_external_code.md b/docs/linking_to_external_code.md
new file mode 100644
index 000000000..5484a7806
--- /dev/null
+++ b/docs/linking_to_external_code.md
@@ -0,0 +1,93 @@
+# Linking to third party code
+
+In the [Getting Started](../getting_started) section, we saw that Deno could
+execute scripts from URLs. Like browser JavaScript, Deno can import libraries
+directly from URLs. This example uses a URL to import an assertion library:
+
+```ts
+import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
+
+assertEquals("hello", "hello");
+assertEquals("world", "world");
+
+console.log("Asserted! 🎉");
+```
+
+Try running this:
+
+```shell
+$ deno run test.ts
+Compile file:///mnt/f9/Projects/github.com/denoland/deno/docs/test.ts
+Download https://deno.land/std/testing/asserts.ts
+Download https://deno.land/std/fmt/colors.ts
+Download https://deno.land/std/testing/diff.ts
+Asserted! 🎉
+```
+
+Note that we did not have to provide the `--allow-net` flag for this program,
+and yet it accessed the network. The runtime has special access to download
+imports and cache them to disk.
+
+Deno caches remote imports in a special directory specified by the `$DENO_DIR`
+environmental variable. It defaults to the system's cache directory if
+`$DENO_DIR` is not specified. The next time you run the program, no downloads
+will be made. If the program hasn't changed, it won't be recompiled either. The
+default directory is:
+
+- On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno`
+- On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`)
+- On macOS: `$HOME/Library/Caches/deno`
+- If something fails, it falls back to `$HOME/.deno`
+
+## FAQ
+
+### But what if `https://deno.land/` goes down?
+
+Relying on external servers is convenient for development but brittle in
+production. Production software should always bundle its dependencies. In Deno
+this is done by checking the `$DENO_DIR` into your source control system, and
+specifying that path as the `$DENO_DIR` environmental variable at runtime.
+
+### How can I trust a URL that may change?
+
+By using a lock file (using the `--lock` command line flag) you can ensure
+you're running the code you expect to be. You can learn more about this
+[here](./integrity_checking).
+
+### How do you import to a specific version?
+
+Simply specify the version in the URL. For example, this URL fully specifies the
+code being run: `https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with
+the aforementioned technique of setting `$DENO_DIR` in production to stored
+code, one can fully specify the exact code being run, and execute the code
+without network access.
+
+### It seems unwieldy to import URLs everywhere.
+
+> What if one of the URLs links to a subtly different version of a library?
+
+> Isn't it error prone to maintain URLs everywhere in a large project?
+
+The solution is to import and re-export your external libraries in a central
+`deps.ts` file (which serves the same purpose as Node's `package.json` file).
+For example, let's say you were using the above assertion library across a large
+project. Rather than importing `"https://deno.land/std/testing/asserts.ts"`
+everywhere, you could create a `deps.ts` file that exports the third-party code:
+
+```ts
+export {
+ assert,
+ assertEquals,
+ assertStrContains,
+} from "https://deno.land/std/testing/asserts.ts";
+```
+
+And throughout the same project, you can import from the `deps.ts` and avoid
+having many references to the same URL:
+
+```ts
+import { assertEquals, runTests, test } from "./deps.ts";
+```
+
+This design circumvents a plethora of complexity spawned by package management
+software, centralized code repositories, and superfluous file formats.
diff --git a/docs/linking_to_external_code/import_maps.md b/docs/linking_to_external_code/import_maps.md
new file mode 100644
index 000000000..7ec963d39
--- /dev/null
+++ b/docs/linking_to_external_code/import_maps.md
@@ -0,0 +1,42 @@
+## Import maps
+
+> This is an unstable feature. Learn more about
+> [unstable features](../../runtime/unstable).
+
+Deno supports [import maps](https://github.com/WICG/import-maps).
+
+You can use import map with the `--importmap=<FILE>` CLI flag.
+
+Current limitations:
+
+- single import map
+- no fallback URLs
+- Deno does not support `std:` namespace
+- supports only `file:`, `http:` and `https:` schemes
+
+Example:
+
+```js
+// import_map.json
+
+{
+ "imports": {
+ "http/": "https://deno.land/std/http/"
+ }
+}
+```
+
+```ts
+// hello_server.ts
+
+import { serve } from "http/server.ts";
+
+const body = new TextEncoder().encode("Hello World\n");
+for await (const req of serve(":8000")) {
+ req.respond({ body });
+}
+```
+
+```shell
+$ deno run --importmap=import_map.json hello_server.ts
+```
diff --git a/docs/linking_to_external_code/integrity_checking.md b/docs/linking_to_external_code/integrity_checking.md
new file mode 100644
index 000000000..820ea1d2b
--- /dev/null
+++ b/docs/linking_to_external_code/integrity_checking.md
@@ -0,0 +1,5 @@
+## Integrity checking & lock files
+
+Deno can store and check module subresource integrity for modules using a small
+JSON file. Use the `--lock=lock.json` to enable and specify lock file checking.
+To update or create a lock use `--lock=lock.json --lock-write`.
diff --git a/docs/linking_to_external_code/proxies.md b/docs/linking_to_external_code/proxies.md
new file mode 100644
index 000000000..11c66a5a9
--- /dev/null
+++ b/docs/linking_to_external_code/proxies.md
@@ -0,0 +1,9 @@
+## Proxies
+
+Deno supports proxies for module downloads and `fetch` API.
+
+Proxy configuration is read from environmental variables: `HTTP_PROXY` and
+`HTTPS_PROXY`.
+
+In case of Windows if environmental variables are not found Deno falls back to
+reading proxies from registry.
diff --git a/docs/linking_to_external_code/reloading_modules.md b/docs/linking_to_external_code/reloading_modules.md
new file mode 100644
index 000000000..6589ea6bc
--- /dev/null
+++ b/docs/linking_to_external_code/reloading_modules.md
@@ -0,0 +1,22 @@
+## Reloading modules
+
+You can invalidate your local `DENO_DIR` cache using the `--reload` flag. It's
+usage is described below:
+
+To reload everything
+
+`--reload`
+
+Sometimes we want to upgrade only some modules. You can control it by passing an
+argument to a `--reload` flag.
+
+To reload all standard modules
+
+`--reload=https://deno.land/std`
+
+To reload specific modules (in this example - colors and file system utils) use
+a comma to separate URLs
+
+`--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts`
+
+<!-- Should this be part of examples? --
diff --git a/docs/runtime.md b/docs/runtime.md
new file mode 100644
index 000000000..38ee18f00
--- /dev/null
+++ b/docs/runtime.md
@@ -0,0 +1,36 @@
+# Runtime
+
+Documentation for all runtime functions (Web APIs + `Deno` global) can be found
+on
+[`doc.deno.land`](https://doc.deno.land/https/github.com/denoland/deno/releases/latest/download/lib.deno.d.ts).
+
+## Web APIs
+
+For APIs where a web standard already exists, like `fetch` for HTTP requests,
+Deno uses these rather than inventing a new proprietary API.
+
+The documentation for all of these Web APIs can be found on
+[doc.deno.land](https://doc.deno.land/https/raw.githubusercontent.com/denoland/deno/master/cli/js/lib.deno.shared_globals.d.ts).
+
+The TypeScript definitions for the implemented web APIs can be found in the
+[`lib.deno.shared_globals.d.ts`](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.shared_globals.d.ts)
+and
+[`lib.deno.window.d.ts`](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.window.d.ts)
+files.
+
+Definitions that are specific to workers can be found in the
+[`lib.deno.worker.d.ts`](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.worker.d.ts)
+file.
+
+## `Deno` global
+
+All APIs that are not web standard are contained in the global `Deno` namespace.
+It has the APIs for reading from files, opening TCP sockets, and executing
+subprocesses, ect.
+
+The TypeScript definitions for the Deno namespaces can be found in the
+[`lib.deno.ns.d.ts`](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.ns.d.ts)
+file.
+
+The documentation for all of the Deno specific APIs can be found on
+[doc.deno.land](https://doc.deno.land/https/raw.githubusercontent.com/denoland/deno/master/cli/js/lib.deno.ns.d.ts).
diff --git a/docs/runtime/compiler_apis.md b/docs/runtime/compiler_apis.md
new file mode 100644
index 000000000..3a06b0b4a
--- /dev/null
+++ b/docs/runtime/compiler_apis.md
@@ -0,0 +1,218 @@
+## Compiler API
+
+Deno supports runtime access to the built-in TypeScript compiler. There are
+three methods in the `Deno` namespace that provide this access.
+
+### `Deno.compile()`
+
+This works similar to `deno cache` in that it can fetch and cache the code,
+compile it, but not run it. It takes up to three arguments, the `rootName`,
+optionally `sources`, and optionally `options`. The `rootName` is the root
+module which will be used to generate the resulting program. This is like the
+module name you would pass on the command line in
+`deno run --reload example.ts`. The `sources` is a hash where the key is the
+fully qualified module name, and the value is the text source of the module. If
+`sources` is passed, Deno will resolve all the modules from within that hash and
+not attempt to resolve them outside of Deno. If `sources` are not provided, Deno
+will resolve modules as if the root module had been passed on the command line.
+Deno will also cache any of these resources. The `options` argument is a set of
+options of type `Deno.CompilerOptions`, which is a subset of the TypeScript
+compiler options containing the ones supported by Deno.
+
+The method resolves with a tuple. The first argument contains any diagnostics
+(syntax or type errors) related to the code. The second argument is a map where
+the keys are the output filenames and the values are the content.
+
+An example of providing sources:
+
+```ts
+const [diagnostics, emitMap] = await Deno.compile("/foo.ts", {
+ "/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
+ "/bar.ts": `export const bar = "bar";\n`,
+});
+
+assert(diagnostics == null); // ensuring no diagnostics are returned
+console.log(emitMap);
+```
+
+We would expect map to contain 4 "files", named `/foo.js.map`, `/foo.js`,
+`/bar.js.map`, and `/bar.js`.
+
+When not supplying resources, you can use local or remote modules, just like you
+could do on the command line. So you could do something like this:
+
+```ts
+const [diagnostics, emitMap] = await Deno.compile(
+ "https://deno.land/std/examples/welcome.ts"
+);
+```
+
+In this case `emitMap` will contain a simple `console.log()` statement.
+
+### `Deno.bundle()`
+
+This works a lot like `deno bundle` does on the command line. It is also like
+`Deno.compile()`, except instead of returning a map of files, it returns a
+single string, which is a self-contained JavaScript ES module which will include
+all of the code that was provided or resolved as well as exports of all the
+exports of the root module that was provided. It takes up to three arguments,
+the `rootName`, optionally `sources`, and optionally `options`. The `rootName`
+is the root module which will be used to generate the resulting program. This is
+like module name you would pass on the command line in `deno bundle example.ts`.
+The `sources` is a hash where the key is the fully qualified module name, and
+the value is the text source of the module. If `sources` is passed, Deno will
+resolve all the modules from within that hash and not attempt to resolve them
+outside of Deno. If `sources` are not provided, Deno will resolve modules as if
+the root module had been passed on the command line. Deno will also cache any of
+these resources. The `options` argument is a set of options of type
+`Deno.CompilerOptions`, which is a subset of the TypeScript compiler options
+containing the ones supported by Deno.
+
+An example of providing sources:
+
+```ts
+const [diagnostics, emit] = await Deno.bundle("/foo.ts", {
+ "/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
+ "/bar.ts": `export const bar = "bar";\n`,
+});
+
+assert(diagnostics == null); // ensuring no diagnostics are returned
+console.log(emit);
+```
+
+We would expect `emit` to be the text for an ES module, which would contain the
+output sources for both modules.
+
+When not supplying resources, you can use local or remote modules, just like you
+could do on the command line. So you could do something like this:
+
+```ts
+const [diagnostics, emit] = await Deno.bundle(
+ "https://deno.land/std/http/server.ts"
+);
+```
+
+In this case `emit` will be a self contained JavaScript ES module with all of
+its dependencies resolved and exporting the same exports as the source module.
+
+### `Deno.transpileOnly()`
+
+This is based off of the TypeScript function `transpileModule()`. All this does
+is "erase" any types from the modules and emit JavaScript. There is no type
+checking and no resolution of dependencies. It accepts up to two arguments, the
+first is a hash where the key is the module name and the value is the content.
+The only purpose of the module name is when putting information into a source
+map, of what the source file name was. The second argument contains optional
+`options` of the type `Deno.CompilerOptions`. The function resolves with a map
+where the key is the source module name supplied, and the value is an object
+with a property of `source` and optionally `map`. The first is the output
+contents of the module. The `map` property is the source map. Source maps are
+provided by default, but can be turned off via the `options` argument.
+
+An example:
+
+```ts
+const result = await Deno.transpileOnly({
+ "/foo.ts": `enum Foo { Foo, Bar, Baz };\n`,
+});
+
+console.log(result["/foo.ts"].source);
+console.log(result["/foo.ts"].map);
+```
+
+We would expect the `enum` would be rewritten to an IIFE which constructs the
+enumerable, and the map to be defined.
+
+### Referencing TypeScript library files
+
+When you use `deno run`, or other Deno commands which type check TypeScript,
+that code is evaluated against custom libraries which describe the environment
+that Deno supports. By default, the compiler runtime APIs which type check
+TypeScript also use these libraries (`Deno.compile()` and `Deno.bundle()`).
+
+But if you want to compile or bundle TypeScript for some other runtime, you may
+want to override the default libraries. To do this, the runtime APIs support the
+`lib` property in the compiler options. For example, if you had TypeScript code
+that is destined for the browser, you would want to use the TypeScript `"dom"`
+library:
+
+```ts
+const [errors, emitted] = await Deno.compile(
+ "main.ts",
+ {
+ "main.ts": `document.getElementById("foo");\n`,
+ },
+ {
+ lib: ["dom", "esnext"],
+ }
+);
+```
+
+For a list of all the libraries that TypeScript supports, see the
+[`lib` compiler option](https://www.typescriptlang.org/docs/handbook/compiler-options.html)
+documentation.
+
+**Don't forget to include the JavaScript library**
+
+Just like `tsc`, when you supply a `lib` compiler option, it overrides the
+default ones, which means that the basic JavaScript library won't be included
+and you should include the one that best represents your target runtime (e.g.
+`es5`, `es2015`, `es2016`, `es2017`, `es2018`, `es2019`, `es2020` or `esnext`).
+
+#### Including the `Deno` namespace
+
+In addition to the libraries that are provided by TypeScript, there are four
+libraries that are built into Deno that can be referenced:
+
+- `deno.ns` - Provides the `Deno` namespace.
+- `deno.shared_globals` - Provides global interfaces and variables which Deno
+ supports at runtime that are then exposed by the final runtime library.
+- `deno.window` - Exposes the global variables plus the Deno namespace that are
+ available in the Deno main worker and is the default for the runtime compiler
+ APIs.
+- `deno.worker` - Exposes the global variables that are available in workers
+ under Deno.
+
+So to add the Deno namespace to a compilation, you would include the `deno.ns`
+lib in the array. For example:
+
+```ts
+const [errors, emitted] = await Deno.compile(
+ "main.ts",
+ {
+ "main.ts": `document.getElementById("foo");\n`,
+ },
+ {
+ lib: ["dom", "esnext", "deno.ns"],
+ }
+);
+```
+
+**Note** that the Deno namespace expects a runtime environment that is at least
+ES2018 or later. This means if you use a lib "lower" than ES2018 you will get
+errors logged as part of the compilation.
+
+#### Using the triple slash reference
+
+You do not have to specify the `lib` in the compiler options. Deno also supports
+[the triple-slash reference to a lib](https://www.typescriptlang.org/docs/handbook/triple-slash-directives.html#-reference-lib-).
+which can be embedded in the contents of the file. For example, if you have a
+`main.ts` like:
+
+```ts
+/// <reference lib="dom" />
+
+document.getElementById("foo");
+```
+
+It would compile without errors like this:
+
+```ts
+const [errors, emitted] = await Deno.compile("./main.ts", undefined, {
+ lib: ["esnext"],
+});
+```
+
+**Note** that the `dom` library conflicts with some of the default globals that
+are defined in the default type library for Deno. To avoid this, you need to
+specify a `lib` option in the compiler options to the runtime compiler APIs.
diff --git a/docs/runtime/program_lifecycle.md b/docs/runtime/program_lifecycle.md
new file mode 100644
index 000000000..dda8a06f9
--- /dev/null
+++ b/docs/runtime/program_lifecycle.md
@@ -0,0 +1,68 @@
+## Program lifecycle
+
+Deno supports browser compatible lifecycle events: `load` and `unload`. You can
+use these events to provide setup and cleanup code in your program.
+
+Listener for `load` events can be asynchronous and will be awaited. Listener for
+`unload` events need to be synchronous. Both events cannot be cancelled.
+
+Example:
+
+```typescript
+// main.ts
+import "./imported.ts";
+
+const handler = (e: Event): void => {
+ console.log(`got ${e.type} event in event handler (main)`);
+};
+
+window.addEventListener("load", handler);
+
+window.addEventListener("unload", handler);
+
+window.onload = (e: Event): void => {
+ console.log(`got ${e.type} event in onload function (main)`);
+};
+
+window.onunload = (e: Event): void => {
+ console.log(`got ${e.type} event in onunload function (main)`);
+};
+
+// imported.ts
+const handler = (e: Event): void => {
+ console.log(`got ${e.type} event in event handler (imported)`);
+};
+
+window.addEventListener("load", handler);
+window.addEventListener("unload", handler);
+
+window.onload = (e: Event): void => {
+ console.log(`got ${e.type} event in onload function (imported)`);
+};
+
+window.onunload = (e: Event): void => {
+ console.log(`got ${e.type} event in onunload function (imported)`);
+};
+
+console.log("log from imported script");
+```
+
+Note that you can use both `window.addEventListener` and
+`window.onload`/`window.onunload` to define handlers for events. There is a
+major difference between them, let's run example:
+
+```shell
+$ deno run main.ts
+log from imported script
+log from main script
+got load event in onload function (main)
+got load event in event handler (imported)
+got load event in event handler (main)
+got unload event in onunload function (main)
+got unload event in event handler (imported)
+got unload event in event handler (main)
+```
+
+All listeners added using `window.addEventListener` were run, but
+`window.onload` and `window.onunload` defined in `main.ts` overridden handlers
+defined in `imported.ts`.
diff --git a/docs/runtime/unstable.md b/docs/runtime/unstable.md
new file mode 100644
index 000000000..7fc60b4f8
--- /dev/null
+++ b/docs/runtime/unstable.md
@@ -0,0 +1,15 @@
+## Unstable
+
+Not all of Deno's features are ready for production yet. Features which are not
+ready because they are still in draft phase are locked behind the `--unstable`
+command line flag. Passing this flag does a few things:
+
+- It enables the use of unstable APIs during runtime.
+- It adds the
+ [`lib.deno.unstable.d.ts`](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.unstable.d.ts)
+ file to the list of TypeScript definitions that are used for typechecking.
+ This includes the output of `deno types`.
+
+You should be aware that unstable APIs have probably **not undergone a security
+review**, are likely to have **breaking API changes** in the future and are
+**not ready for production**.
diff --git a/docs/toc.json b/docs/toc.json
new file mode 100644
index 000000000..a3d8752b9
--- /dev/null
+++ b/docs/toc.json
@@ -0,0 +1,83 @@
+{
+ "introduction": {
+ "name": "Introduction"
+ },
+ "getting_started": {
+ "name": "Getting Started",
+ "children": {
+ "installation": "Installation",
+ "setup_your_environment": "Setup your environment",
+ "first_steps": "First steps",
+ "permissions": "Permissions",
+ "typescript": "Using TypeScript",
+ "webassembly": "Using WebAssembly"
+ }
+ },
+ "runtime": {
+ "name": "The Runtime",
+ "children": {
+ "program_lifecycle": "Program Lifecycle",
+ "compiler_apis": "Compiler APIs",
+ "unstable": "Unstable APIs"
+ }
+ },
+ "linking_to_external_code": {
+ "name": "Linking to external code",
+ "children": {
+ "reloading_modules": "Reloading modules",
+ "integrity_checking": "Integrity checking",
+ "proxies": "Proxies",
+ "import_maps": "Import maps"
+ }
+ },
+ "testing": {
+ "name": "Testing",
+ "children": {
+ "writing": "Writing tests",
+ "running": "Running tests"
+ }
+ },
+ "plugins": {
+ "name": "Plugins",
+ "children": {
+ "how_do_plugins_work": "How do plugins work?",
+ "creating_plugins": "Creating plugins",
+ "using_plugins": "Using plugins"
+ }
+ },
+ "tools": {
+ "name": "Tools",
+ "children": {
+ "debugger": "Debugger",
+ "script_installer": "Script installer",
+ "formatter": "Formatter",
+ "bundler": "Bundler",
+ "documentation_generator": "Documentation generator",
+ "dependency_inspector": "Dependency inspector"
+ }
+ },
+ "embedding_deno": {
+ "name": "Embedding Deno"
+ },
+ "contributing": {
+ "name": "Contributing",
+ "children": {
+ "building_from_source": "Building from source",
+ "development_tools": "Development tools",
+ "architecture": "Architecture"
+ }
+ },
+ "examples": {
+ "name": "Examples",
+ "children": {
+ "unix_cat": "Unix cat program",
+ "fileserver": "File server",
+ "tcp_echo": "TCP echo server",
+ "subprocess": "Creating a subprocess",
+ "permissions": "Inspecting and revoking permissions",
+ "os_signals": "OS Signals",
+ "file_system_events": "File system events",
+ "testing_if_main": "Checking if file is main"
+ }
+ }
+}
diff --git a/docs/tools.md b/docs/tools.md
new file mode 100644
index 000000000..762ea5666
--- /dev/null
+++ b/docs/tools.md
@@ -0,0 +1,17 @@
+# Built-in tooling
+
+Deno provides some built in tooling that is useful when working with JavaScript
+and TypeScript:
+
+<!-- prettier-ignore-start -->
+<!-- prettier incorrectly moves the coming soon links to new lines -->
+
+- [test runner (`deno test`)](../testing)
+- [code formatter (`deno fmt`)](./formatter)
+- [bundler (`deno bundle`)](./bundler)
+- [debugger (`--debug`)](./debugger)
+- [documentation generator (`deno doc`)](./documentation_generator)
+- [dependency inspector (`deno info`)](./dependency_inspector)
+- linter (`deno lint`) [coming soon](https://github.com/denoland/deno/issues/1880)
+
+<!-- prettier-ignore-end -->
diff --git a/docs/tools/bundler.md b/docs/tools/bundler.md
new file mode 100644
index 000000000..0844dfd5e
--- /dev/null
+++ b/docs/tools/bundler.md
@@ -0,0 +1,50 @@
+## Bundling
+
+`deno bundle [URL]` will output a single JavaScript file, which includes all
+dependencies of the specified input. For example:
+
+```
+> deno bundle https://deno.land/std/examples/colors.ts colors.bundle.js
+Bundling "colors.bundle.js"
+Emitting bundle to "colors.bundle.js"
+9.2 kB emitted.
+```
+
+If you omit the out file, the bundle will be sent to `stdout`.
+
+The bundle can just be run as any other module in Deno would:
+
+```
+deno colors.bundle.js
+```
+
+The output is a self contained ES Module, where any exports from the main module
+supplied on the command line will be available. For example, if the main module
+looked something like this:
+
+```ts
+export { foo } from "./foo.js";
+
+export const bar = "bar";
+```
+
+It could be imported like this:
+
+```ts
+import { foo, bar } from "./lib.bundle.js";
+```
+
+Bundles can also be loaded in the web browser. The bundle is a self-contained ES
+module, and so the attribute of `type` must be set to `"module"`. For example:
+
+```html
+<script type="module" src="website.bundle.js"></script>
+```
+
+Or you could import it into another ES module to consume:
+
+```html
+<script type="module">
+ import * as website from "website.bundle.js";
+</script>
+```
diff --git a/docs/tools/debugger.md b/docs/tools/debugger.md
new file mode 100644
index 000000000..626032d5f
--- /dev/null
+++ b/docs/tools/debugger.md
@@ -0,0 +1,3 @@
+## Debugger
+
+<!-- TODO(lucacasonto): write things -->
diff --git a/docs/tools/dependency_inspector.md b/docs/tools/dependency_inspector.md
new file mode 100644
index 000000000..37bd13c5e
--- /dev/null
+++ b/docs/tools/dependency_inspector.md
@@ -0,0 +1,3 @@
+## Dependency Inspector
+
+<!-- TODO(lucacasonto): write things -->
diff --git a/docs/tools/documentation_generator.md b/docs/tools/documentation_generator.md
new file mode 100644
index 000000000..07b0b5c95
--- /dev/null
+++ b/docs/tools/documentation_generator.md
@@ -0,0 +1,3 @@
+## Documentation Generator
+
+<!-- TODO(lucacasonto): write things -->
diff --git a/docs/tools/formatter.md b/docs/tools/formatter.md
new file mode 100644
index 000000000..16a5a9ab4
--- /dev/null
+++ b/docs/tools/formatter.md
@@ -0,0 +1,33 @@
+## Code formatter
+
+Deno ships with a built in code formatter that auto-formats TypeScript and
+JavaScript code.
+
+```shell
+# format all JS/TS files in the current directory and subdirectories
+deno fmt
+# format specific files
+deno fmt myfile1.ts myfile2.ts
+# check if all the JS/TS files in the current directory and subdirectories are formatted
+deno fmt --check
+# format stdin and write to stdout
+cat file.ts | deno fmt -
+```
+
+Ignore formatting code by preceding it with a `// deno-fmt-ignore` comment:
+
+<!-- prettier-ignore-start -->
+
+```ts
+// deno-fmt-ignore
+export const identity = [
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1,
+];
+```
+
+<!-- prettier-ignore-end -->
+
+Or ignore an entire file by adding a `// deno-fmt-ignore-file` comment at the
+top of the file.
diff --git a/docs/tools/script_installer.md b/docs/tools/script_installer.md
new file mode 100644
index 000000000..ffd920cf3
--- /dev/null
+++ b/docs/tools/script_installer.md
@@ -0,0 +1,88 @@
+## Script installer
+
+Deno provides `deno install` to easily install and distribute executable code.
+
+`deno install [OPTIONS...] [URL] [SCRIPT_ARGS...]` will install the script
+available at `URL` under the name `EXE_NAME`.
+
+This command creates a thin, executable shell script which invokes `deno` using
+the specified CLI flags and main module. It is place in the installation root's
+`bin` directory.
+
+Example:
+
+```shell
+$ deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts
+[1/1] Compiling https://deno.land/std/http/file_server.ts
+
+✅ Successfully installed file_server.
+/Users/deno/.deno/bin/file_server
+```
+
+To change the executable name, use `-n`/`--name`:
+
+```shell
+ deno install --allow-net --allow-read -n serve https://deno.land/std/http/file_server.ts
+```
+
+The executable name is inferred by default:
+
+- Attempt to take the file stem of the URL path. The above example would become
+ 'file_server'.
+- If the file stem is something generic like 'main', 'mod', 'index' or 'cli',
+ and the path has no parent, take the file name of the parent path. Otherwise
+ settle with the generic name.
+
+To change the installation root, use `--root`:
+
+```shell
+$ deno install --allow-net --allow-read --root /usr/local https://deno.land/std/http/file_server.ts
+```
+
+The installation root is determined, in order of precedence:
+
+- `--root` option
+- `DENO_INSTALL_ROOT` environment variable
+- `$HOME/.deno`
+
+These must be added to the path manually if required.
+
+```shell
+$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
+```
+
+You must specify permissions that will be used to run the script at installation
+time.
+
+```shell
+$ deno install --allow-net --allow-read https://deno.land/std/http/file_server.ts 8080
+```
+
+The above command creates an executable called `file_server` that runs with
+write and read permissions and binds to port 8080.
+
+For good practice, use the
+[`import.meta.main`](#testing-if-current-file-is-the-main-program) idiom to
+specify the entry point in an executable script.
+
+Example:
+
+```ts
+// https://example.com/awesome/cli.ts
+async function myAwesomeCli(): Promise<void> {
+ -- snip --
+}
+
+if (import.meta.main) {
+ myAwesomeCli();
+}
+```
+
+When you create an executable script make sure to let users know by adding an
+example installation command to your repository:
+
+```shell
+# Install using deno install
+
+$ deno install -n awesome_cli https://example.com/awesome/cli.ts
+```