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-rw-r--r--cli/tsc/dts/lib.webworker.iterable.d.ts12
1 files changed, 10 insertions, 2 deletions
diff --git a/cli/tsc/dts/lib.webworker.iterable.d.ts b/cli/tsc/dts/lib.webworker.iterable.d.ts
index 3d9e75d00..b80359853 100644
--- a/cli/tsc/dts/lib.webworker.iterable.d.ts
+++ b/cli/tsc/dts/lib.webworker.iterable.d.ts
@@ -26,6 +26,14 @@ interface Cache {
addAll(requests: Iterable<RequestInfo>): Promise<void>;
}
+interface CanvasPath {
+ roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit>): void;
+}
+
+interface CanvasPathDrawingStyles {
+ setLineDash(segments: Iterable<number>): void;
+}
+
interface DOMStringList {
[Symbol.iterator](): IterableIterator<string>;
}
@@ -103,8 +111,8 @@ interface WEBGL_draw_buffers {
interface WEBGL_multi_draw {
multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, drawcount: GLsizei): void;
- multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
- multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
+ multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
+ multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
}
interface WebGL2RenderingContextBase {