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diff --git a/cli/rt/11_timers.js b/cli/rt/11_timers.js
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-// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
-
-((window) => {
- const assert = window.__bootstrap.util.assert;
- const core = window.Deno.core;
- const { sendSync } = window.__bootstrap.dispatchMinimal;
-
- function opStopGlobalTimer() {
- core.jsonOpSync("op_global_timer_stop");
- }
-
- function opStartGlobalTimer(timeout) {
- return core.jsonOpSync("op_global_timer_start", { timeout });
- }
-
- async function opWaitGlobalTimer() {
- await core.jsonOpAsync("op_global_timer");
- }
-
- const nowBytes = new Uint8Array(8);
- function opNow() {
- sendSync("op_now", 0, nowBytes);
- return new DataView(nowBytes.buffer).getFloat64();
- }
-
- function sleepSync(millis = 0) {
- return core.jsonOpSync("op_sleep_sync", { millis });
- }
-
- // Derived from https://github.com/vadimg/js_bintrees. MIT Licensed.
-
- class RBNode {
- constructor(data) {
- this.data = data;
- this.left = null;
- this.right = null;
- this.red = true;
- }
-
- getChild(dir) {
- return dir ? this.right : this.left;
- }
-
- setChild(dir, val) {
- if (dir) {
- this.right = val;
- } else {
- this.left = val;
- }
- }
- }
-
- class RBTree {
- #comparator = null;
- #root = null;
-
- constructor(comparator) {
- this.#comparator = comparator;
- this.#root = null;
- }
-
- /** Returns `null` if tree is empty. */
- min() {
- let res = this.#root;
- if (res === null) {
- return null;
- }
- while (res.left !== null) {
- res = res.left;
- }
- return res.data;
- }
-
- /** Returns node `data` if found, `null` otherwise. */
- find(data) {
- let res = this.#root;
- while (res !== null) {
- const c = this.#comparator(data, res.data);
- if (c === 0) {
- return res.data;
- } else {
- res = res.getChild(c > 0);
- }
- }
- return null;
- }
-
- /** returns `true` if inserted, `false` if duplicate. */
- insert(data) {
- let ret = false;
-
- if (this.#root === null) {
- // empty tree
- this.#root = new RBNode(data);
- ret = true;
- } else {
- const head = new RBNode(null); // fake tree root
-
- let dir = 0;
- let last = 0;
-
- // setup
- let gp = null; // grandparent
- let ggp = head; // grand-grand-parent
- let p = null; // parent
- let node = this.#root;
- ggp.right = this.#root;
-
- // search down
- while (true) {
- if (node === null) {
- // insert new node at the bottom
- node = new RBNode(data);
- p.setChild(dir, node);
- ret = true;
- } else if (isRed(node.left) && isRed(node.right)) {
- // color flip
- node.red = true;
- node.left.red = false;
- node.right.red = false;
- }
-
- // fix red violation
- if (isRed(node) && isRed(p)) {
- const dir2 = ggp.right === gp;
-
- assert(gp);
- if (node === p.getChild(last)) {
- ggp.setChild(dir2, singleRotate(gp, !last));
- } else {
- ggp.setChild(dir2, doubleRotate(gp, !last));
- }
- }
-
- const cmp = this.#comparator(node.data, data);
-
- // stop if found
- if (cmp === 0) {
- break;
- }
-
- last = dir;
- dir = Number(cmp < 0); // Fix type
-
- // update helpers
- if (gp !== null) {
- ggp = gp;
- }
- gp = p;
- p = node;
- node = node.getChild(dir);
- }
-
- // update root
- this.#root = head.right;
- }
-
- // make root black
- this.#root.red = false;
-
- return ret;
- }
-
- /** Returns `true` if removed, `false` if not found. */
- remove(data) {
- if (this.#root === null) {
- return false;
- }
-
- const head = new RBNode(null); // fake tree root
- let node = head;
- node.right = this.#root;
- let p = null; // parent
- let gp = null; // grand parent
- let found = null; // found item
- let dir = 1;
-
- while (node.getChild(dir) !== null) {
- const last = dir;
-
- // update helpers
- gp = p;
- p = node;
- node = node.getChild(dir);
-
- const cmp = this.#comparator(data, node.data);
-
- dir = cmp > 0;
-
- // save found node
- if (cmp === 0) {
- found = node;
- }
-
- // push the red node down
- if (!isRed(node) && !isRed(node.getChild(dir))) {
- if (isRed(node.getChild(!dir))) {
- const sr = singleRotate(node, dir);
- p.setChild(last, sr);
- p = sr;
- } else if (!isRed(node.getChild(!dir))) {
- const sibling = p.getChild(!last);
- if (sibling !== null) {
- if (
- !isRed(sibling.getChild(!last)) &&
- !isRed(sibling.getChild(last))
- ) {
- // color flip
- p.red = false;
- sibling.red = true;
- node.red = true;
- } else {
- assert(gp);
- const dir2 = gp.right === p;
-
- if (isRed(sibling.getChild(last))) {
- gp.setChild(dir2, doubleRotate(p, last));
- } else if (isRed(sibling.getChild(!last))) {
- gp.setChild(dir2, singleRotate(p, last));
- }
-
- // ensure correct coloring
- const gpc = gp.getChild(dir2);
- assert(gpc);
- gpc.red = true;
- node.red = true;
- assert(gpc.left);
- gpc.left.red = false;
- assert(gpc.right);
- gpc.right.red = false;
- }
- }
- }
- }
- }
-
- // replace and remove if found
- if (found !== null) {
- found.data = node.data;
- assert(p);
- p.setChild(p.right === node, node.getChild(node.left === null));
- }
-
- // update root and make it black
- this.#root = head.right;
- if (this.#root !== null) {
- this.#root.red = false;
- }
-
- return found !== null;
- }
- }
-
- function isRed(node) {
- return node !== null && node.red;
- }
-
- function singleRotate(root, dir) {
- const save = root.getChild(!dir);
- assert(save);
-
- root.setChild(!dir, save.getChild(dir));
- save.setChild(dir, root);
-
- root.red = true;
- save.red = false;
-
- return save;
- }
-
- function doubleRotate(root, dir) {
- root.setChild(!dir, singleRotate(root.getChild(!dir), !dir));
- return singleRotate(root, dir);
- }
-
- const { console } = globalThis;
- const OriginalDate = Date;
-
- // Timeout values > TIMEOUT_MAX are set to 1.
- const TIMEOUT_MAX = 2 ** 31 - 1;
-
- let globalTimeoutDue = null;
-
- let nextTimerId = 1;
- const idMap = new Map();
- const dueTree = new RBTree((a, b) => a.due - b.due);
-
- function clearGlobalTimeout() {
- globalTimeoutDue = null;
- opStopGlobalTimer();
- }
-
- let pendingEvents = 0;
- const pendingFireTimers = [];
-
- /** Process and run a single ready timer macrotask.
- * This function should be registered through Deno.core.setMacrotaskCallback.
- * Returns true when all ready macrotasks have been processed, false if more
- * ready ones are available. The Isolate future would rely on the return value
- * to repeatedly invoke this function until depletion. Multiple invocations
- * of this function one at a time ensures newly ready microtasks are processed
- * before next macrotask timer callback is invoked. */
- function handleTimerMacrotask() {
- if (pendingFireTimers.length > 0) {
- fire(pendingFireTimers.shift());
- return pendingFireTimers.length === 0;
- }
- return true;
- }
-
- async function setGlobalTimeout(due, now) {
- // Since JS and Rust don't use the same clock, pass the time to rust as a
- // relative time value. On the Rust side we'll turn that into an absolute
- // value again.
- const timeout = due - now;
- assert(timeout >= 0);
- // Send message to the backend.
- globalTimeoutDue = due;
- pendingEvents++;
- // FIXME(bartlomieju): this is problematic, because `clearGlobalTimeout`
- // is synchronous. That means that timer is cancelled, but this promise is still pending
- // until next turn of event loop. This leads to "leaking of async ops" in tests;
- // because `clearTimeout/clearInterval` might be the last statement in test function
- // `opSanitizer` will immediately complain that there is pending op going on, unless
- // some timeout/defer is put in place to allow promise resolution.
- // Ideally `clearGlobalTimeout` doesn't return until this op is resolved, but
- // I'm not if that's possible.
- opStartGlobalTimer(timeout);
- await opWaitGlobalTimer();
- pendingEvents--;
- // eslint-disable-next-line @typescript-eslint/no-use-before-define
- prepareReadyTimers();
- }
-
- function prepareReadyTimers() {
- const now = OriginalDate.now();
- // Bail out if we're not expecting the global timer to fire.
- if (globalTimeoutDue === null || pendingEvents > 0) {
- return;
- }
- // After firing the timers that are due now, this will hold the first timer
- // list that hasn't fired yet.
- let nextDueNode;
- while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
- dueTree.remove(nextDueNode);
- // Fire all the timers in the list.
- for (const timer of nextDueNode.timers) {
- // With the list dropped, the timer is no longer scheduled.
- timer.scheduled = false;
- // Place the callback to pending timers to fire.
- pendingFireTimers.push(timer);
- }
- }
- setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
- }
-
- function setOrClearGlobalTimeout(due, now) {
- if (due == null) {
- clearGlobalTimeout();
- } else {
- setGlobalTimeout(due, now);
- }
- }
-
- function schedule(timer, now) {
- assert(!timer.scheduled);
- assert(now <= timer.due);
- // Find or create the list of timers that will fire at point-in-time `due`.
- const maybeNewDueNode = { due: timer.due, timers: [] };
- let dueNode = dueTree.find(maybeNewDueNode);
- if (dueNode === null) {
- dueTree.insert(maybeNewDueNode);
- dueNode = maybeNewDueNode;
- }
- // Append the newly scheduled timer to the list and mark it as scheduled.
- dueNode.timers.push(timer);
- timer.scheduled = true;
- // If the new timer is scheduled to fire before any timer that existed before,
- // update the global timeout to reflect this.
- if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
- setOrClearGlobalTimeout(timer.due, now);
- }
- }
-
- function unschedule(timer) {
- // Check if our timer is pending scheduling or pending firing.
- // If either is true, they are not in tree, and their idMap entry
- // will be deleted soon. Remove it from queue.
- let index = -1;
- if ((index = pendingFireTimers.indexOf(timer)) >= 0) {
- pendingFireTimers.splice(index);
- return;
- }
- // If timer is not in the 2 pending queues and is unscheduled,
- // it is not in the tree.
- if (!timer.scheduled) {
- return;
- }
- const searchKey = { due: timer.due, timers: [] };
- // Find the list of timers that will fire at point-in-time `due`.
- const list = dueTree.find(searchKey).timers;
- if (list.length === 1) {
- // Time timer is the only one in the list. Remove the entire list.
- assert(list[0] === timer);
- dueTree.remove(searchKey);
- // If the unscheduled timer was 'next up', find when the next timer that
- // still exists is due, and update the global alarm accordingly.
- if (timer.due === globalTimeoutDue) {
- const nextDueNode = dueTree.min();
- setOrClearGlobalTimeout(
- nextDueNode && nextDueNode.due,
- OriginalDate.now(),
- );
- }
- } else {
- // Multiple timers that are due at the same point in time.
- // Remove this timer from the list.
- const index = list.indexOf(timer);
- assert(index > -1);
- list.splice(index, 1);
- }
- }
-
- function fire(timer) {
- // If the timer isn't found in the ID map, that means it has been cancelled
- // between the timer firing and the promise callback (this function).
- if (!idMap.has(timer.id)) {
- return;
- }
- // Reschedule the timer if it is a repeating one, otherwise drop it.
- if (!timer.repeat) {
- // One-shot timer: remove the timer from this id-to-timer map.
- idMap.delete(timer.id);
- } else {
- // Interval timer: compute when timer was supposed to fire next.
- // However make sure to never schedule the next interval in the past.
- const now = OriginalDate.now();
- timer.due = Math.max(now, timer.due + timer.delay);
- schedule(timer, now);
- }
- // Call the user callback. Intermediate assignment is to avoid leaking `this`
- // to it, while also keeping the stack trace neat when it shows up in there.
- const callback = timer.callback;
- callback();
- }
-
- function checkThis(thisArg) {
- if (thisArg !== null && thisArg !== undefined && thisArg !== globalThis) {
- throw new TypeError("Illegal invocation");
- }
- }
-
- function checkBigInt(n) {
- if (typeof n === "bigint") {
- throw new TypeError("Cannot convert a BigInt value to a number");
- }
- }
-
- function setTimer(
- cb,
- delay,
- args,
- repeat,
- ) {
- // Bind `args` to the callback and bind `this` to globalThis(global).
- const callback = cb.bind(globalThis, ...args);
- // In the browser, the delay value must be coercible to an integer between 0
- // and INT32_MAX. Any other value will cause the timer to fire immediately.
- // We emulate this behavior.
- const now = OriginalDate.now();
- if (delay > TIMEOUT_MAX) {
- console.warn(
- `${delay} does not fit into` +
- " a 32-bit signed integer." +
- "\nTimeout duration was set to 1.",
- );
- delay = 1;
- }
- delay = Math.max(0, delay | 0);
-
- // Create a new, unscheduled timer object.
- const timer = {
- id: nextTimerId++,
- callback,
- args,
- delay,
- due: now + delay,
- repeat,
- scheduled: false,
- };
- // Register the timer's existence in the id-to-timer map.
- idMap.set(timer.id, timer);
- // Schedule the timer in the due table.
- schedule(timer, now);
- return timer.id;
- }
-
- function setTimeout(
- cb,
- delay = 0,
- ...args
- ) {
- checkBigInt(delay);
- checkThis(this);
- return setTimer(cb, delay, args, false);
- }
-
- function setInterval(
- cb,
- delay = 0,
- ...args
- ) {
- checkBigInt(delay);
- checkThis(this);
- return setTimer(cb, delay, args, true);
- }
-
- function clearTimer(id) {
- id = Number(id);
- const timer = idMap.get(id);
- if (timer === undefined) {
- // Timer doesn't exist any more or never existed. This is not an error.
- return;
- }
- // Unschedule the timer if it is currently scheduled, and forget about it.
- unschedule(timer);
- idMap.delete(timer.id);
- }
-
- function clearTimeout(id = 0) {
- checkBigInt(id);
- if (id === 0) {
- return;
- }
- clearTimer(id);
- }
-
- function clearInterval(id = 0) {
- checkBigInt(id);
- if (id === 0) {
- return;
- }
- clearTimer(id);
- }
-
- window.__bootstrap.timers = {
- clearInterval,
- setInterval,
- clearTimeout,
- setTimeout,
- handleTimerMacrotask,
- opStopGlobalTimer,
- opStartGlobalTimer,
- opNow,
- sleepSync,
- };
-})(this);